shaderGenGLSL.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SHADERGEN_GLSL_H_
  23. #define _SHADERGEN_GLSL_H_
  24. #ifndef _SHADERGEN_H_
  25. #include "shaderGen/shaderGen.h"
  26. #endif
  27. class ShaderGenPrinterGLSL : public ShaderGenPrinter
  28. {
  29. bool extraRTs[3];
  30. public:
  31. ShaderGenPrinterGLSL() { for (int i = 0; i < 3; i++) extraRTs[i] = false; }
  32. // ShaderGenPrinter
  33. virtual void printShaderHeader(Stream& stream);
  34. virtual void printMainComment(Stream& stream);
  35. virtual void printVertexShaderCloser(Stream& stream);
  36. virtual void printPixelShaderOutputStruct(Stream& stream, const MaterialFeatureData &featureData);
  37. virtual void printPixelShaderCloser(Stream& stream);
  38. virtual void printLine(Stream& stream, const String& line);
  39. };
  40. class ShaderGenComponentFactoryGLSL : public ShaderGenComponentFactory
  41. {
  42. public:
  43. /// Helper function for converting a vertex decl
  44. /// type to an GLSL type string.
  45. static const char* typeToString( GFXDeclType type );
  46. // ShaderGenComponentFactory
  47. virtual ShaderComponent* createVertexInputConnector( const GFXVertexFormat &vertexFormat );
  48. virtual ShaderComponent* createVertexPixelConnector();
  49. virtual ShaderComponent* createVertexParamsDef();
  50. virtual ShaderComponent* createPixelParamsDef();
  51. };
  52. #endif