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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _H_NETINTERFACE
- #define _H_NETINTERFACE
- /// NetInterface class. Manages all valid and pending notify protocol connections.
- ///
- /// @see NetConnection, GameConnection, NetObject, NetEvent
- class NetInterface
- {
- public:
- /// PacketType is encoded as the first byte of each packet. If the LSB of
- /// the first byte is set (i.e. if the type number is odd), then the packet
- /// is a data protocol packet, otherwise it's an OOB packet, suitable for
- /// use in strange protocols, like game querying or connection initialization.
- enum PacketTypes
- {
- MasterServerGameTypesRequest = 2,
- MasterServerGameTypesResponse = 4,
- MasterServerListRequest = 6,
- MasterServerListResponse = 8,
- GameMasterInfoRequest = 10,
- GameMasterInfoResponse = 12,
- GamePingRequest = 14,
- GamePingResponse = 16,
- GameInfoRequest = 18,
- GameInfoResponse = 20,
- GameHeartbeat = 22,
- GGCPacket = 24,
- ConnectChallengeRequest = 26,
- ConnectChallengeReject = 28,
- ConnectChallengeResponse = 30,
- ConnectRequest = 32,
- ConnectReject = 34,
- ConnectAccept = 36,
- Disconnect = 38,
- MasterServerExtendedListResponse = 40,
- MasterServerChallenge = 42,
- MasterServerExtendedListRequest = 44,
- };
- protected:
- Vector<NetConnection *> mPendingConnections; ///< List of connections that are in the startup phase.
- U32 mLastTimeoutCheckTime; ///< Last time all the active connections were checked for timeouts.
- U32 mRandomHashData[12]; ///< Data that gets hashed with connect challenge requests to prevent connection spoofing.
- bool mRandomDataInitialized; ///< Have we initialized our random number generator?
- bool mAllowConnections; ///< Is this NetInterface allowing connections at this time?
- enum NetInterfaceConstants
- {
- MaxPendingConnects = 20, ///< Maximum number of pending connections. If new connection requests come in before
- ChallengeRetryCount = 4, ///< Number of times to send connect challenge requests before giving up.
- ChallengeRetryTime = 2500, ///< Timeout interval in milliseconds before retrying connect challenge.
- ConnectRetryCount = 4, ///< Number of times to send connect requests before giving up.
- ConnectRetryTime = 2500, ///< Timeout interval in milliseconds before retrying connect request.
- TimeoutCheckInterval = 1500, ///< Interval in milliseconds between checking for connection timeouts.
- };
- /// Initialize random data.
- void initRandomData();
- /// @name Connection management
- /// Most of these are pretty self-explanatory.
- /// @{
- void addPendingConnection(NetConnection *conn);
- NetConnection *findPendingConnection(const NetAddress *address, U32 packetSequence);
- void removePendingConnection(NetConnection *conn);
- void sendConnectChallengeRequest(NetConnection *conn);
- void handleConnectChallengeRequest(const NetAddress *addr, BitStream *stream);
- void handleConnectChallengeResponse(const NetAddress *address, BitStream *stream);
- void sendConnectRequest(NetConnection *conn);
- void handleConnectRequest(const NetAddress *address, BitStream *stream);
- void sendConnectAccept(NetConnection *conn);
- void handleConnectAccept(const NetAddress *address, BitStream *stream);
- void sendConnectReject(NetConnection *conn, const char *reason);
- void handleConnectReject(const NetAddress *address, BitStream *stream);
- void handleDisconnect(const NetAddress *address, BitStream *stream);
- /// @}
- /// Calculate an MD5 sum representing a connection, and store it into addressDigest.
- void computeNetMD5(const NetAddress *address, U32 connectSequence, U32 addressDigest[4]);
- public:
- NetInterface();
- /// Returns whether or not this NetInterface allows connections from remote hosts.
- bool doesAllowConnections() { return mAllowConnections; }
- /// Sets whether or not this NetInterface allows connections from remote hosts.
- void setAllowsConnections(bool conn) { mAllowConnections = conn; }
- /// Dispatch function for processing all network packets through this NetInterface.
- virtual void processPacketReceiveEvent(NetAddress srcAddress, RawData packetData);
- /// Handles all packets that don't fall into the category of connection handshake or game data.
- virtual void handleInfoPacket(const NetAddress *address, U8 packetType, BitStream *stream);
- /// Checks all connections marked as client to server for packet sends.
- void processClient();
- /// Checks all connections marked as server to client for packet sends.
- void processServer();
- /// Begins the connection handshaking process for a connection.
- void startConnection(NetConnection *conn);
- /// Checks for timeouts on all valid and pending connections.
- void checkTimeouts();
- /// Send a disconnect packet on a connection, along with a reason.
- void sendDisconnectPacket(NetConnection *conn, const char *reason);
- };
- /// The global net interface instance.
- extern NetInterface *GNet;
- #endif
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