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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _COLLADA_EXTENSIONS_H_
- #define _COLLADA_EXTENSIONS_H_
- #ifndef _TSSHAPE_LOADER_H_
- #include "ts/loader/tsShapeLoader.h"
- #endif
- #ifndef _COLLADA_UTILS_H_
- #include "ts/collada/colladaUtils.h"
- #endif
- //-----------------------------------------------------------------------------
- // Collada allows custom data to be included with many elements using the <extra>
- // tag, followed by one or more named technique profiles. eg.
- // <some_element>
- // <extra>
- // <technique profile="SOME_PROFILE">
- // <custom_element0>value0</custom_element0>
- // <custom_element1>value1</custom_element1>
- // ...
- // <technique profile="ANOTHER_PROFILE">
- // <custom_element0>value0</custom_element0>
- // <custom_element1>value1</custom_element1>
- // ...
- //
- // This class provides an easy way to read the custom parameters into a strongly
- // typed subclass.
- class ColladaExtension
- {
- // Helper macro to simplify getting named parameters
- #define GET_EXTRA_PARAM(param, defaultVal) \
- get(#param, param, defaultVal)
- protected:
- const domTechnique* pTechnique;
- /// Find the technique with the named profile
- template<class T> const domTechnique* findExtraTechnique(const T* element, const char* name) const
- {
- if (element) {
- for (S32 iExt = 0; iExt < element->getExtra_array().getCount(); iExt++) {
- for (S32 iTech = 0; iTech < element->getExtra_array()[iExt]->getTechnique_array().getCount(); iTech++) {
- if (dStrEqual(element->getExtra_array()[iExt]->getTechnique_array()[iTech]->getProfile(), name))
- return element->getExtra_array()[iExt]->getTechnique_array()[iTech];
- }
- }
- }
- return NULL;
- }
- /// The <texture> element does not define an extra_array, so need a specialized
- /// version of the template
- const domTechnique* findExtraTechnique(
- const domCommon_color_or_texture_type_complexType::domTexture* element, const char* name) const
- {
- if (element && element->getExtra()) {
- for (S32 iTech = 0; iTech < element->getExtra()->getTechnique_array().getCount(); iTech++) {
- if (dStrEqual(element->getExtra()->getTechnique_array()[iTech]->getProfile(), name))
- return element->getExtra()->getTechnique_array()[iTech];
- }
- }
- return NULL;
- }
- /// Find the parameter with the given name
- const domAny* findParam(const char* name)
- {
- if (pTechnique) {
- // search the technique contents for the desired parameter
- for (S32 iParam = 0; iParam < pTechnique->getContents().getCount(); iParam++) {
- const domAny* param = daeSafeCast<domAny>(pTechnique->getContents()[iParam]);
- if (param && !String::compare(param->getElementName(), name))
- return param;
- }
- }
- return NULL;
- }
- /// Get the value of the named parameter (use defaultVal if parameter not found)
- template<typename T> void get(const char* name, T& value, T defaultVal)
- {
- value = defaultVal;
- if (const domAny* param = findParam(name))
- value = convert<T>(param->getValue());
- }
- /// Get the value of the named animated parameter (use defaultVal if parameter not found)
- template<typename T> void get(const char* name, AnimatedElement<T>& value, T defaultVal)
- {
- value.defaultVal = defaultVal;
- if (const domAny* param = findParam(name))
- value.element = param;
- }
- public:
- ColladaExtension() : pTechnique(0) { }
- virtual ~ColladaExtension() { }
- };
- /// Extensions for the <effect> element (and its children)
- class ColladaExtension_effect : public ColladaExtension
- {
- // Cached texture transform
- F32 lastAnimTime;
- MatrixF textureTransform;
- public:
- //----------------------------------
- // <effect>
- // MAX3D profile elements
- bool double_sided;
- //----------------------------------
- // <effect>.<profile_COMMON>
- // GOOGLEEARTH profile elements
- //bool double_sided;
- //----------------------------------
- // <effect>.<profile_COMMON>.<technique>.<blinn/phong/lambert>.<diffuse>.<texture>
- // MAYA profile elements
- bool wrapU, wrapV;
- bool mirrorU, mirrorV;
- AnimatedFloat coverageU, coverageV;
- AnimatedFloat translateFrameU, translateFrameV;
- AnimatedFloat rotateFrame;
- AnimatedBool stagger; // @todo: not supported yet
- AnimatedFloat repeatU, repeatV;
- AnimatedFloat offsetU, offsetV;
- AnimatedFloat rotateUV;
- AnimatedFloat noiseU, noiseV;
- //----------------------------------
- // <effect>.<profile_COMMON>.<technique>
- // FCOLLADA profile elements
- domFx_sampler2D_common_complexType* bumpSampler;
- public:
- ColladaExtension_effect(const domEffect* effect)
- : lastAnimTime(TSShapeLoader::DefaultTime-1), textureTransform(true), bumpSampler(0)
- {
- //----------------------------------
- // <effect>
- // MAX3D profile
- pTechnique = findExtraTechnique(effect, "MAX3D");
- GET_EXTRA_PARAM(double_sided, false);
- //----------------------------------
- // <effect>.<profile_COMMON>
- const domProfile_COMMON* profileCommon = ColladaUtils::findEffectCommonProfile(effect);
- // GOOGLEEARTH profile (same double_sided element)
- pTechnique = findExtraTechnique(profileCommon, "GOOGLEEARTH");
- GET_EXTRA_PARAM(double_sided, double_sided);
- //----------------------------------
- // <effect>.<profile_COMMON>.<technique>.<blinn/phong/lambert>.<diffuse>.<texture>
- const domCommon_color_or_texture_type_complexType* domDiffuse = ColladaUtils::findEffectDiffuse(effect);
- const domFx_sampler2D_common_complexType* sampler2D = ColladaUtils::getTextureSampler(effect, domDiffuse);
- // Use the sampler2D to set default values for wrap/mirror flags
- wrapU = wrapV = true;
- mirrorU = mirrorV = false;
- if (sampler2D) {
- domFx_sampler2D_common_complexType::domWrap_s* wrap_s = sampler2D->getWrap_s();
- domFx_sampler2D_common_complexType::domWrap_t* wrap_t = sampler2D->getWrap_t();
- mirrorU = (wrap_s && wrap_s->getValue() == FX_SAMPLER_WRAP_COMMON_MIRROR);
- wrapU = (mirrorU || !wrap_s || (wrap_s->getValue() == FX_SAMPLER_WRAP_COMMON_WRAP));
- mirrorV = (wrap_t && wrap_t->getValue() == FX_SAMPLER_WRAP_COMMON_MIRROR);
- wrapV = (mirrorV || !wrap_t || (wrap_t->getValue() == FX_SAMPLER_WRAP_COMMON_WRAP));
- }
- // MAYA profile
- pTechnique = findExtraTechnique(domDiffuse ? domDiffuse->getTexture() : 0, "MAYA");
- GET_EXTRA_PARAM(wrapU, wrapU); GET_EXTRA_PARAM(wrapV, wrapV);
- GET_EXTRA_PARAM(mirrorU, mirrorU); GET_EXTRA_PARAM(mirrorV, mirrorV);
- GET_EXTRA_PARAM(coverageU, 1.0); GET_EXTRA_PARAM(coverageV, 1.0);
- GET_EXTRA_PARAM(translateFrameU, 0.0); GET_EXTRA_PARAM(translateFrameV, 0.0);
- GET_EXTRA_PARAM(rotateFrame, 0.0);
- GET_EXTRA_PARAM(stagger, false);
- GET_EXTRA_PARAM(repeatU, 1.0); GET_EXTRA_PARAM(repeatV, 1.0);
- GET_EXTRA_PARAM(offsetU, 0.0); GET_EXTRA_PARAM(offsetV, 0.0);
- GET_EXTRA_PARAM(rotateUV, 0.0);
- GET_EXTRA_PARAM(noiseU, 0.0); GET_EXTRA_PARAM(noiseV, 0.0);
- // FCOLLADA profile
- if (profileCommon) {
- pTechnique = findExtraTechnique((const domProfile_COMMON::domTechnique*)profileCommon->getTechnique(), "FCOLLADA");
- if (pTechnique) {
- domAny* bump = daeSafeCast<domAny>(const_cast<domTechnique*>(pTechnique)->getChild("bump"));
- if (bump) {
- domAny* bumpTexture = daeSafeCast<domAny>(bump->getChild("texture"));
- if (bumpTexture) {
- daeSIDResolver resolver(const_cast<domEffect*>(effect), bumpTexture->getAttribute("texture").c_str());
- domCommon_newparam_type* param = daeSafeCast<domCommon_newparam_type>(resolver.getElement());
- if (param)
- bumpSampler = param->getSampler2D();
- }
- }
- }
- }
- }
- /// Check if any of the MAYA texture transform elements are animated within
- /// the interval
- bool animatesTextureTransform(F32 start, F32 end);
- /// Apply the MAYA texture transform to the given UV coordinates
- void applyTextureTransform(Point2F& uv, F32 time);
- };
- /// Extensions for the <node> element
- class ColladaExtension_node : public ColladaExtension
- {
- public:
- // FCOLLADA or OpenCOLLADA profile elements
- AnimatedFloat visibility;
- const char* user_properties;
- ColladaExtension_node(const domNode* node)
- {
- // FCOLLADA profile
- pTechnique = findExtraTechnique(node, "FCOLLADA");
- GET_EXTRA_PARAM(visibility, 1.0);
- GET_EXTRA_PARAM(user_properties, "");
- // OpenCOLLADA profile
- pTechnique = findExtraTechnique(node, "OpenCOLLADA");
- if (!visibility.element)
- GET_EXTRA_PARAM(visibility, 1.0);
- GET_EXTRA_PARAM(user_properties, user_properties);
- }
- };
- /// Extensions for the <geometry> element
- class ColladaExtension_geometry : public ColladaExtension
- {
- public:
- // MAYA profile elements
- bool double_sided;
- ColladaExtension_geometry(const domGeometry* geometry)
- {
- // MAYA profile
- pTechnique = findExtraTechnique(geometry, "MAYA");
- GET_EXTRA_PARAM(double_sided, false);
- }
- };
- // Extensions for the <animation_clip> element
- class ColladaExtension_animation_clip : public ColladaExtension
- {
- public:
- struct Trigger {
- F32 time;
- S32 state;
- };
- // Torque profile elements (none of these are animatable)
- S32 num_triggers;
- Vector<Trigger> triggers;
- bool cyclic;
- bool blend;
- F32 blendReferenceTime;
- F32 priority;
- ColladaExtension_animation_clip(const domAnimation_clip* clip)
- {
- // Torque profile
- pTechnique = findExtraTechnique(clip, "Torque");
- GET_EXTRA_PARAM(num_triggers, 0);
- for (S32 iTrigger = 0; iTrigger < num_triggers; iTrigger++) {
- triggers.increment();
- get(avar("trigger_time%d", iTrigger), triggers.last().time, 0.0f);
- get(avar("trigger_state%d", iTrigger), triggers.last().state, 0);
- }
- GET_EXTRA_PARAM(cyclic, false);
- GET_EXTRA_PARAM(blend, false);
- GET_EXTRA_PARAM(blendReferenceTime, 0.0f);
- GET_EXTRA_PARAM(priority, 5.0f);
- }
- };
- #endif // _COLLADA_EXTENSIONS_H_
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