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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "ts/loader/appNode.h"
- AppNode::AppNode()
- {
- mName = NULL;
- mParentName = NULL;
- mParentIndex = 0;
- }
- AppNode::~AppNode()
- {
- dFree( mName );
- dFree( mParentName );
- // delete children and meshes
- for (S32 i = 0; i < mChildNodes.size(); i++)
- delete mChildNodes[i];
- for (S32 i = 0; i < mMeshes.size(); i++)
- delete mMeshes[i];
- }
- S32 AppNode::getNumMesh()
- {
- if (mMeshes.size() == 0)
- buildMeshList();
- return mMeshes.size();
- }
- AppMesh* AppNode::getMesh(S32 idx)
- {
- return (idx < getNumMesh() && idx >= 0) ? mMeshes[idx] : NULL;
- }
- S32 AppNode::getNumChildNodes()
- {
- if (mChildNodes.size() == 0)
- buildChildList();
- return mChildNodes.size();
- }
- AppNode * AppNode::getChildNode(S32 idx)
- {
- return (idx < getNumChildNodes() && idx >= 0) ? mChildNodes[idx] : NULL;
- }
- bool AppNode::isBillboard()
- {
- return !dStrnicmp(getName(),"BB::",4) || !dStrnicmp(getName(),"BB_",3) || isBillboardZAxis();
- }
- bool AppNode::isBillboardZAxis()
- {
- return !dStrnicmp(getName(),"BBZ::",5) || !dStrnicmp(getName(),"BBZ_",4);
- }
- bool AppNode::isDummy()
- {
- // naming convention should work well enough...
- // ...but can override this method if one wants more
- return !dStrnicmp(getName(), "dummy", 5);
- }
- bool AppNode::isBounds()
- {
- // naming convention should work well enough...
- // ...but can override this method if one wants more
- return !dStricmp(getName(), "bounds");
- }
- bool AppNode::isSequence()
- {
- // naming convention should work well enough...
- // ...but can override this method if one wants more
- return !dStrnicmp(getName(), "Sequence", 8);
- }
- bool AppNode::isRoot()
- {
- // we assume root node isn't added, so this is never true
- // but allow for possibility (by overriding this method)
- // so that isParentRoot still works.
- return false;
- }
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