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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _APPSEQUENCE_H_
- #define _APPSEQUENCE_H_
- #ifndef _MMATH_H_
- #include "math/mMath.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _TSSHAPE_H_
- #include "ts/tsShape.h"
- #endif
- class AppSequence
- {
- public:
- F32 fps;
- public:
- AppSequence():fps(30.0f) { } //default based on TSShapeLoader::XXXFrameRate(s) and AssimpAppSequence fallback
- virtual ~AppSequence() { }
- virtual void setActive(bool active) { }
- virtual S32 getNumTriggers() const { return 0; }
- virtual void getTrigger(S32 index, TSShape::Trigger& trigger) const { trigger.state = 0;}
- virtual const char* getName() const { return "ambient"; }
- virtual F32 getStart() const { return 0.0f; }
- virtual F32 getEnd() const { return 0.0f; }
- virtual U32 getFlags() const { return 0; }
- virtual F32 getPriority() const { return 5; }
- virtual F32 getBlendRefTime() const { return 0.0f; }
- };
- #endif // _APPSEQUENCE_H_
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