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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _TSLASTDETAIL_H_
- #define _TSLASTDETAIL_H_
- #ifndef _MATHTYPES_H_
- #include "math/mathTypes.h"
- #endif
- #ifndef _MPOINT3_H_
- #include "math/mPoint3.h"
- #endif
- #ifndef _MMATRIX_H_
- #include "math/mMatrix.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef __RESOURCE_H__
- #include "core/resource.h"
- #endif
- #ifndef _TSRENDERDATA_H_
- #include "ts/tsRenderState.h"
- #endif
- #ifndef _GFXVERTEXFORMAT_H_
- #include "gfx/gfxVertexFormat.h"
- #endif
- #ifndef _SIM_H_
- #include "console/simObject.h"
- #endif
- class TSShape;
- class TSRenderState;
- class SceneRenderState;
- class Material;
- class BaseMatInstance;
- /// The imposter state vertex format.
- GFXDeclareVertexFormat( ImposterState )
- {
- /// .xyz = imposter center
- /// .w = billboard corner... damn SM 2.0
- Point3F center;
- F32 corner;
- /// .x = scaled half size
- /// .y = alpha fade out
- F32 halfSize;
- F32 alpha;
- /// The rotation encoded as the up
- /// and right vectors... cross FTW.
- Point3F upVec;
- Point3F rightVec;
- };
- /// This neat little class renders the object to a texture so that when the object
- /// is far away, it can be drawn as a billboard instead of a mesh. This happens
- /// when the model is first loaded as to keep the realtime render as fast as possible.
- /// It also renders the model from a few different perspectives so that it would actually
- /// pass as a model instead of a silly old billboard. In other words, this is an imposter.
- class TSLastDetail
- {
- protected:
- /// The shape which we're impostering.
- TSShape *mShape;
- /// This is the path of the object, which is
- /// where we'll be storing our cache for rendered imposters.
- String mCachePath;
- String mDiffusePath;
- String mNormalPath;
- /// The shape detail level to capture into
- /// the imposters.
- S32 mDl;
- /// The bounding radius of the shape
- /// used to size the billboard.
- F32 mRadius;
- /// The center offset for the bounding
- /// sphere used to render the imposter.
- Point3F mCenter;
- /// The square dimensions of each
- /// captured imposter image.
- S32 mDim;
- /// The number steps around the equator of
- /// the globe at which we capture an imposter.
- U32 mNumEquatorSteps;
- /// The number of steps to go from equator to
- /// each polar region (0 means equator only) at
- /// which we capture an imposter.
- U32 mNumPolarSteps;
- /// The angle in radians of sub-polar regions.
- F32 mPolarAngle;
- /// If true we captures polar images in the
- /// imposter texture.
- bool mIncludePoles;
- /// The combined imposter state and corner data vertex
- /// format used for rendering with multiple streams.
- GFXVertexFormat mImposterVertDecl;
- /// The material for this imposter.
- SimObjectPtr<Material> mMaterial;
- /// The material instance used to render this imposter.
- BaseMatInstance *mMatInstance;
- /// This is a global list of all the TSLastDetail
- /// objects in the system.
- static Vector<TSLastDetail*> smLastDetails;
- /// The maximum texture size for a billboard texture.
- static const U32 smMaxTexSize = 2048;
- /// This update actually regenerates the imposter images.
- void _update();
- ///
- void _validateDim();
- /// Helper which returns the imposter diffuse map path.
- String _getDiffuseMapPath() const { return mDiffusePath; }
- /// Helper which returns the imposter normal map path.
- String _getNormalMapPath() const { return mNormalPath; }
- public:
- TSLastDetail( TSShape *shape,
- const String &cachePath,
- U32 numEquatorSteps,
- U32 numPolarSteps,
- F32 polarAngle,
- bool includePoles,
- S32 dl,
- S32 dim );
- TSLastDetail(TSShape* shape,
- const String& cachePath,
- const String& diffusePath,
- const String& normalPath,
- U32 numEquatorSteps,
- U32 numPolarSteps,
- F32 polarAngle,
- bool includePoles,
- S32 dl, S32 dim);
- ~TSLastDetail();
- /// Global preference for rendering imposters to shadows.
- static bool smCanShadow;
- /// Calls update on all TSLastDetail objects in the system.
- /// @see update()
- static void updateImposterImages( bool forceUpdate = false );
- /// Loads the imposter images by reading them from the disk
- /// or generating them if the TSShape is more recient than the
- /// cached imposter textures.
- ///
- /// This should not be called from within any rendering code.
- ///
- /// @param forceUpdate If true the disk cache is invalidated and
- /// new imposter images are rendered.
- ///
- void update( bool forceUpdate = false );
- /// Internal function called from TSShapeInstance to
- /// submit an imposter render instance.
- void render( const TSRenderState &rdata, F32 alpha );
- /// Returns the material instance used to render this imposter.
- BaseMatInstance* getMatInstance() const { return mMatInstance; }
- /// Helper function which deletes the cached imposter
- /// texture files from disk.
- void deleteImposterCacheTextures();
- /// Returns the radius.
- /// @see mRadius
- F32 getRadius() const { return mRadius; }
- };
- #endif // _TSLASTDETAIL_H_
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