imposterCapture.h 3.0 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _IMPOSTERCAPTURE_H_
  23. #define _IMPOSTERCAPTURE_H_
  24. #ifndef _MATHTYPES_H_
  25. #include "math/mathTypes.h"
  26. #endif
  27. #ifndef _MPOINT3_H_
  28. #include "math/mPoint3.h"
  29. #endif
  30. #ifndef _MMATRIX_H_
  31. #include "math/mMatrix.h"
  32. #endif
  33. #ifndef _TVECTOR_H_
  34. #include "core/util/tVector.h"
  35. #endif
  36. #ifndef _TSRENDERDATA_H_
  37. #include "ts/tsRenderState.h"
  38. #endif
  39. #ifndef _GFXTEXTUREHANDLE_H_
  40. #include "gfx/gfxTextureHandle.h"
  41. #endif
  42. class GBitmap;
  43. class SceneRenderState;
  44. class TSShapeInstance;
  45. class GFXTextureTarget;
  46. class RenderPassManager;
  47. class RenderMeshMgr;
  48. class ImposterCapture
  49. {
  50. protected:
  51. S32 mDl;
  52. S32 mDim;
  53. /// The bounding radius of the shape used to size the billboard.
  54. F32 mRadius;
  55. ///
  56. Point3F mCenter;
  57. GBitmap *mBlackBmp;
  58. GBitmap *mWhiteBmp;
  59. GFXTexHandle mBlackTex;
  60. GFXTexHandle mWhiteTex;
  61. GFXTexHandle mNormalTex;
  62. GFXTexHandle mDepthBuffer;
  63. SceneRenderState *mState;
  64. TSShapeInstance *mShapeInstance;
  65. TSRenderState mRData;
  66. GFXTextureTarget *mRenderTarget;
  67. RenderPassManager *mRenderPass;
  68. RenderMeshMgr *mMeshRenderBin;
  69. void _colorAverageFilter( U32 dimensions, const U8 *inBmpBits, U8 *outBmpBits );
  70. void _renderToTexture( GFXTexHandle texHandle, GBitmap *outBitmap, const ColorI &color );
  71. void _separateAlpha( GBitmap *imposterOut );
  72. void _convertDXT5nm( GBitmap *imposterOut );
  73. public:
  74. ImposterCapture();
  75. ~ImposterCapture();
  76. void begin( TSShapeInstance *shapeInst,
  77. S32 dl,
  78. S32 dim,
  79. F32 radius,
  80. const Point3F &center );
  81. void capture( const MatrixF &rotMatrix,
  82. GBitmap **imposterOut,
  83. GBitmap **normalMapOut );
  84. void end();
  85. };
  86. #endif // _IMPOSTERCAPTURE_H_