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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _IMPOSTERCAPTURE_H_
- #define _IMPOSTERCAPTURE_H_
- #ifndef _MATHTYPES_H_
- #include "math/mathTypes.h"
- #endif
- #ifndef _MPOINT3_H_
- #include "math/mPoint3.h"
- #endif
- #ifndef _MMATRIX_H_
- #include "math/mMatrix.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- #ifndef _TSRENDERDATA_H_
- #include "ts/tsRenderState.h"
- #endif
- #ifndef _GFXTEXTUREHANDLE_H_
- #include "gfx/gfxTextureHandle.h"
- #endif
- class GBitmap;
- class SceneRenderState;
- class TSShapeInstance;
- class GFXTextureTarget;
- class RenderPassManager;
- class RenderMeshMgr;
- class ImposterCapture
- {
-
- protected:
- S32 mDl;
- S32 mDim;
- /// The bounding radius of the shape used to size the billboard.
- F32 mRadius;
- ///
- Point3F mCenter;
- GBitmap *mBlackBmp;
- GBitmap *mWhiteBmp;
- GFXTexHandle mBlackTex;
- GFXTexHandle mWhiteTex;
- GFXTexHandle mNormalTex;
- GFXTexHandle mDepthBuffer;
- SceneRenderState *mState;
- TSShapeInstance *mShapeInstance;
- TSRenderState mRData;
- GFXTextureTarget *mRenderTarget;
- RenderPassManager *mRenderPass;
- RenderMeshMgr *mMeshRenderBin;
- void _colorAverageFilter( U32 dimensions, const U8 *inBmpBits, U8 *outBmpBits );
- void _renderToTexture( GFXTexHandle texHandle, GBitmap *outBitmap, const ColorI &color );
- void _separateAlpha( GBitmap *imposterOut );
- void _convertDXT5nm( GBitmap *imposterOut );
- public:
- ImposterCapture();
- ~ImposterCapture();
- void begin( TSShapeInstance *shapeInst,
- S32 dl,
- S32 dim,
- F32 radius,
- const Point3F ¢er );
- void capture( const MatrixF &rotMatrix,
- GBitmap **imposterOut,
- GBitmap **normalMapOut );
- void end();
- };
- #endif // _IMPOSTERCAPTURE_H_
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