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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifdef TORQUE_DEDICATED
- #ifndef _DEDICATED_WINDOW_STUB_H_
- #define _DEDICATED_WINDOW_STUB_H_
- #include "windowManager/platformWindowMgr.h"
- /// The DedicatedWindowMgr is for Dedicated servers, which may not
- /// even have graphics hardware. However, the WindowManager is referenced
- /// (indirectly) by scripts, and therefore must exist.
- class DedicatedWindowMgr : public PlatformWindowManager
- {
- public:
- DedicatedWindowMgr() {};
- virtual ~DedicatedWindowMgr()
- {
- }
- static void processCmdLineArgs(const S32 argc, const char **argv) {}
- /// Return the extents in window coordinates of the primary desktop
- /// area. On dedicated systems, this returns a token value of 0.
- virtual RectI getPrimaryDesktopArea() { return RectI(0, 0, 0, 0); }
- /// Retrieve the currently set desktop bit depth.
- /// @return -1 since there is no desktop
- virtual S32 getDesktopBitDepth() { return -1; }
- /// Retrieve the currently set desktop resolution
- /// @return Point2I(-1,-1) since there is no desktop
- virtual Point2I getDesktopResolution() { return Point2I(-1, -1); }
- /// Populate a vector with the token primary desktop area value
- virtual void getMonitorRegions(Vector<RectI> ®ions) { regions.push_back(getPrimaryDesktopArea()); }
- /// Create a new window, appropriate for the specified device and mode.
- ///
- /// @return NULL - there is no graphics hardware available in dedicated mode
- virtual PlatformWindow *createWindow(GFXDevice *device, const GFXVideoMode &mode) { return NULL; }
- /// Produces an empty list since there are no windows in dedicated mode
- virtual void getWindows(VectorPtr<PlatformWindow*> &windows) { windows.clear(); }
- /// Get the window that currently has the input focus or NULL.
- virtual PlatformWindow* getFocusedWindow() { return NULL; }
- /// Get a window from a device ID.
- ///
- /// @return NULL.
- virtual PlatformWindow *getWindowById(WindowId id) { return NULL; }
- /// Get the first window in the window list
- ///
- /// @return The first window in the list, or NULL if no windows found
- virtual PlatformWindow *getFirstWindow() { return NULL; }
- /// Set the parent window
- ///
- /// This does nothing in dedicated builds
- virtual void setParentWindow(void* newParent) {}
- /// Get the parent window - returns NULL for dedicated servers
- virtual void* getParentWindow() { return NULL; }
- /// This method cues the appearance of that window ("lowering the curtain").
- virtual void lowerCurtain() {}
- /// @see lowerCurtain
- ///
- /// This method removes the curtain window.
- virtual void raiseCurtain() {}
- private:
- /// Process command line arguments from StandardMainLoop. This is done to
- /// allow web plugin functionality, where we are passed platform-specific
- /// information allowing us to set ourselves up in the web browser,
- /// to occur in a platform-neutral way.
- virtual void _processCmdLineArgs(const S32 argc, const char **argv) {}
- };
- #endif // _DEDICATED_WINDOW_STUB_H_
- #endif // TORQUE_DEDICATED
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