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- /*
- Copyright (c) 2013 Khaled Mammou - Advanced Micro Devices, Inc.
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- */
- #pragma once
- #ifndef O3DGC_VECTOR_INL
- #define O3DGC_VECTOR_INL
- namespace o3dgc
- {
- template <typename T>
- inline Vec3<T> operator*(T lhs, const Vec3<T> & rhs)
- {
- return Vec3<T>(lhs * rhs.X(), lhs * rhs.Y(), lhs * rhs.Z());
- }
- template <typename T>
- inline T & Vec3<T>::X()
- {
- return m_data[0];
- }
- template <typename T>
- inline T & Vec3<T>::Y()
- {
- return m_data[1];
- }
- template <typename T>
- inline T & Vec3<T>::Z()
- {
- return m_data[2];
- }
- template <typename T>
- inline const T & Vec3<T>::X() const
- {
- return m_data[0];
- }
- template <typename T>
- inline const T & Vec3<T>::Y() const
- {
- return m_data[1];
- }
- template <typename T>
- inline const T & Vec3<T>::Z() const
- {
- return m_data[2];
- }
- template <typename T>
- inline double Vec3<T>::GetNorm() const
- {
- double a = (double) (m_data[0]);
- double b = (double) (m_data[1]);
- double c = (double) (m_data[2]);
- return sqrt(a*a+b*b+c*c);
- }
- template <typename T>
- inline void Vec3<T>::operator= (const Vec3 & rhs)
- {
- this->m_data[0] = rhs.m_data[0];
- this->m_data[1] = rhs.m_data[1];
- this->m_data[2] = rhs.m_data[2];
- }
- template <typename T>
- inline void Vec3<T>::operator+=(const Vec3 & rhs)
- {
- this->m_data[0] += rhs.m_data[0];
- this->m_data[1] += rhs.m_data[1];
- this->m_data[2] += rhs.m_data[2];
- }
- template <typename T>
- inline void Vec3<T>::operator-=(const Vec3 & rhs)
- {
- this->m_data[0] -= rhs.m_data[0];
- this->m_data[1] -= rhs.m_data[1];
- this->m_data[2] -= rhs.m_data[2];
- }
- template <typename T>
- inline void Vec3<T>::operator-=(T a)
- {
- this->m_data[0] -= a;
- this->m_data[1] -= a;
- this->m_data[2] -= a;
- }
- template <typename T>
- inline void Vec3<T>::operator+=(T a)
- {
- this->m_data[0] += a;
- this->m_data[1] += a;
- this->m_data[2] += a;
- }
- template <typename T>
- inline void Vec3<T>::operator/=(T a)
- {
- this->m_data[0] /= a;
- this->m_data[1] /= a;
- this->m_data[2] /= a;
- }
- template <typename T>
- inline void Vec3<T>::operator*=(T a)
- {
- this->m_data[0] *= a;
- this->m_data[1] *= a;
- this->m_data[2] *= a;
- }
- template <typename T>
- inline Vec3<T> Vec3<T>::operator^ (const Vec3<T> & rhs) const
- {
- return Vec3<T>(m_data[1] * rhs.m_data[2] - m_data[2] * rhs.m_data[1],
- m_data[2] * rhs.m_data[0] - m_data[0] * rhs.m_data[2],
- m_data[0] * rhs.m_data[1] - m_data[1] * rhs.m_data[0]);
- }
- template <typename T>
- inline T Vec3<T>::operator*(const Vec3<T> & rhs) const
- {
- return (m_data[0] * rhs.m_data[0] + m_data[1] * rhs.m_data[1] + m_data[2] * rhs.m_data[2]);
- }
- template <typename T>
- inline Vec3<T> Vec3<T>::operator+(const Vec3<T> & rhs) const
- {
- return Vec3<T>(m_data[0] + rhs.m_data[0],m_data[1] + rhs.m_data[1],m_data[2] + rhs.m_data[2]);
- }
- template <typename T>
- inline Vec3<T> Vec3<T>::operator-(const Vec3<T> & rhs) const
- {
- return Vec3<T>(m_data[0] - rhs.m_data[0],m_data[1] - rhs.m_data[1],m_data[2] - rhs.m_data[2]);
- }
- template <typename T>
- inline Vec3<T> Vec3<T>::operator-() const
- {
- return Vec3<T>(-m_data[0],-m_data[1],-m_data[2]);
- }
- template <typename T>
- inline Vec3<T> Vec3<T>::operator*(T rhs) const
- {
- return Vec3<T>(rhs * this->m_data[0], rhs * this->m_data[1], rhs * this->m_data[2]);
- }
- template <typename T>
- inline Vec3<T> Vec3<T>::operator/ (T rhs) const
- {
- return Vec3<T>(m_data[0] / rhs, m_data[1] / rhs, m_data[2] / rhs);
- }
- template <typename T>
- inline Vec3<T>::Vec3(T a)
- {
- m_data[0] = m_data[1] = m_data[2] = a;
- }
- template <typename T>
- inline Vec3<T>::Vec3(T x, T y, T z)
- {
- m_data[0] = x;
- m_data[1] = y;
- m_data[2] = z;
- }
- template <typename T>
- inline Vec3<T>::Vec3(const Vec3 & rhs)
- {
- m_data[0] = rhs.m_data[0];
- m_data[1] = rhs.m_data[1];
- m_data[2] = rhs.m_data[2];
- }
- template <typename T>
- inline Vec3<T>::~Vec3(void){}
- template <typename T>
- inline Vec3<T>::Vec3() {}
-
- template <typename T>
- inline Vec2<T> operator*(T lhs, const Vec2<T> & rhs)
- {
- return Vec2<T>(lhs * rhs.X(), lhs * rhs.Y());
- }
- template <typename T>
- inline T & Vec2<T>::X()
- {
- return m_data[0];
- }
- template <typename T>
- inline T & Vec2<T>::Y()
- {
- return m_data[1];
- }
- template <typename T>
- inline const T & Vec2<T>::X() const
- {
- return m_data[0];
- }
- template <typename T>
- inline const T & Vec2<T>::Y() const
- {
- return m_data[1];
- }
- template <typename T>
- inline double Vec2<T>::GetNorm() const
- {
- double a = (double) (m_data[0]);
- double b = (double) (m_data[1]);
- return sqrt(a*a+b*b);
- }
- template <typename T>
- inline void Vec2<T>::operator= (const Vec2 & rhs)
- {
- this->m_data[0] = rhs.m_data[0];
- this->m_data[1] = rhs.m_data[1];
- }
- template <typename T>
- inline void Vec2<T>::operator+=(const Vec2 & rhs)
- {
- this->m_data[0] += rhs.m_data[0];
- this->m_data[1] += rhs.m_data[1];
- }
- template <typename T>
- inline void Vec2<T>::operator-=(const Vec2 & rhs)
- {
- this->m_data[0] -= rhs.m_data[0];
- this->m_data[1] -= rhs.m_data[1];
- }
- template <typename T>
- inline void Vec2<T>::operator-=(T a)
- {
- this->m_data[0] -= a;
- this->m_data[1] -= a;
- }
- template <typename T>
- inline void Vec2<T>::operator+=(T a)
- {
- this->m_data[0] += a;
- this->m_data[1] += a;
- }
- template <typename T>
- inline void Vec2<T>::operator/=(T a)
- {
- this->m_data[0] /= a;
- this->m_data[1] /= a;
- }
- template <typename T>
- inline void Vec2<T>::operator*=(T a)
- {
- this->m_data[0] *= a;
- this->m_data[1] *= a;
- }
- template <typename T>
- inline T Vec2<T>::operator^ (const Vec2<T> & rhs) const
- {
- return m_data[0] * rhs.m_data[1] - m_data[1] * rhs.m_data[0];
- }
- template <typename T>
- inline T Vec2<T>::operator*(const Vec2<T> & rhs) const
- {
- return (m_data[0] * rhs.m_data[0] + m_data[1] * rhs.m_data[1]);
- }
- template <typename T>
- inline Vec2<T> Vec2<T>::operator+(const Vec2<T> & rhs) const
- {
- return Vec2<T>(m_data[0] + rhs.m_data[0],m_data[1] + rhs.m_data[1]);
- }
- template <typename T>
- inline Vec2<T> Vec2<T>::operator-(const Vec2<T> & rhs) const
- {
- return Vec2<T>(m_data[0] - rhs.m_data[0],m_data[1] - rhs.m_data[1]);
- }
- template <typename T>
- inline Vec2<T> Vec2<T>::operator-() const
- {
- return Vec2<T>(-m_data[0],-m_data[1]) ;
- }
- template <typename T>
- inline Vec2<T> Vec2<T>::operator*(T rhs) const
- {
- return Vec2<T>(rhs * this->m_data[0], rhs * this->m_data[1]);
- }
- template <typename T>
- inline Vec2<T> Vec2<T>::operator/ (T rhs) const
- {
- return Vec2<T>(m_data[0] / rhs, m_data[1] / rhs);
- }
- template <typename T>
- inline Vec2<T>::Vec2(T a)
- {
- m_data[0] = m_data[1] = a;
- }
- template <typename T>
- inline Vec2<T>::Vec2(T x, T y)
- {
- m_data[0] = x;
- m_data[1] = y;
- }
- template <typename T>
- inline Vec2<T>::Vec2(const Vec2 & rhs)
- {
- m_data[0] = rhs.m_data[0];
- m_data[1] = rhs.m_data[1];
- }
- template <typename T>
- inline Vec2<T>::~Vec2(void){}
- template <typename T>
- inline Vec2<T>::Vec2() {}
- }
- #endif //O3DGC_VECTOR_INL
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