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- /*
- * Copyright 2006 Sony Computer Entertainment Inc.
- *
- * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
- * file except in compliance with the License. You may obtain a copy of the License at:
- * http://research.scea.com/scea_shared_source_license.html
- *
- * Unless required by applicable law or agreed to in writing, software distributed under the License
- * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
- * implied. See the License for the specific language governing permissions and limitations under the
- * License.
- */
- #ifndef __domLight_h__
- #define __domLight_h__
- #include <dae/daeDocument.h>
- #include <dom/domTypes.h>
- #include <dom/domElements.h>
- #include <dom/domAsset.h>
- #include <dom/domTechnique.h>
- #include <dom/domExtra.h>
- #include <dom/domTargetableFloat3.h>
- #include <dom/domTargetableFloat.h>
- class DAE;
- /**
- * The light element declares a light source that illuminates the scene. Light
- * sources have many different properties and radiate light in many different
- * patterns and frequencies.
- */
- class domLight : public daeElement
- {
- public:
- virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::LIGHT; }
- static daeInt ID() { return 638; }
- virtual daeInt typeID() const { return ID(); }
- public:
- class domTechnique_common;
- typedef daeSmartRef<domTechnique_common> domTechnique_commonRef;
- typedef daeTArray<domTechnique_commonRef> domTechnique_common_Array;
- /**
- * The technique_common element specifies the light information for the common
- * profile which all COLLADA implementations need to support.
- */
- class domTechnique_common : public daeElement
- {
- public:
- virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TECHNIQUE_COMMON; }
- static daeInt ID() { return 639; }
- virtual daeInt typeID() const { return ID(); }
- public:
- class domAmbient;
- typedef daeSmartRef<domAmbient> domAmbientRef;
- typedef daeTArray<domAmbientRef> domAmbient_Array;
- /**
- * The ambient element declares the parameters required to describe an ambient
- * light source. An ambient light is one that lights everything evenly,
- * regardless of location or orientation.
- */
- class domAmbient : public daeElement
- {
- public:
- virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::AMBIENT; }
- static daeInt ID() { return 640; }
- virtual daeInt typeID() const { return ID(); }
- protected: // Element
- /**
- * The color element contains three floating point numbers specifying the
- * color of the light. The color element must occur exactly once. @see domColor
- */
- domTargetableFloat3Ref elemColor;
- public: //Accessors and Mutators
- /**
- * Gets the color element.
- * @return a daeSmartRef to the color element.
- */
- const domTargetableFloat3Ref getColor() const { return elemColor; }
- protected:
- /**
- * Constructor
- */
- domAmbient(DAE& dae) : daeElement(dae), elemColor() {}
- /**
- * Destructor
- */
- virtual ~domAmbient() {}
- /**
- * Overloaded assignment operator
- */
- virtual domAmbient &operator=( const domAmbient &cpy ) { (void)cpy; return *this; }
- public: // STATIC METHODS
- /**
- * Creates an instance of this class and returns a daeElementRef referencing it.
- * @return a daeElementRef referencing an instance of this object.
- */
- static DLLSPEC daeElementRef create(DAE& dae);
- /**
- * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
- * If a daeMetaElement already exists it will return that instead of creating a new one.
- * @return A daeMetaElement describing this COLLADA element.
- */
- static DLLSPEC daeMetaElement* registerElement(DAE& dae);
- };
- class domDirectional;
- typedef daeSmartRef<domDirectional> domDirectionalRef;
- typedef daeTArray<domDirectionalRef> domDirectional_Array;
- /**
- * The directional element declares the parameters required to describe a
- * directional light source. A directional light is one that lights everything
- * from the same direction, regardless of location. The light’s default
- * direction vector in local coordinates is [0,0,-1], pointing down the -Z
- * axis. The actual direction of the light is defined by the transform of
- * the node where the light is instantiated.
- */
- class domDirectional : public daeElement
- {
- public:
- virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::DIRECTIONAL; }
- static daeInt ID() { return 641; }
- virtual daeInt typeID() const { return ID(); }
- protected: // Element
- /**
- * The color element contains three floating point numbers specifying the
- * color of the light. The color element must occur exactly once. @see domColor
- */
- domTargetableFloat3Ref elemColor;
- public: //Accessors and Mutators
- /**
- * Gets the color element.
- * @return a daeSmartRef to the color element.
- */
- const domTargetableFloat3Ref getColor() const { return elemColor; }
- protected:
- /**
- * Constructor
- */
- domDirectional(DAE& dae) : daeElement(dae), elemColor() {}
- /**
- * Destructor
- */
- virtual ~domDirectional() {}
- /**
- * Overloaded assignment operator
- */
- virtual domDirectional &operator=( const domDirectional &cpy ) { (void)cpy; return *this; }
- public: // STATIC METHODS
- /**
- * Creates an instance of this class and returns a daeElementRef referencing it.
- * @return a daeElementRef referencing an instance of this object.
- */
- static DLLSPEC daeElementRef create(DAE& dae);
- /**
- * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
- * If a daeMetaElement already exists it will return that instead of creating a new one.
- * @return A daeMetaElement describing this COLLADA element.
- */
- static DLLSPEC daeMetaElement* registerElement(DAE& dae);
- };
- class domPoint;
- typedef daeSmartRef<domPoint> domPointRef;
- typedef daeTArray<domPointRef> domPoint_Array;
- /**
- * The point element declares the parameters required to describe a point
- * light source. A point light source radiates light in all directions from
- * a known location in space. The intensity of a point light source is attenuated
- * as the distance to the light source increases. The position of the light
- * is defined by the transform of the node in which it is instantiated.
- */
- class domPoint : public daeElement
- {
- public:
- virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::POINT; }
- static daeInt ID() { return 642; }
- virtual daeInt typeID() const { return ID(); }
- protected: // Elements
- /**
- * The color element contains three floating point numbers specifying the
- * color of the light. The color element must occur exactly once. @see domColor
- */
- domTargetableFloat3Ref elemColor;
- /**
- * The constant_attenuation is used to calculate the total attenuation of
- * this light given a distance. The equation used is A = constant_attenuation
- * + Dist*linear_attenuation + Dist^2*quadratic_attenuation. @see domConstant_attenuation
- */
- domTargetableFloatRef elemConstant_attenuation;
- /**
- * The linear_attenuation is used to calculate the total attenuation of this
- * light given a distance. The equation used is A = constant_attenuation
- * + Dist*linear_attenuation + Dist^2*quadratic_attenuation. @see domLinear_attenuation
- */
- domTargetableFloatRef elemLinear_attenuation;
- /**
- * The quadratic_attenuation is used to calculate the total attenuation of
- * this light given a distance. The equation used is A = constant_attenuation
- * + Dist*linear_attenuation + Dist^2*quadratic_attenuation. @see domQuadratic_attenuation
- */
- domTargetableFloatRef elemQuadratic_attenuation;
- public: //Accessors and Mutators
- /**
- * Gets the color element.
- * @return a daeSmartRef to the color element.
- */
- const domTargetableFloat3Ref getColor() const { return elemColor; }
- /**
- * Gets the constant_attenuation element.
- * @return a daeSmartRef to the constant_attenuation element.
- */
- const domTargetableFloatRef getConstant_attenuation() const { return elemConstant_attenuation; }
- /**
- * Gets the linear_attenuation element.
- * @return a daeSmartRef to the linear_attenuation element.
- */
- const domTargetableFloatRef getLinear_attenuation() const { return elemLinear_attenuation; }
- /**
- * Gets the quadratic_attenuation element.
- * @return a daeSmartRef to the quadratic_attenuation element.
- */
- const domTargetableFloatRef getQuadratic_attenuation() const { return elemQuadratic_attenuation; }
- protected:
- /**
- * Constructor
- */
- domPoint(DAE& dae) : daeElement(dae), elemColor(), elemConstant_attenuation(), elemLinear_attenuation(), elemQuadratic_attenuation() {}
- /**
- * Destructor
- */
- virtual ~domPoint() {}
- /**
- * Overloaded assignment operator
- */
- virtual domPoint &operator=( const domPoint &cpy ) { (void)cpy; return *this; }
- public: // STATIC METHODS
- /**
- * Creates an instance of this class and returns a daeElementRef referencing it.
- * @return a daeElementRef referencing an instance of this object.
- */
- static DLLSPEC daeElementRef create(DAE& dae);
- /**
- * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
- * If a daeMetaElement already exists it will return that instead of creating a new one.
- * @return A daeMetaElement describing this COLLADA element.
- */
- static DLLSPEC daeMetaElement* registerElement(DAE& dae);
- };
- class domSpot;
- typedef daeSmartRef<domSpot> domSpotRef;
- typedef daeTArray<domSpotRef> domSpot_Array;
- /**
- * The spot element declares the parameters required to describe a spot light
- * source. A spot light source radiates light in one direction from a known
- * location in space. The light radiates from the spot light source in a
- * cone shape. The intensity of the light is attenuated as the radiation
- * angle increases away from the direction of the light source. The intensity
- * of a spot light source is also attenuated as the distance to the light
- * source increases. The position of the light is defined by the transform
- * of the node in which it is instantiated. The light’s default direction
- * vector in local coordinates is [0,0,-1], pointing down the -Z axis. The
- * actual direction of the light is defined by the transform of the node
- * where the light is instantiated.
- */
- class domSpot : public daeElement
- {
- public:
- virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::SPOT; }
- static daeInt ID() { return 643; }
- virtual daeInt typeID() const { return ID(); }
- protected: // Elements
- /**
- * The color element contains three floating point numbers specifying the
- * color of the light. The color element must occur exactly once. @see domColor
- */
- domTargetableFloat3Ref elemColor;
- /**
- * The constant_attenuation is used to calculate the total attenuation of
- * this light given a distance. The equation used is A = constant_attenuation
- * + Dist*linear_attenuation + Dist^2*quadratic_attenuation. @see domConstant_attenuation
- */
- domTargetableFloatRef elemConstant_attenuation;
- /**
- * The linear_attenuation is used to calculate the total attenuation of this
- * light given a distance. The equation used is A = constant_attenuation
- * + Dist*linear_attenuation + Dist^2*quadratic_attenuation. @see domLinear_attenuation
- */
- domTargetableFloatRef elemLinear_attenuation;
- /**
- * The quadratic_attenuation is used to calculate the total attenuation of
- * this light given a distance. The equation used is A = constant_attenuation
- * + Dist*linear_attenuation + Dist^2*quadratic_attenuation. @see domQuadratic_attenuation
- */
- domTargetableFloatRef elemQuadratic_attenuation;
- /**
- * The falloff_angle is used to specify the amount of attenuation based on
- * the direction of the light. @see domFalloff_angle
- */
- domTargetableFloatRef elemFalloff_angle;
- /**
- * The falloff_exponent is used to specify the amount of attenuation based
- * on the direction of the light. @see domFalloff_exponent
- */
- domTargetableFloatRef elemFalloff_exponent;
- public: //Accessors and Mutators
- /**
- * Gets the color element.
- * @return a daeSmartRef to the color element.
- */
- const domTargetableFloat3Ref getColor() const { return elemColor; }
- /**
- * Gets the constant_attenuation element.
- * @return a daeSmartRef to the constant_attenuation element.
- */
- const domTargetableFloatRef getConstant_attenuation() const { return elemConstant_attenuation; }
- /**
- * Gets the linear_attenuation element.
- * @return a daeSmartRef to the linear_attenuation element.
- */
- const domTargetableFloatRef getLinear_attenuation() const { return elemLinear_attenuation; }
- /**
- * Gets the quadratic_attenuation element.
- * @return a daeSmartRef to the quadratic_attenuation element.
- */
- const domTargetableFloatRef getQuadratic_attenuation() const { return elemQuadratic_attenuation; }
- /**
- * Gets the falloff_angle element.
- * @return a daeSmartRef to the falloff_angle element.
- */
- const domTargetableFloatRef getFalloff_angle() const { return elemFalloff_angle; }
- /**
- * Gets the falloff_exponent element.
- * @return a daeSmartRef to the falloff_exponent element.
- */
- const domTargetableFloatRef getFalloff_exponent() const { return elemFalloff_exponent; }
- protected:
- /**
- * Constructor
- */
- domSpot(DAE& dae) : daeElement(dae), elemColor(), elemConstant_attenuation(), elemLinear_attenuation(), elemQuadratic_attenuation(), elemFalloff_angle(), elemFalloff_exponent() {}
- /**
- * Destructor
- */
- virtual ~domSpot() {}
- /**
- * Overloaded assignment operator
- */
- virtual domSpot &operator=( const domSpot &cpy ) { (void)cpy; return *this; }
- public: // STATIC METHODS
- /**
- * Creates an instance of this class and returns a daeElementRef referencing it.
- * @return a daeElementRef referencing an instance of this object.
- */
- static DLLSPEC daeElementRef create(DAE& dae);
- /**
- * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
- * If a daeMetaElement already exists it will return that instead of creating a new one.
- * @return A daeMetaElement describing this COLLADA element.
- */
- static DLLSPEC daeMetaElement* registerElement(DAE& dae);
- };
- protected: // Elements
- /**
- * The ambient element declares the parameters required to describe an ambient
- * light source. An ambient light is one that lights everything evenly,
- * regardless of location or orientation. @see domAmbient
- */
- domAmbientRef elemAmbient;
- /**
- * The directional element declares the parameters required to describe a
- * directional light source. A directional light is one that lights everything
- * from the same direction, regardless of location. The light’s default
- * direction vector in local coordinates is [0,0,-1], pointing down the -Z
- * axis. The actual direction of the light is defined by the transform of
- * the node where the light is instantiated. @see domDirectional
- */
- domDirectionalRef elemDirectional;
- /**
- * The point element declares the parameters required to describe a point
- * light source. A point light source radiates light in all directions from
- * a known location in space. The intensity of a point light source is attenuated
- * as the distance to the light source increases. The position of the light
- * is defined by the transform of the node in which it is instantiated. @see
- * domPoint
- */
- domPointRef elemPoint;
- /**
- * The spot element declares the parameters required to describe a spot light
- * source. A spot light source radiates light in one direction from a known
- * location in space. The light radiates from the spot light source in a
- * cone shape. The intensity of the light is attenuated as the radiation
- * angle increases away from the direction of the light source. The intensity
- * of a spot light source is also attenuated as the distance to the light
- * source increases. The position of the light is defined by the transform
- * of the node in which it is instantiated. The light’s default direction
- * vector in local coordinates is [0,0,-1], pointing down the -Z axis. The
- * actual direction of the light is defined by the transform of the node
- * where the light is instantiated. @see domSpot
- */
- domSpotRef elemSpot;
- /**
- * Used to preserve order in elements that do not specify strict sequencing of sub-elements.
- */
- daeElementRefArray _contents;
- /**
- * Used to preserve order in elements that have a complex content model.
- */
- daeUIntArray _contentsOrder;
- /**
- * Used to store information needed for some content model objects.
- */
- daeTArray< daeCharArray * > _CMData;
- public: //Accessors and Mutators
- /**
- * Gets the ambient element.
- * @return a daeSmartRef to the ambient element.
- */
- const domAmbientRef getAmbient() const { return elemAmbient; }
- /**
- * Gets the directional element.
- * @return a daeSmartRef to the directional element.
- */
- const domDirectionalRef getDirectional() const { return elemDirectional; }
- /**
- * Gets the point element.
- * @return a daeSmartRef to the point element.
- */
- const domPointRef getPoint() const { return elemPoint; }
- /**
- * Gets the spot element.
- * @return a daeSmartRef to the spot element.
- */
- const domSpotRef getSpot() const { return elemSpot; }
- /**
- * Gets the _contents array.
- * @return Returns a reference to the _contents element array.
- */
- daeElementRefArray &getContents() { return _contents; }
- /**
- * Gets the _contents array.
- * @return Returns a constant reference to the _contents element array.
- */
- const daeElementRefArray &getContents() const { return _contents; }
- protected:
- /**
- * Constructor
- */
- domTechnique_common(DAE& dae) : daeElement(dae), elemAmbient(), elemDirectional(), elemPoint(), elemSpot() {}
- /**
- * Destructor
- */
- virtual ~domTechnique_common() { daeElement::deleteCMDataArray(_CMData); }
- /**
- * Overloaded assignment operator
- */
- virtual domTechnique_common &operator=( const domTechnique_common &cpy ) { (void)cpy; return *this; }
- public: // STATIC METHODS
- /**
- * Creates an instance of this class and returns a daeElementRef referencing it.
- * @return a daeElementRef referencing an instance of this object.
- */
- static DLLSPEC daeElementRef create(DAE& dae);
- /**
- * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
- * If a daeMetaElement already exists it will return that instead of creating a new one.
- * @return A daeMetaElement describing this COLLADA element.
- */
- static DLLSPEC daeMetaElement* registerElement(DAE& dae);
- };
- protected: // Attributes
- /**
- * The id attribute is a text string containing the unique identifier of
- * this element. This value must be unique within the instance document.
- * Optional attribute.
- */
- xsID attrId;
- /**
- * The name attribute is the text string name of this element. Optional attribute.
- */
- xsNCName attrName;
- protected: // Elements
- /**
- * The light element may contain an asset element. @see domAsset
- */
- domAssetRef elemAsset;
- /**
- * The technique_common element specifies the light information for the common
- * profile which all COLLADA implementations need to support. @see domTechnique_common
- */
- domTechnique_commonRef elemTechnique_common;
- /**
- * This element may contain any number of non-common profile techniques.
- * @see domTechnique
- */
- domTechnique_Array elemTechnique_array;
- /**
- * The extra element may appear any number of times. @see domExtra
- */
- domExtra_Array elemExtra_array;
- public: //Accessors and Mutators
- /**
- * Gets the id attribute.
- * @return Returns a xsID of the id attribute.
- */
- xsID getId() const { return attrId; }
- /**
- * Sets the id attribute.
- * @param atId The new value for the id attribute.
- */
- void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true;
- if( _document != NULL ) _document->changeElementID( this, attrId );
- }
- /**
- * Gets the name attribute.
- * @return Returns a xsNCName of the name attribute.
- */
- xsNCName getName() const { return attrName; }
- /**
- * Sets the name attribute.
- * @param atName The new value for the name attribute.
- */
- void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; }
- /**
- * Gets the asset element.
- * @return a daeSmartRef to the asset element.
- */
- const domAssetRef getAsset() const { return elemAsset; }
- /**
- * Gets the technique_common element.
- * @return a daeSmartRef to the technique_common element.
- */
- const domTechnique_commonRef getTechnique_common() const { return elemTechnique_common; }
- /**
- * Gets the technique element array.
- * @return Returns a reference to the array of technique elements.
- */
- domTechnique_Array &getTechnique_array() { return elemTechnique_array; }
- /**
- * Gets the technique element array.
- * @return Returns a constant reference to the array of technique elements.
- */
- const domTechnique_Array &getTechnique_array() const { return elemTechnique_array; }
- /**
- * Gets the extra element array.
- * @return Returns a reference to the array of extra elements.
- */
- domExtra_Array &getExtra_array() { return elemExtra_array; }
- /**
- * Gets the extra element array.
- * @return Returns a constant reference to the array of extra elements.
- */
- const domExtra_Array &getExtra_array() const { return elemExtra_array; }
- protected:
- /**
- * Constructor
- */
- domLight(DAE& dae) : daeElement(dae), attrId(), attrName(), elemAsset(), elemTechnique_common(), elemTechnique_array(), elemExtra_array() {}
- /**
- * Destructor
- */
- virtual ~domLight() {}
- /**
- * Overloaded assignment operator
- */
- virtual domLight &operator=( const domLight &cpy ) { (void)cpy; return *this; }
- public: // STATIC METHODS
- /**
- * Creates an instance of this class and returns a daeElementRef referencing it.
- * @return a daeElementRef referencing an instance of this object.
- */
- static DLLSPEC daeElementRef create(DAE& dae);
- /**
- * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
- * If a daeMetaElement already exists it will return that instead of creating a new one.
- * @return A daeMetaElement describing this COLLADA element.
- */
- static DLLSPEC daeMetaElement* registerElement(DAE& dae);
- };
- #endif
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