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- /*
- * Copyright 2006 Sony Computer Entertainment Inc.
- *
- * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
- * file except in compliance with the License. You may obtain a copy of the License at:
- * http://research.scea.com/scea_shared_source_license.html
- *
- * Unless required by applicable law or agreed to in writing, software distributed under the License
- * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
- * implied. See the License for the specific language governing permissions and limitations under the
- * License.
- */
- #ifndef __domPhysics_material_h__
- #define __domPhysics_material_h__
- #include <dae/daeDocument.h>
- #include <dom/domTypes.h>
- #include <dom/domElements.h>
- #include <dom/domAsset.h>
- #include <dom/domTechnique.h>
- #include <dom/domExtra.h>
- #include <dom/domTargetableFloat.h>
- class DAE;
- /**
- * This element defines the physical properties of an object. It contains
- * a technique/profile with parameters. The COMMON profile defines the built-in
- * names, such as static_friction.
- */
- class domPhysics_material : public daeElement
- {
- public:
- virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::PHYSICS_MATERIAL; }
- static daeInt ID() { return 791; }
- virtual daeInt typeID() const { return ID(); }
- public:
- class domTechnique_common;
- typedef daeSmartRef<domTechnique_common> domTechnique_commonRef;
- typedef daeTArray<domTechnique_commonRef> domTechnique_common_Array;
- /**
- * The technique_common element specifies the physics_material information
- * for the common profile which all COLLADA implementations need to support.
- */
- class domTechnique_common : public daeElement
- {
- public:
- virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TECHNIQUE_COMMON; }
- static daeInt ID() { return 792; }
- virtual daeInt typeID() const { return ID(); }
- protected: // Elements
- /**
- * Dynamic friction coefficient @see domDynamic_friction
- */
- domTargetableFloatRef elemDynamic_friction;
- /**
- * The proportion of the kinetic energy preserved in the impact (typically
- * ranges from 0.0 to 1.0) @see domRestitution
- */
- domTargetableFloatRef elemRestitution;
- /**
- * Static friction coefficient @see domStatic_friction
- */
- domTargetableFloatRef elemStatic_friction;
- public: //Accessors and Mutators
- /**
- * Gets the dynamic_friction element.
- * @return a daeSmartRef to the dynamic_friction element.
- */
- const domTargetableFloatRef getDynamic_friction() const { return elemDynamic_friction; }
- /**
- * Gets the restitution element.
- * @return a daeSmartRef to the restitution element.
- */
- const domTargetableFloatRef getRestitution() const { return elemRestitution; }
- /**
- * Gets the static_friction element.
- * @return a daeSmartRef to the static_friction element.
- */
- const domTargetableFloatRef getStatic_friction() const { return elemStatic_friction; }
- protected:
- /**
- * Constructor
- */
- domTechnique_common(DAE& dae) : daeElement(dae), elemDynamic_friction(), elemRestitution(), elemStatic_friction() {}
- /**
- * Destructor
- */
- virtual ~domTechnique_common() {}
- /**
- * Overloaded assignment operator
- */
- virtual domTechnique_common &operator=( const domTechnique_common &cpy ) { (void)cpy; return *this; }
- public: // STATIC METHODS
- /**
- * Creates an instance of this class and returns a daeElementRef referencing it.
- * @return a daeElementRef referencing an instance of this object.
- */
- static DLLSPEC daeElementRef create(DAE& dae);
- /**
- * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
- * If a daeMetaElement already exists it will return that instead of creating a new one.
- * @return A daeMetaElement describing this COLLADA element.
- */
- static DLLSPEC daeMetaElement* registerElement(DAE& dae);
- };
- protected: // Attributes
- /**
- * The id attribute is a text string containing the unique identifier of
- * this element. This value must be unique within the instance document.
- * Optional attribute.
- */
- xsID attrId;
- /**
- * The name attribute is the text string name of this element. Optional attribute.
- */
- xsNCName attrName;
- protected: // Elements
- /**
- * The physics_material element may contain an asset element. @see domAsset
- */
- domAssetRef elemAsset;
- /**
- * The technique_common element specifies the physics_material information
- * for the common profile which all COLLADA implementations need to support.
- * @see domTechnique_common
- */
- domTechnique_commonRef elemTechnique_common;
- /**
- * This element may contain any number of non-common profile techniques.
- * @see domTechnique
- */
- domTechnique_Array elemTechnique_array;
- /**
- * The extra element may appear any number of times. @see domExtra
- */
- domExtra_Array elemExtra_array;
- public: //Accessors and Mutators
- /**
- * Gets the id attribute.
- * @return Returns a xsID of the id attribute.
- */
- xsID getId() const { return attrId; }
- /**
- * Sets the id attribute.
- * @param atId The new value for the id attribute.
- */
- void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true;
- if( _document != NULL ) _document->changeElementID( this, attrId );
- }
- /**
- * Gets the name attribute.
- * @return Returns a xsNCName of the name attribute.
- */
- xsNCName getName() const { return attrName; }
- /**
- * Sets the name attribute.
- * @param atName The new value for the name attribute.
- */
- void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; }
- /**
- * Gets the asset element.
- * @return a daeSmartRef to the asset element.
- */
- const domAssetRef getAsset() const { return elemAsset; }
- /**
- * Gets the technique_common element.
- * @return a daeSmartRef to the technique_common element.
- */
- const domTechnique_commonRef getTechnique_common() const { return elemTechnique_common; }
- /**
- * Gets the technique element array.
- * @return Returns a reference to the array of technique elements.
- */
- domTechnique_Array &getTechnique_array() { return elemTechnique_array; }
- /**
- * Gets the technique element array.
- * @return Returns a constant reference to the array of technique elements.
- */
- const domTechnique_Array &getTechnique_array() const { return elemTechnique_array; }
- /**
- * Gets the extra element array.
- * @return Returns a reference to the array of extra elements.
- */
- domExtra_Array &getExtra_array() { return elemExtra_array; }
- /**
- * Gets the extra element array.
- * @return Returns a constant reference to the array of extra elements.
- */
- const domExtra_Array &getExtra_array() const { return elemExtra_array; }
- protected:
- /**
- * Constructor
- */
- domPhysics_material(DAE& dae) : daeElement(dae), attrId(), attrName(), elemAsset(), elemTechnique_common(), elemTechnique_array(), elemExtra_array() {}
- /**
- * Destructor
- */
- virtual ~domPhysics_material() {}
- /**
- * Overloaded assignment operator
- */
- virtual domPhysics_material &operator=( const domPhysics_material &cpy ) { (void)cpy; return *this; }
- public: // STATIC METHODS
- /**
- * Creates an instance of this class and returns a daeElementRef referencing it.
- * @return a daeElementRef referencing an instance of this object.
- */
- static DLLSPEC daeElementRef create(DAE& dae);
- /**
- * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
- * If a daeMetaElement already exists it will return that instead of creating a new one.
- * @return A daeMetaElement describing this COLLADA element.
- */
- static DLLSPEC daeMetaElement* registerElement(DAE& dae);
- };
- #endif
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