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- /*
- * Copyright 2006 Sony Computer Entertainment Inc.
- *
- * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
- * file except in compliance with the License. You may obtain a copy of the License at:
- * http://research.scea.com/scea_shared_source_license.html
- *
- * Unless required by applicable law or agreed to in writing, software distributed under the License
- * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
- * implied. See the License for the specific language governing permissions and limitations under the
- * License.
- */
- #ifndef __domVisual_scene_h__
- #define __domVisual_scene_h__
- #include <dae/daeDocument.h>
- #include <dom/domTypes.h>
- #include <dom/domElements.h>
- #include <dom/domAsset.h>
- #include <dom/domNode.h>
- #include <dom/domExtra.h>
- #include <dom/domInstance_effect.h>
- class DAE;
- /**
- * The visual_scene element declares the base of the visual_scene hierarchy
- * or scene graph. The scene contains elements that comprise much of the
- * visual and transformational information content as created by the authoring
- * tools.
- */
- class domVisual_scene : public daeElement
- {
- public:
- virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::VISUAL_SCENE; }
- static daeInt ID() { return 682; }
- virtual daeInt typeID() const { return ID(); }
- public:
- class domEvaluate_scene;
- typedef daeSmartRef<domEvaluate_scene> domEvaluate_sceneRef;
- typedef daeTArray<domEvaluate_sceneRef> domEvaluate_scene_Array;
- /**
- * The evaluate_scene element declares information specifying a specific way
- * to evaluate this visual_scene. There may be any number of evaluate_scene
- * elements.
- */
- class domEvaluate_scene : public daeElement
- {
- public:
- virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::EVALUATE_SCENE; }
- static daeInt ID() { return 683; }
- virtual daeInt typeID() const { return ID(); }
- public:
- class domRender;
- typedef daeSmartRef<domRender> domRenderRef;
- typedef daeTArray<domRenderRef> domRender_Array;
- /**
- * The render element describes one effect pass to evaluate the scene. There
- * must be at least one render element.
- */
- class domRender : public daeElement
- {
- public:
- virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::RENDER; }
- static daeInt ID() { return 684; }
- virtual daeInt typeID() const { return ID(); }
- public:
- class domLayer;
- typedef daeSmartRef<domLayer> domLayerRef;
- typedef daeTArray<domLayerRef> domLayer_Array;
- /**
- * The layer element specifies which layer to render in this compositing step
- * while evaluating the scene. You may specify any number of layers.
- */
- class domLayer : public daeElement
- {
- public:
- virtual COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::LAYER; }
- static daeInt ID() { return 685; }
- virtual daeInt typeID() const { return ID(); }
- protected: // Value
- /**
- * The xsNCName value of the text data of this element.
- */
- xsNCName _value;
- public: //Accessors and Mutators
- /**
- * Gets the value of this element.
- * @return Returns a xsNCName of the value.
- */
- xsNCName getValue() const { return _value; }
- /**
- * Sets the _value of this element.
- * @param val The new value for this element.
- */
- void setValue( xsNCName val ) { *(daeStringRef*)&_value = val; }
- protected:
- /**
- * Constructor
- */
- domLayer(DAE& dae) : daeElement(dae), _value() {}
- /**
- * Destructor
- */
- virtual ~domLayer() {}
- /**
- * Overloaded assignment operator
- */
- virtual domLayer &operator=( const domLayer &cpy ) { (void)cpy; return *this; }
- public: // STATIC METHODS
- /**
- * Creates an instance of this class and returns a daeElementRef referencing it.
- * @return a daeElementRef referencing an instance of this object.
- */
- static DLLSPEC daeElementRef create(DAE& dae);
- /**
- * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
- * If a daeMetaElement already exists it will return that instead of creating a new one.
- * @return A daeMetaElement describing this COLLADA element.
- */
- static DLLSPEC daeMetaElement* registerElement(DAE& dae);
- };
- protected: // Attribute
- /**
- * The camera_node attribute refers to a node that contains a camera describing
- * the viewpoint to render this compositing step from.
- */
- xsAnyURI attrCamera_node;
- protected: // Elements
- /**
- * The layer element specifies which layer to render in this compositing step
- * while evaluating the scene. You may specify any number of layers. @see
- * domLayer
- */
- domLayer_Array elemLayer_array;
- /**
- * The instance_effect element specifies which effect to render in this compositing
- * step while evaluating the scene. @see domInstance_effect
- */
- domInstance_effectRef elemInstance_effect;
- public: //Accessors and Mutators
- /**
- * Gets the camera_node attribute.
- * @return Returns a xsAnyURI reference of the camera_node attribute.
- */
- xsAnyURI &getCamera_node() { return attrCamera_node; }
- /**
- * Gets the camera_node attribute.
- * @return Returns a constant xsAnyURI reference of the camera_node attribute.
- */
- const xsAnyURI &getCamera_node() const { return attrCamera_node; }
- /**
- * Sets the camera_node attribute.
- * @param atCamera_node The new value for the camera_node attribute.
- */
- void setCamera_node( const xsAnyURI &atCamera_node ) { attrCamera_node = atCamera_node; _validAttributeArray[0] = true; }
- /**
- * Sets the camera_node attribute.
- * @param atCamera_node The new value for the camera_node attribute.
- */
- void setCamera_node( xsString atCamera_node ) { attrCamera_node = atCamera_node; _validAttributeArray[0] = true; }
- /**
- * Gets the layer element array.
- * @return Returns a reference to the array of layer elements.
- */
- domLayer_Array &getLayer_array() { return elemLayer_array; }
- /**
- * Gets the layer element array.
- * @return Returns a constant reference to the array of layer elements.
- */
- const domLayer_Array &getLayer_array() const { return elemLayer_array; }
- /**
- * Gets the instance_effect element.
- * @return a daeSmartRef to the instance_effect element.
- */
- const domInstance_effectRef getInstance_effect() const { return elemInstance_effect; }
- protected:
- /**
- * Constructor
- */
- domRender(DAE& dae) : daeElement(dae), attrCamera_node(dae, *this), elemLayer_array(), elemInstance_effect() {}
- /**
- * Destructor
- */
- virtual ~domRender() {}
- /**
- * Overloaded assignment operator
- */
- virtual domRender &operator=( const domRender &cpy ) { (void)cpy; return *this; }
- public: // STATIC METHODS
- /**
- * Creates an instance of this class and returns a daeElementRef referencing it.
- * @return a daeElementRef referencing an instance of this object.
- */
- static DLLSPEC daeElementRef create(DAE& dae);
- /**
- * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
- * If a daeMetaElement already exists it will return that instead of creating a new one.
- * @return A daeMetaElement describing this COLLADA element.
- */
- static DLLSPEC daeMetaElement* registerElement(DAE& dae);
- };
- protected: // Attribute
- /**
- * The name attribute is the text string name of this element. Optional attribute.
- */
- xsNCName attrName;
- protected: // Element
- /**
- * The render element describes one effect pass to evaluate the scene. There
- * must be at least one render element. @see domRender
- */
- domRender_Array elemRender_array;
- public: //Accessors and Mutators
- /**
- * Gets the name attribute.
- * @return Returns a xsNCName of the name attribute.
- */
- xsNCName getName() const { return attrName; }
- /**
- * Sets the name attribute.
- * @param atName The new value for the name attribute.
- */
- void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[0] = true; }
- /**
- * Gets the render element array.
- * @return Returns a reference to the array of render elements.
- */
- domRender_Array &getRender_array() { return elemRender_array; }
- /**
- * Gets the render element array.
- * @return Returns a constant reference to the array of render elements.
- */
- const domRender_Array &getRender_array() const { return elemRender_array; }
- protected:
- /**
- * Constructor
- */
- domEvaluate_scene(DAE& dae) : daeElement(dae), attrName(), elemRender_array() {}
- /**
- * Destructor
- */
- virtual ~domEvaluate_scene() {}
- /**
- * Overloaded assignment operator
- */
- virtual domEvaluate_scene &operator=( const domEvaluate_scene &cpy ) { (void)cpy; return *this; }
- public: // STATIC METHODS
- /**
- * Creates an instance of this class and returns a daeElementRef referencing it.
- * @return a daeElementRef referencing an instance of this object.
- */
- static DLLSPEC daeElementRef create(DAE& dae);
- /**
- * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
- * If a daeMetaElement already exists it will return that instead of creating a new one.
- * @return A daeMetaElement describing this COLLADA element.
- */
- static DLLSPEC daeMetaElement* registerElement(DAE& dae);
- };
- protected: // Attributes
- /**
- * The id attribute is a text string containing the unique identifier of
- * this element. This value must be unique within the instance document.
- * Optional attribute.
- */
- xsID attrId;
- /**
- * The name attribute is the text string name of this element. Optional attribute.
- */
- xsNCName attrName;
- protected: // Elements
- /**
- * The visual_scene element may contain an asset element. @see domAsset
- */
- domAssetRef elemAsset;
- /**
- * The visual_scene element must have at least one node element. @see domNode
- */
- domNode_Array elemNode_array;
- /**
- * The evaluate_scene element declares information specifying a specific way
- * to evaluate this visual_scene. There may be any number of evaluate_scene
- * elements. @see domEvaluate_scene
- */
- domEvaluate_scene_Array elemEvaluate_scene_array;
- /**
- * The extra element may appear any number of times. @see domExtra
- */
- domExtra_Array elemExtra_array;
- public: //Accessors and Mutators
- /**
- * Gets the id attribute.
- * @return Returns a xsID of the id attribute.
- */
- xsID getId() const { return attrId; }
- /**
- * Sets the id attribute.
- * @param atId The new value for the id attribute.
- */
- void setId( xsID atId ) { *(daeStringRef*)&attrId = atId; _validAttributeArray[0] = true;
- if( _document != NULL ) _document->changeElementID( this, attrId );
- }
- /**
- * Gets the name attribute.
- * @return Returns a xsNCName of the name attribute.
- */
- xsNCName getName() const { return attrName; }
- /**
- * Sets the name attribute.
- * @param atName The new value for the name attribute.
- */
- void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName; _validAttributeArray[1] = true; }
- /**
- * Gets the asset element.
- * @return a daeSmartRef to the asset element.
- */
- const domAssetRef getAsset() const { return elemAsset; }
- /**
- * Gets the node element array.
- * @return Returns a reference to the array of node elements.
- */
- domNode_Array &getNode_array() { return elemNode_array; }
- /**
- * Gets the node element array.
- * @return Returns a constant reference to the array of node elements.
- */
- const domNode_Array &getNode_array() const { return elemNode_array; }
- /**
- * Gets the evaluate_scene element array.
- * @return Returns a reference to the array of evaluate_scene elements.
- */
- domEvaluate_scene_Array &getEvaluate_scene_array() { return elemEvaluate_scene_array; }
- /**
- * Gets the evaluate_scene element array.
- * @return Returns a constant reference to the array of evaluate_scene elements.
- */
- const domEvaluate_scene_Array &getEvaluate_scene_array() const { return elemEvaluate_scene_array; }
- /**
- * Gets the extra element array.
- * @return Returns a reference to the array of extra elements.
- */
- domExtra_Array &getExtra_array() { return elemExtra_array; }
- /**
- * Gets the extra element array.
- * @return Returns a constant reference to the array of extra elements.
- */
- const domExtra_Array &getExtra_array() const { return elemExtra_array; }
- protected:
- /**
- * Constructor
- */
- domVisual_scene(DAE& dae) : daeElement(dae), attrId(), attrName(), elemAsset(), elemNode_array(), elemEvaluate_scene_array(), elemExtra_array() {}
- /**
- * Destructor
- */
- virtual ~domVisual_scene() {}
- /**
- * Overloaded assignment operator
- */
- virtual domVisual_scene &operator=( const domVisual_scene &cpy ) { (void)cpy; return *this; }
- public: // STATIC METHODS
- /**
- * Creates an instance of this class and returns a daeElementRef referencing it.
- * @return a daeElementRef referencing an instance of this object.
- */
- static DLLSPEC daeElementRef create(DAE& dae);
- /**
- * Creates a daeMetaElement object that describes this element in the meta object reflection framework.
- * If a daeMetaElement already exists it will return that instead of creating a new one.
- * @return A daeMetaElement describing this COLLADA element.
- */
- static DLLSPEC daeMetaElement* registerElement(DAE& dae);
- };
- #endif
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