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- /*
- * Copyright 2006 Sony Computer Entertainment Inc.
- *
- * Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
- * file except in compliance with the License. You may obtain a copy of the License at:
- * http://research.scea.com/scea_shared_source_license.html
- *
- * Unless required by applicable law or agreed to in writing, software distributed under the License
- * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
- * implied. See the License for the specific language governing permissions and limitations under the
- * License.
- */
- #ifndef __DAE_STRING_TABLE_H__
- #define __DAE_STRING_TABLE_H__
- #include <dae/daeTypes.h>
- #include <dae/daeMemorySystem.h>
- /**
- * The @c daeStringTable is a simple string table class to hold a float list of strings
- * without a lot of allocations.
- */
- class daeStringTable
- {
- public: // allocate/construct/destruct/deallocate
- /**
- * Macro that defines new and delete overrides for this class
- */
- DAE_ALLOC
- /**
- * Constructor which specifies fixed buffer size.
- * @param stringBufferSize The size of the buffer to create for string allocation.
- */
- DLLSPEC daeStringTable(int stringBufferSize = 1024*1024);
- /**
- * Destructor.
- */
- ~daeStringTable() { clear(); }
- public: // INTERFACE
- /**
- * Allocates a string from the table.
- * @param string <tt> const char * </tt> to copy into the table.
- * @return Returns an allocated string.
- */
- DLLSPEC daeString allocString(daeString string);
- /**
- * Clears the storage.
- */
- DLLSPEC void clear();
- private: // MEMBERS
- size_t _stringBufferSize;
- size_t _stringBufferIndex;
- daeStringArray _stringBuffersList;
- daeString allocateBuffer();
- daeString _empty;
- };
- #endif //__DAE_STRING_TABLE_H__
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