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- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- /**
- * Contains a handy indexed triangle class.
- * \file IceIndexedTriangle.h
- * \author Pierre Terdiman
- * \date January, 17, 2000
- */
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Include Guard
- #ifndef __ICEINDEXEDTRIANGLE_H__
- #define __ICEINDEXEDTRIANGLE_H__
- // An indexed triangle class.
- class ICEMATHS_API IndexedTriangle
- {
- public:
- //! Constructor
- inline_ IndexedTriangle() { mMatIdx=-1; }
- //! Constructor
- inline_ IndexedTriangle(udword r0, udword r1, udword r2) { mVRef[0]=r0; mVRef[1]=r1; mVRef[2]=r2; mMatIdx=-1; }
- //! Copy constructor
- inline_ IndexedTriangle(const IndexedTriangle& triangle)
- {
- mVRef[0] = triangle.mVRef[0];
- mVRef[1] = triangle.mVRef[1];
- mVRef[2] = triangle.mVRef[2];
- mMatIdx = -1;
- }
- //! Destructor
- inline_ ~IndexedTriangle() {}
- //! Vertex-references
- udword mVRef[3];
- //! Material-reference
- udword mMatIdx;
- // Methods
- void Flip();
- float Area(const Point* verts) const;
- float Perimeter(const Point* verts) const;
- float Compacity(const Point* verts) const;
- void Normal(const Point* verts, Point& normal) const;
- void DenormalizedNormal(const Point* verts, Point& normal) const;
- void Center(const Point* verts, Point& center) const;
- void CenteredNormal(const Point* verts, Point& normal) const;
- void RandomPoint(const Point* verts, Point& random) const;
- bool IsVisible(const Point* verts, const Point& source) const;
- bool BackfaceCulling(const Point* verts, const Point& source) const;
- float ComputeOcclusionPotential(const Point* verts, const Point& view) const;
- bool ReplaceVertex(udword oldref, udword newref);
- bool IsDegenerate() const;
- bool HasVertex(udword ref) const;
- bool HasVertex(udword ref, udword* index) const;
- ubyte FindEdge(udword vref0, udword vref1) const;
- udword OppositeVertex(udword vref0, udword vref1) const;
- inline_ udword OppositeVertex(ubyte edgenb) const { return mVRef[2-edgenb]; }
- void GetVRefs(ubyte edgenb, udword& vref0, udword& vref1, udword& vref2) const;
- float MinEdgeLength(const Point* verts) const;
- float MaxEdgeLength(const Point* verts) const;
- void ComputePoint(const Point* verts, float u, float v, Point& pt, udword* nearvtx=null) const;
- float Angle(const IndexedTriangle& tri, const Point* verts) const;
- inline_ Plane PlaneEquation(const Point* verts) const { return Plane(verts[mVRef[0]], verts[mVRef[1]], verts[mVRef[2]]); }
- bool Equal(const IndexedTriangle& tri) const;
- };
- #endif // __ICEINDEXEDTRIANGLE_H__
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