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- // Should be included by Opcode.h if needed
- #define ICE_DONT_CHECK_COMPILER_OPTIONS
- // From Windows...
- typedef int BOOL;
- #ifndef FALSE
- #define FALSE 0
- #endif
- #ifndef TRUE
- #define TRUE 1
- #endif
- #include <stdio.h>
- #include <stdlib.h>
- #include <assert.h>
- #include <string.h>
- #include <float.h>
- #include <math.h>
- #ifndef ASSERT
- #define ASSERT(exp) {}
- #endif
- #define ICE_COMPILE_TIME_ASSERT(exp) extern char ICE_Dummy[ (exp) ? 1 : -1 ]
- #define Log {}
- inline bool SetIceError( const char *inUnused1, const char *inUnused2 = NULL ) { return( false ); }
- #define EC_OUTOFMEMORY "Out of memory"
- #include "./Ice/IcePreprocessor.h"
- #undef ICECORE_API
- #define ICECORE_API OPCODE_API
- #include "./Ice/IceTypes.h"
- #include "./Ice/IceFPU.h"
- #include "./Ice/IceMemoryMacros.h"
- namespace IceCore
- {
- #include "./Ice/IceUtils.h"
- #include "./Ice/IceContainer.h"
- #include "./Ice/IcePairs.h"
- #include "./Ice/IceRevisitedRadix.h"
- #include "./Ice/IceRandom.h"
- }
- using namespace IceCore;
- #define ICEMATHS_API OPCODE_API
- namespace IceMaths
- {
- #include "./Ice/IceAxes.h"
- #include "./Ice/IcePoint.h"
- #include "./Ice/IceHPoint.h"
- #include "./Ice/IceMatrix3x3.h"
- #include "./Ice/IceMatrix4x4.h"
- #include "./Ice/IcePlane.h"
- #include "./Ice/IceRay.h"
- #include "./Ice/IceIndexedTriangle.h"
- #include "./Ice/IceTriangle.h"
- #include "./Ice/IceTriList.h"
- #include "./Ice/IceAABB.h"
- #include "./Ice/IceOBB.h"
- #include "./Ice/IceBoundingSphere.h"
- #include "./Ice/IceSegment.h"
- #include "./Ice/IceLSS.h"
- }
- using namespace IceMaths;
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