123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168 |
- /**
- * OpenAL cross platform audio library
- * Copyright (C) 2013 by Anis A. Hireche
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
- #include "config.h"
- #include <cstdlib>
- #include "alcmain.h"
- #include "alcontext.h"
- #include "alu.h"
- #include "effectslot.h"
- #include "vecmat.h"
- namespace {
- #define AMP_ENVELOPE_MIN 0.5f
- #define AMP_ENVELOPE_MAX 2.0f
- #define ATTACK_TIME 0.1f /* 100ms to rise from min to max */
- #define RELEASE_TIME 0.2f /* 200ms to drop from max to min */
- struct CompressorState final : public EffectState {
- /* Effect gains for each channel */
- float mGain[MaxAmbiChannels][MAX_OUTPUT_CHANNELS]{};
- /* Effect parameters */
- bool mEnabled{true};
- float mAttackMult{1.0f};
- float mReleaseMult{1.0f};
- float mEnvFollower{1.0f};
- void deviceUpdate(const ALCdevice *device, const Buffer &buffer) override;
- void update(const ALCcontext *context, const EffectSlot *slot, const EffectProps *props,
- const EffectTarget target) override;
- void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
- const al::span<FloatBufferLine> samplesOut) override;
- DEF_NEWDEL(CompressorState)
- };
- void CompressorState::deviceUpdate(const ALCdevice *device, const Buffer&)
- {
- /* Number of samples to do a full attack and release (non-integer sample
- * counts are okay).
- */
- const float attackCount{static_cast<float>(device->Frequency) * ATTACK_TIME};
- const float releaseCount{static_cast<float>(device->Frequency) * RELEASE_TIME};
- /* Calculate per-sample multipliers to attack and release at the desired
- * rates.
- */
- mAttackMult = std::pow(AMP_ENVELOPE_MAX/AMP_ENVELOPE_MIN, 1.0f/attackCount);
- mReleaseMult = std::pow(AMP_ENVELOPE_MIN/AMP_ENVELOPE_MAX, 1.0f/releaseCount);
- }
- void CompressorState::update(const ALCcontext*, const EffectSlot *slot,
- const EffectProps *props, const EffectTarget target)
- {
- mEnabled = props->Compressor.OnOff;
- mOutTarget = target.Main->Buffer;
- auto set_gains = [slot,target](auto &gains, al::span<const float,MaxAmbiChannels> coeffs)
- { ComputePanGains(target.Main, coeffs.data(), slot->Gain, gains); };
- SetAmbiPanIdentity(std::begin(mGain), slot->Wet.Buffer.size(), set_gains);
- }
- void CompressorState::process(const size_t samplesToDo,
- const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
- {
- for(size_t base{0u};base < samplesToDo;)
- {
- float gains[256];
- const size_t td{minz(256, samplesToDo-base)};
- /* Generate the per-sample gains from the signal envelope. */
- float env{mEnvFollower};
- if(mEnabled)
- {
- for(size_t i{0u};i < td;++i)
- {
- /* Clamp the absolute amplitude to the defined envelope limits,
- * then attack or release the envelope to reach it.
- */
- const float amplitude{clampf(std::fabs(samplesIn[0][base+i]), AMP_ENVELOPE_MIN,
- AMP_ENVELOPE_MAX)};
- if(amplitude > env)
- env = minf(env*mAttackMult, amplitude);
- else if(amplitude < env)
- env = maxf(env*mReleaseMult, amplitude);
- /* Apply the reciprocal of the envelope to normalize the volume
- * (compress the dynamic range).
- */
- gains[i] = 1.0f / env;
- }
- }
- else
- {
- /* Same as above, except the amplitude is forced to 1. This helps
- * ensure smooth gain changes when the compressor is turned on and
- * off.
- */
- for(size_t i{0u};i < td;++i)
- {
- const float amplitude{1.0f};
- if(amplitude > env)
- env = minf(env*mAttackMult, amplitude);
- else if(amplitude < env)
- env = maxf(env*mReleaseMult, amplitude);
- gains[i] = 1.0f / env;
- }
- }
- mEnvFollower = env;
- /* Now compress the signal amplitude to output. */
- auto changains = std::addressof(mGain[0]);
- for(const auto &input : samplesIn)
- {
- const float *outgains{*(changains++)};
- for(FloatBufferLine &output : samplesOut)
- {
- const float gain{*(outgains++)};
- if(!(std::fabs(gain) > GainSilenceThreshold))
- continue;
- for(size_t i{0u};i < td;i++)
- output[base+i] += input[base+i] * gains[i] * gain;
- }
- }
- base += td;
- }
- }
- struct CompressorStateFactory final : public EffectStateFactory {
- al::intrusive_ptr<EffectState> create() override
- { return al::intrusive_ptr<EffectState>{new CompressorState{}}; }
- };
- } // namespace
- EffectStateFactory *CompressorStateFactory_getFactory()
- {
- static CompressorStateFactory CompressorFactory{};
- return &CompressorFactory;
- }
|