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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 1999-2007 by authors.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
- #include "config.h"
- #include "auxeffectslot.h"
- #include <algorithm>
- #include <cassert>
- #include <cstdint>
- #include <iterator>
- #include <memory>
- #include <mutex>
- #include <numeric>
- #include <thread>
- #include "AL/al.h"
- #include "AL/alc.h"
- #include "AL/efx.h"
- #include "albit.h"
- #include "alcmain.h"
- #include "alcontext.h"
- #include "almalloc.h"
- #include "alnumeric.h"
- #include "alspan.h"
- #include "alu.h"
- #include "buffer.h"
- #include "core/except.h"
- #include "core/fpu_ctrl.h"
- #include "core/logging.h"
- #include "effect.h"
- #include "inprogext.h"
- #include "opthelpers.h"
- namespace {
- struct FactoryItem {
- EffectSlotType Type;
- EffectStateFactory* (&GetFactory)(void);
- };
- constexpr FactoryItem FactoryList[] = {
- { EffectSlotType::None, NullStateFactory_getFactory },
- { EffectSlotType::EAXReverb, ReverbStateFactory_getFactory },
- { EffectSlotType::Reverb, StdReverbStateFactory_getFactory },
- { EffectSlotType::Autowah, AutowahStateFactory_getFactory },
- { EffectSlotType::Chorus, ChorusStateFactory_getFactory },
- { EffectSlotType::Compressor, CompressorStateFactory_getFactory },
- { EffectSlotType::Distortion, DistortionStateFactory_getFactory },
- { EffectSlotType::Echo, EchoStateFactory_getFactory },
- { EffectSlotType::Equalizer, EqualizerStateFactory_getFactory },
- { EffectSlotType::Flanger, FlangerStateFactory_getFactory },
- { EffectSlotType::FrequencyShifter, FshifterStateFactory_getFactory },
- { EffectSlotType::RingModulator, ModulatorStateFactory_getFactory },
- { EffectSlotType::PitchShifter, PshifterStateFactory_getFactory },
- { EffectSlotType::VocalMorpher, VmorpherStateFactory_getFactory },
- { EffectSlotType::DedicatedDialog, DedicatedStateFactory_getFactory },
- { EffectSlotType::DedicatedLFE, DedicatedStateFactory_getFactory },
- { EffectSlotType::Convolution, ConvolutionStateFactory_getFactory },
- };
- EffectStateFactory *getFactoryByType(EffectSlotType type)
- {
- auto iter = std::find_if(std::begin(FactoryList), std::end(FactoryList),
- [type](const FactoryItem &item) noexcept -> bool
- { return item.Type == type; });
- return (iter != std::end(FactoryList)) ? iter->GetFactory() : nullptr;
- }
- inline ALeffectslot *LookupEffectSlot(ALCcontext *context, ALuint id) noexcept
- {
- const size_t lidx{(id-1) >> 6};
- const ALuint slidx{(id-1) & 0x3f};
- if UNLIKELY(lidx >= context->mEffectSlotList.size())
- return nullptr;
- EffectSlotSubList &sublist{context->mEffectSlotList[lidx]};
- if UNLIKELY(sublist.FreeMask & (1_u64 << slidx))
- return nullptr;
- return sublist.EffectSlots + slidx;
- }
- inline ALeffect *LookupEffect(ALCdevice *device, ALuint id) noexcept
- {
- const size_t lidx{(id-1) >> 6};
- const ALuint slidx{(id-1) & 0x3f};
- if UNLIKELY(lidx >= device->EffectList.size())
- return nullptr;
- EffectSubList &sublist = device->EffectList[lidx];
- if UNLIKELY(sublist.FreeMask & (1_u64 << slidx))
- return nullptr;
- return sublist.Effects + slidx;
- }
- inline ALbuffer *LookupBuffer(ALCdevice *device, ALuint id) noexcept
- {
- const size_t lidx{(id-1) >> 6};
- const ALuint slidx{(id-1) & 0x3f};
- if UNLIKELY(lidx >= device->BufferList.size())
- return nullptr;
- BufferSubList &sublist = device->BufferList[lidx];
- if UNLIKELY(sublist.FreeMask & (1_u64 << slidx))
- return nullptr;
- return sublist.Buffers + slidx;
- }
- inline auto GetEffectBuffer(ALbuffer *buffer) noexcept -> EffectState::Buffer
- {
- if(!buffer) return EffectState::Buffer{};
- return EffectState::Buffer{buffer, buffer->mData};
- }
- void AddActiveEffectSlots(const al::span<ALeffectslot*> auxslots, ALCcontext *context)
- {
- if(auxslots.empty()) return;
- EffectSlotArray *curarray{context->mActiveAuxSlots.load(std::memory_order_acquire)};
- size_t newcount{curarray->size() + auxslots.size()};
- /* Insert the new effect slots into the head of the array, followed by the
- * existing ones.
- */
- EffectSlotArray *newarray = EffectSlot::CreatePtrArray(newcount);
- auto slotiter = std::transform(auxslots.begin(), auxslots.end(), newarray->begin(),
- [](ALeffectslot *auxslot) noexcept { return &auxslot->mSlot; });
- std::copy(curarray->begin(), curarray->end(), slotiter);
- /* Remove any duplicates (first instance of each will be kept). */
- auto last = newarray->end();
- for(auto start=newarray->begin()+1;;)
- {
- last = std::remove(start, last, *(start-1));
- if(start == last) break;
- ++start;
- }
- newcount = static_cast<size_t>(std::distance(newarray->begin(), last));
- /* Reallocate newarray if the new size ended up smaller from duplicate
- * removal.
- */
- if UNLIKELY(newcount < newarray->size())
- {
- curarray = newarray;
- newarray = EffectSlot::CreatePtrArray(newcount);
- std::copy_n(curarray->begin(), newcount, newarray->begin());
- delete curarray;
- curarray = nullptr;
- }
- std::uninitialized_fill_n(newarray->end(), newcount, nullptr);
- curarray = context->mActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel);
- context->mDevice->waitForMix();
- al::destroy_n(curarray->end(), curarray->size());
- delete curarray;
- }
- void RemoveActiveEffectSlots(const al::span<ALeffectslot*> auxslots, ALCcontext *context)
- {
- if(auxslots.empty()) return;
- EffectSlotArray *curarray{context->mActiveAuxSlots.load(std::memory_order_acquire)};
- /* Don't shrink the allocated array size since we don't know how many (if
- * any) of the effect slots to remove are in the array.
- */
- EffectSlotArray *newarray = EffectSlot::CreatePtrArray(curarray->size());
- auto new_end = std::copy(curarray->begin(), curarray->end(), newarray->begin());
- /* Remove elements from newarray that match any ID in slotids. */
- for(const ALeffectslot *auxslot : auxslots)
- {
- auto slot_match = [auxslot](EffectSlot *slot) noexcept -> bool
- { return (slot == &auxslot->mSlot); };
- new_end = std::remove_if(newarray->begin(), new_end, slot_match);
- }
- /* Reallocate with the new size. */
- auto newsize = static_cast<size_t>(std::distance(newarray->begin(), new_end));
- if LIKELY(newsize != newarray->size())
- {
- curarray = newarray;
- newarray = EffectSlot::CreatePtrArray(newsize);
- std::copy_n(curarray->begin(), newsize, newarray->begin());
- delete curarray;
- curarray = nullptr;
- }
- std::uninitialized_fill_n(newarray->end(), newsize, nullptr);
- curarray = context->mActiveAuxSlots.exchange(newarray, std::memory_order_acq_rel);
- context->mDevice->waitForMix();
- al::destroy_n(curarray->end(), curarray->size());
- delete curarray;
- }
- EffectSlotType EffectSlotTypeFromEnum(ALenum type)
- {
- switch(type)
- {
- case AL_EFFECT_NULL: return EffectSlotType::None;
- case AL_EFFECT_REVERB: return EffectSlotType::Reverb;
- case AL_EFFECT_CHORUS: return EffectSlotType::Chorus;
- case AL_EFFECT_DISTORTION: return EffectSlotType::Distortion;
- case AL_EFFECT_ECHO: return EffectSlotType::Echo;
- case AL_EFFECT_FLANGER: return EffectSlotType::Flanger;
- case AL_EFFECT_FREQUENCY_SHIFTER: return EffectSlotType::FrequencyShifter;
- case AL_EFFECT_VOCAL_MORPHER: return EffectSlotType::VocalMorpher;
- case AL_EFFECT_PITCH_SHIFTER: return EffectSlotType::PitchShifter;
- case AL_EFFECT_RING_MODULATOR: return EffectSlotType::RingModulator;
- case AL_EFFECT_AUTOWAH: return EffectSlotType::Autowah;
- case AL_EFFECT_COMPRESSOR: return EffectSlotType::Compressor;
- case AL_EFFECT_EQUALIZER: return EffectSlotType::Equalizer;
- case AL_EFFECT_EAXREVERB: return EffectSlotType::EAXReverb;
- case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT: return EffectSlotType::DedicatedLFE;
- case AL_EFFECT_DEDICATED_DIALOGUE: return EffectSlotType::DedicatedDialog;
- case AL_EFFECT_CONVOLUTION_REVERB_SOFT: return EffectSlotType::Convolution;
- }
- ERR("Unhandled effect enum: 0x%04x\n", type);
- return EffectSlotType::None;
- }
- bool EnsureEffectSlots(ALCcontext *context, size_t needed)
- {
- size_t count{std::accumulate(context->mEffectSlotList.cbegin(),
- context->mEffectSlotList.cend(), size_t{0},
- [](size_t cur, const EffectSlotSubList &sublist) noexcept -> size_t
- { return cur + static_cast<ALuint>(al::popcount(sublist.FreeMask)); })};
- while(needed > count)
- {
- if UNLIKELY(context->mEffectSlotList.size() >= 1<<25)
- return false;
- context->mEffectSlotList.emplace_back();
- auto sublist = context->mEffectSlotList.end() - 1;
- sublist->FreeMask = ~0_u64;
- sublist->EffectSlots = static_cast<ALeffectslot*>(
- al_calloc(alignof(ALeffectslot), sizeof(ALeffectslot)*64));
- if UNLIKELY(!sublist->EffectSlots)
- {
- context->mEffectSlotList.pop_back();
- return false;
- }
- count += 64;
- }
- return true;
- }
- ALeffectslot *AllocEffectSlot(ALCcontext *context)
- {
- auto sublist = std::find_if(context->mEffectSlotList.begin(), context->mEffectSlotList.end(),
- [](const EffectSlotSubList &entry) noexcept -> bool
- { return entry.FreeMask != 0; });
- auto lidx = static_cast<ALuint>(std::distance(context->mEffectSlotList.begin(), sublist));
- auto slidx = static_cast<ALuint>(al::countr_zero(sublist->FreeMask));
- ALeffectslot *slot{::new(sublist->EffectSlots + slidx) ALeffectslot{}};
- aluInitEffectPanning(&slot->mSlot, context);
- /* Add 1 to avoid source ID 0. */
- slot->id = ((lidx<<6) | slidx) + 1;
- context->mNumEffectSlots += 1;
- sublist->FreeMask &= ~(1_u64 << slidx);
- return slot;
- }
- void FreeEffectSlot(ALCcontext *context, ALeffectslot *slot)
- {
- const ALuint id{slot->id - 1};
- const size_t lidx{id >> 6};
- const ALuint slidx{id & 0x3f};
- al::destroy_at(slot);
- context->mEffectSlotList[lidx].FreeMask |= 1_u64 << slidx;
- context->mNumEffectSlots--;
- }
- #define DO_UPDATEPROPS() do { \
- if(!context->mDeferUpdates.load(std::memory_order_acquire) \
- && slot->mState == SlotState::Playing) \
- slot->updateProps(context.get()); \
- else \
- slot->PropsClean.clear(std::memory_order_release); \
- } while(0)
- } // namespace
- AL_API void AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots)
- START_API_FUNC
- {
- ContextRef context{GetContextRef()};
- if UNLIKELY(!context) return;
- if UNLIKELY(n < 0)
- context->setError(AL_INVALID_VALUE, "Generating %d effect slots", n);
- if UNLIKELY(n <= 0) return;
- std::unique_lock<std::mutex> slotlock{context->mEffectSlotLock};
- ALCdevice *device{context->mDevice.get()};
- if(static_cast<ALuint>(n) > device->AuxiliaryEffectSlotMax-context->mNumEffectSlots)
- {
- context->setError(AL_OUT_OF_MEMORY, "Exceeding %u effect slot limit (%u + %d)",
- device->AuxiliaryEffectSlotMax, context->mNumEffectSlots, n);
- return;
- }
- if(!EnsureEffectSlots(context.get(), static_cast<ALuint>(n)))
- {
- context->setError(AL_OUT_OF_MEMORY, "Failed to allocate %d effectslot%s", n,
- (n==1) ? "" : "s");
- return;
- }
- if(n == 1)
- {
- ALeffectslot *slot{AllocEffectSlot(context.get())};
- if(!slot) return;
- effectslots[0] = slot->id;
- }
- else
- {
- al::vector<ALuint> ids;
- ALsizei count{n};
- ids.reserve(static_cast<ALuint>(count));
- do {
- ALeffectslot *slot{AllocEffectSlot(context.get())};
- if(!slot)
- {
- slotlock.unlock();
- alDeleteAuxiliaryEffectSlots(static_cast<ALsizei>(ids.size()), ids.data());
- return;
- }
- ids.emplace_back(slot->id);
- } while(--count);
- std::copy(ids.cbegin(), ids.cend(), effectslots);
- }
- }
- END_API_FUNC
- AL_API void AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots)
- START_API_FUNC
- {
- ContextRef context{GetContextRef()};
- if UNLIKELY(!context) return;
- if UNLIKELY(n < 0)
- context->setError(AL_INVALID_VALUE, "Deleting %d effect slots", n);
- if UNLIKELY(n <= 0) return;
- std::lock_guard<std::mutex> _{context->mEffectSlotLock};
- if(n == 1)
- {
- ALeffectslot *slot{LookupEffectSlot(context.get(), effectslots[0])};
- if UNLIKELY(!slot)
- {
- context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", effectslots[0]);
- return;
- }
- if UNLIKELY(ReadRef(slot->ref) != 0)
- {
- context->setError(AL_INVALID_OPERATION, "Deleting in-use effect slot %u",
- effectslots[0]);
- return;
- }
- RemoveActiveEffectSlots({&slot, 1u}, context.get());
- FreeEffectSlot(context.get(), slot);
- }
- else
- {
- auto slots = al::vector<ALeffectslot*>(static_cast<ALuint>(n));
- for(size_t i{0};i < slots.size();++i)
- {
- ALeffectslot *slot{LookupEffectSlot(context.get(), effectslots[i])};
- if UNLIKELY(!slot)
- {
- context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", effectslots[i]);
- return;
- }
- if UNLIKELY(ReadRef(slot->ref) != 0)
- {
- context->setError(AL_INVALID_OPERATION, "Deleting in-use effect slot %u",
- effectslots[i]);
- return;
- }
- slots[i] = slot;
- }
- /* Remove any duplicates. */
- auto slots_end = slots.end();
- for(auto start=slots.begin()+1;start != slots_end;++start)
- {
- slots_end = std::remove(start, slots_end, *(start-1));
- if(start == slots_end) break;
- }
- slots.erase(slots_end, slots.end());
- /* All effectslots are valid, remove and delete them */
- RemoveActiveEffectSlots(slots, context.get());
- for(ALeffectslot *slot : slots)
- FreeEffectSlot(context.get(), slot);
- }
- }
- END_API_FUNC
- AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot)
- START_API_FUNC
- {
- ContextRef context{GetContextRef()};
- if LIKELY(context)
- {
- std::lock_guard<std::mutex> _{context->mEffectSlotLock};
- if(LookupEffectSlot(context.get(), effectslot) != nullptr)
- return AL_TRUE;
- }
- return AL_FALSE;
- }
- END_API_FUNC
- AL_API void AL_APIENTRY alAuxiliaryEffectSlotPlaySOFT(ALuint slotid)
- START_API_FUNC
- {
- ContextRef context{GetContextRef()};
- if UNLIKELY(!context) return;
- std::lock_guard<std::mutex> _{context->mEffectSlotLock};
- ALeffectslot *slot{LookupEffectSlot(context.get(), slotid)};
- if UNLIKELY(!slot)
- {
- context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", slotid);
- return;
- }
- if(slot->mState == SlotState::Playing)
- return;
- slot->PropsClean.test_and_set(std::memory_order_acq_rel);
- slot->updateProps(context.get());
- AddActiveEffectSlots({&slot, 1}, context.get());
- slot->mState = SlotState::Playing;
- }
- END_API_FUNC
- AL_API void AL_APIENTRY alAuxiliaryEffectSlotPlayvSOFT(ALsizei n, const ALuint *slotids)
- START_API_FUNC
- {
- ContextRef context{GetContextRef()};
- if UNLIKELY(!context) return;
- if UNLIKELY(n < 0)
- context->setError(AL_INVALID_VALUE, "Playing %d effect slots", n);
- if UNLIKELY(n <= 0) return;
- auto slots = al::vector<ALeffectslot*>(static_cast<ALuint>(n));
- std::lock_guard<std::mutex> _{context->mEffectSlotLock};
- for(size_t i{0};i < slots.size();++i)
- {
- ALeffectslot *slot{LookupEffectSlot(context.get(), slotids[i])};
- if UNLIKELY(!slot)
- {
- context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", slotids[i]);
- return;
- }
- if(slot->mState != SlotState::Playing)
- {
- slot->PropsClean.test_and_set(std::memory_order_acq_rel);
- slot->updateProps(context.get());
- }
- slots[i] = slot;
- };
- AddActiveEffectSlots(slots, context.get());
- for(auto slot : slots)
- slot->mState = SlotState::Playing;
- }
- END_API_FUNC
- AL_API void AL_APIENTRY alAuxiliaryEffectSlotStopSOFT(ALuint slotid)
- START_API_FUNC
- {
- ContextRef context{GetContextRef()};
- if UNLIKELY(!context) return;
- std::lock_guard<std::mutex> _{context->mEffectSlotLock};
- ALeffectslot *slot{LookupEffectSlot(context.get(), slotid)};
- if UNLIKELY(!slot)
- {
- context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", slotid);
- return;
- }
- RemoveActiveEffectSlots({&slot, 1}, context.get());
- slot->mState = SlotState::Stopped;
- }
- END_API_FUNC
- AL_API void AL_APIENTRY alAuxiliaryEffectSlotStopvSOFT(ALsizei n, const ALuint *slotids)
- START_API_FUNC
- {
- ContextRef context{GetContextRef()};
- if UNLIKELY(!context) return;
- if UNLIKELY(n < 0)
- context->setError(AL_INVALID_VALUE, "Stopping %d effect slots", n);
- if UNLIKELY(n <= 0) return;
- auto slots = al::vector<ALeffectslot*>(static_cast<ALuint>(n));
- std::lock_guard<std::mutex> _{context->mEffectSlotLock};
- for(size_t i{0};i < slots.size();++i)
- {
- ALeffectslot *slot{LookupEffectSlot(context.get(), slotids[i])};
- if UNLIKELY(!slot)
- {
- context->setError(AL_INVALID_NAME, "Invalid effect slot ID %u", slotids[i]);
- return;
- }
- slots[i] = slot;
- };
- RemoveActiveEffectSlots(slots, context.get());
- for(auto slot : slots)
- slot->mState = SlotState::Stopped;
- }
- END_API_FUNC
- AL_API void AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint value)
- START_API_FUNC
- {
- ContextRef context{GetContextRef()};
- if UNLIKELY(!context) return;
- std::lock_guard<std::mutex> _{context->mPropLock};
- std::lock_guard<std::mutex> __{context->mEffectSlotLock};
- ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
- if UNLIKELY(!slot)
- SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
- ALeffectslot *target{};
- ALCdevice *device{};
- ALenum err{};
- switch(param)
- {
- case AL_EFFECTSLOT_EFFECT:
- device = context->mDevice.get();
- {
- std::lock_guard<std::mutex> ___{device->EffectLock};
- ALeffect *effect{value ? LookupEffect(device, static_cast<ALuint>(value)) : nullptr};
- if(!(value == 0 || effect != nullptr))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid effect ID %u", value);
- err = slot->initEffect(effect, context.get());
- }
- if UNLIKELY(err != AL_NO_ERROR)
- {
- context->setError(err, "Effect initialization failed");
- return;
- }
- if UNLIKELY(slot->mState == SlotState::Initial)
- {
- AddActiveEffectSlots({&slot, 1}, context.get());
- slot->mState = SlotState::Playing;
- }
- break;
- case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
- if(!(value == AL_TRUE || value == AL_FALSE))
- SETERR_RETURN(context, AL_INVALID_VALUE,,
- "Effect slot auxiliary send auto out of range");
- slot->AuxSendAuto = !!value;
- break;
- case AL_EFFECTSLOT_TARGET_SOFT:
- target = LookupEffectSlot(context.get(), static_cast<ALuint>(value));
- if(value && !target)
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid effect slot target ID");
- if(target)
- {
- ALeffectslot *checker{target};
- while(checker && checker != slot)
- checker = checker->Target;
- if(checker)
- SETERR_RETURN(context, AL_INVALID_OPERATION,,
- "Setting target of effect slot ID %u to %u creates circular chain", slot->id,
- target->id);
- }
- if(ALeffectslot *oldtarget{slot->Target})
- {
- /* We must force an update if there was an existing effect slot
- * target, in case it's about to be deleted.
- */
- if(target) IncrementRef(target->ref);
- DecrementRef(oldtarget->ref);
- slot->Target = target;
- slot->updateProps(context.get());
- return;
- }
- if(target) IncrementRef(target->ref);
- slot->Target = target;
- break;
- case AL_BUFFER:
- device = context->mDevice.get();
- if(slot->mState == SlotState::Playing)
- SETERR_RETURN(context, AL_INVALID_OPERATION,,
- "Setting buffer on playing effect slot %u", slot->id);
- {
- std::lock_guard<std::mutex> ___{device->BufferLock};
- ALbuffer *buffer{};
- if(value)
- {
- buffer = LookupBuffer(device, static_cast<ALuint>(value));
- if(!buffer) SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid buffer ID");
- if(buffer->mCallback)
- SETERR_RETURN(context, AL_INVALID_OPERATION,,
- "Callback buffer not valid for effects");
- IncrementRef(buffer->ref);
- }
- if(ALbuffer *oldbuffer{slot->Buffer})
- DecrementRef(oldbuffer->ref);
- slot->Buffer = buffer;
- FPUCtl mixer_mode{};
- auto *state = slot->Effect.State.get();
- state->deviceUpdate(device, GetEffectBuffer(buffer));
- }
- break;
- case AL_EFFECTSLOT_STATE_SOFT:
- SETERR_RETURN(context, AL_INVALID_OPERATION,, "AL_EFFECTSLOT_STATE_SOFT is read-only");
- default:
- SETERR_RETURN(context, AL_INVALID_ENUM,, "Invalid effect slot integer property 0x%04x",
- param);
- }
- DO_UPDATEPROPS();
- }
- END_API_FUNC
- AL_API void AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *values)
- START_API_FUNC
- {
- switch(param)
- {
- case AL_EFFECTSLOT_EFFECT:
- case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
- case AL_EFFECTSLOT_TARGET_SOFT:
- case AL_EFFECTSLOT_STATE_SOFT:
- case AL_BUFFER:
- alAuxiliaryEffectSloti(effectslot, param, values[0]);
- return;
- }
- ContextRef context{GetContextRef()};
- if UNLIKELY(!context) return;
- std::lock_guard<std::mutex> _{context->mEffectSlotLock};
- ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
- if UNLIKELY(!slot)
- SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
- switch(param)
- {
- default:
- SETERR_RETURN(context, AL_INVALID_ENUM,,
- "Invalid effect slot integer-vector property 0x%04x", param);
- }
- }
- END_API_FUNC
- AL_API void AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat value)
- START_API_FUNC
- {
- ContextRef context{GetContextRef()};
- if UNLIKELY(!context) return;
- std::lock_guard<std::mutex> _{context->mPropLock};
- std::lock_guard<std::mutex> __{context->mEffectSlotLock};
- ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
- if UNLIKELY(!slot)
- SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
- switch(param)
- {
- case AL_EFFECTSLOT_GAIN:
- if(!(value >= 0.0f && value <= 1.0f))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Effect slot gain out of range");
- slot->Gain = value;
- break;
- default:
- SETERR_RETURN(context, AL_INVALID_ENUM,, "Invalid effect slot float property 0x%04x",
- param);
- }
- DO_UPDATEPROPS();
- }
- END_API_FUNC
- AL_API void AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *values)
- START_API_FUNC
- {
- switch(param)
- {
- case AL_EFFECTSLOT_GAIN:
- alAuxiliaryEffectSlotf(effectslot, param, values[0]);
- return;
- }
- ContextRef context{GetContextRef()};
- if UNLIKELY(!context) return;
- std::lock_guard<std::mutex> _{context->mEffectSlotLock};
- ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
- if UNLIKELY(!slot)
- SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
- switch(param)
- {
- default:
- SETERR_RETURN(context, AL_INVALID_ENUM,,
- "Invalid effect slot float-vector property 0x%04x", param);
- }
- }
- END_API_FUNC
- AL_API void AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *value)
- START_API_FUNC
- {
- ContextRef context{GetContextRef()};
- if UNLIKELY(!context) return;
- std::lock_guard<std::mutex> _{context->mEffectSlotLock};
- ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
- if UNLIKELY(!slot)
- SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
- switch(param)
- {
- case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
- *value = slot->AuxSendAuto ? AL_TRUE : AL_FALSE;
- break;
- case AL_EFFECTSLOT_TARGET_SOFT:
- if(auto *target = slot->Target)
- *value = static_cast<ALint>(target->id);
- else
- *value = 0;
- break;
- case AL_EFFECTSLOT_STATE_SOFT:
- *value = static_cast<int>(slot->mState);
- break;
- case AL_BUFFER:
- if(auto *buffer = slot->Buffer)
- *value = static_cast<ALint>(buffer->id);
- else
- *value = 0;
- break;
- default:
- context->setError(AL_INVALID_ENUM, "Invalid effect slot integer property 0x%04x", param);
- }
- }
- END_API_FUNC
- AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *values)
- START_API_FUNC
- {
- switch(param)
- {
- case AL_EFFECTSLOT_EFFECT:
- case AL_EFFECTSLOT_AUXILIARY_SEND_AUTO:
- case AL_EFFECTSLOT_TARGET_SOFT:
- case AL_EFFECTSLOT_STATE_SOFT:
- case AL_BUFFER:
- alGetAuxiliaryEffectSloti(effectslot, param, values);
- return;
- }
- ContextRef context{GetContextRef()};
- if UNLIKELY(!context) return;
- std::lock_guard<std::mutex> _{context->mEffectSlotLock};
- ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
- if UNLIKELY(!slot)
- SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
- switch(param)
- {
- default:
- context->setError(AL_INVALID_ENUM, "Invalid effect slot integer-vector property 0x%04x",
- param);
- }
- }
- END_API_FUNC
- AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *value)
- START_API_FUNC
- {
- ContextRef context{GetContextRef()};
- if UNLIKELY(!context) return;
- std::lock_guard<std::mutex> _{context->mEffectSlotLock};
- ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
- if UNLIKELY(!slot)
- SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
- switch(param)
- {
- case AL_EFFECTSLOT_GAIN:
- *value = slot->Gain;
- break;
- default:
- context->setError(AL_INVALID_ENUM, "Invalid effect slot float property 0x%04x", param);
- }
- }
- END_API_FUNC
- AL_API void AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *values)
- START_API_FUNC
- {
- switch(param)
- {
- case AL_EFFECTSLOT_GAIN:
- alGetAuxiliaryEffectSlotf(effectslot, param, values);
- return;
- }
- ContextRef context{GetContextRef()};
- if UNLIKELY(!context) return;
- std::lock_guard<std::mutex> _{context->mEffectSlotLock};
- ALeffectslot *slot = LookupEffectSlot(context.get(), effectslot);
- if UNLIKELY(!slot)
- SETERR_RETURN(context, AL_INVALID_NAME,, "Invalid effect slot ID %u", effectslot);
- switch(param)
- {
- default:
- context->setError(AL_INVALID_ENUM, "Invalid effect slot float-vector property 0x%04x",
- param);
- }
- }
- END_API_FUNC
- ALeffectslot::ALeffectslot()
- {
- PropsClean.test_and_set(std::memory_order_relaxed);
- EffectStateFactory *factory{getFactoryByType(EffectSlotType::None)};
- assert(factory != nullptr);
- al::intrusive_ptr<EffectState> state{factory->create()};
- Effect.State = state;
- mSlot.mEffectState = state.release();
- }
- ALeffectslot::~ALeffectslot()
- {
- if(Target)
- DecrementRef(Target->ref);
- Target = nullptr;
- if(Buffer)
- DecrementRef(Buffer->ref);
- Buffer = nullptr;
- EffectSlotProps *props{mSlot.Update.exchange(nullptr)};
- if(props)
- {
- TRACE("Freed unapplied AuxiliaryEffectSlot update %p\n",
- decltype(std::declval<void*>()){props});
- delete props;
- }
- if(mSlot.mEffectState)
- mSlot.mEffectState->release();
- }
- ALenum ALeffectslot::initEffect(ALeffect *effect, ALCcontext *context)
- {
- EffectSlotType newtype{EffectSlotTypeFromEnum(effect ? effect->type : AL_EFFECT_NULL)};
- if(newtype != Effect.Type)
- {
- EffectStateFactory *factory{getFactoryByType(newtype)};
- if(!factory)
- {
- ERR("Failed to find factory for effect slot type %d\n", static_cast<int>(newtype));
- return AL_INVALID_ENUM;
- }
- al::intrusive_ptr<EffectState> state{factory->create()};
- ALCdevice *device{context->mDevice.get()};
- std::unique_lock<std::mutex> statelock{device->StateLock};
- state->mOutTarget = device->Dry.Buffer;
- {
- FPUCtl mixer_mode{};
- state->deviceUpdate(device, GetEffectBuffer(Buffer));
- }
- Effect.Type = newtype;
- Effect.Props = effect ? effect->Props : EffectProps{};
- Effect.State = std::move(state);
- }
- else if(effect)
- Effect.Props = effect->Props;
- /* Remove state references from old effect slot property updates. */
- EffectSlotProps *props{context->mFreeEffectslotProps.load()};
- while(props)
- {
- props->State = nullptr;
- props = props->next.load(std::memory_order_relaxed);
- }
- return AL_NO_ERROR;
- }
- void ALeffectslot::updateProps(ALCcontext *context)
- {
- /* Get an unused property container, or allocate a new one as needed. */
- EffectSlotProps *props{context->mFreeEffectslotProps.load(std::memory_order_relaxed)};
- if(!props)
- props = new EffectSlotProps{};
- else
- {
- EffectSlotProps *next;
- do {
- next = props->next.load(std::memory_order_relaxed);
- } while(context->mFreeEffectslotProps.compare_exchange_weak(props, next,
- std::memory_order_seq_cst, std::memory_order_acquire) == 0);
- }
- /* Copy in current property values. */
- props->Gain = Gain;
- props->AuxSendAuto = AuxSendAuto;
- props->Target = Target ? &Target->mSlot : nullptr;
- props->Type = Effect.Type;
- props->Props = Effect.Props;
- props->State = Effect.State;
- /* Set the new container for updating internal parameters. */
- props = mSlot.Update.exchange(props, std::memory_order_acq_rel);
- if(props)
- {
- /* If there was an unused update container, put it back in the
- * freelist.
- */
- props->State = nullptr;
- AtomicReplaceHead(context->mFreeEffectslotProps, props);
- }
- }
- void UpdateAllEffectSlotProps(ALCcontext *context)
- {
- std::lock_guard<std::mutex> _{context->mEffectSlotLock};
- for(auto &sublist : context->mEffectSlotList)
- {
- uint64_t usemask{~sublist.FreeMask};
- while(usemask)
- {
- const int idx{al::countr_zero(usemask)};
- ALeffectslot *slot{sublist.EffectSlots + idx};
- usemask &= ~(1_u64 << idx);
- if(slot->mState != SlotState::Stopped
- && slot->PropsClean.test_and_set(std::memory_order_acq_rel))
- slot->updateProps(context);
- }
- }
- }
- EffectSlotSubList::~EffectSlotSubList()
- {
- uint64_t usemask{~FreeMask};
- while(usemask)
- {
- const int idx{al::countr_zero(usemask)};
- al::destroy_at(EffectSlots+idx);
- usemask &= ~(1_u64 << idx);
- }
- FreeMask = ~usemask;
- al_free(EffectSlots);
- EffectSlots = nullptr;
- }
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