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- #ifndef AL_SOURCE_H
- #define AL_SOURCE_H
- #include <array>
- #include <atomic>
- #include <cstddef>
- #include <iterator>
- #include <limits>
- #include <deque>
- #include "AL/al.h"
- #include "AL/alc.h"
- #include "alcontext.h"
- #include "aldeque.h"
- #include "almalloc.h"
- #include "alnumeric.h"
- #include "alu.h"
- #include "math_defs.h"
- #include "vector.h"
- #include "voice.h"
- struct ALbuffer;
- struct ALeffectslot;
- #define DEFAULT_SENDS 2
- #define INVALID_VOICE_IDX static_cast<ALuint>(-1)
- struct ALbufferQueueItem : public VoiceBufferItem {
- ALbuffer *mBuffer{nullptr};
- DISABLE_ALLOC()
- };
- struct ALsource {
- /** Source properties. */
- float Pitch{1.0f};
- float Gain{1.0f};
- float OuterGain{0.0f};
- float MinGain{0.0f};
- float MaxGain{1.0f};
- float InnerAngle{360.0f};
- float OuterAngle{360.0f};
- float RefDistance{1.0f};
- float MaxDistance{std::numeric_limits<float>::max()};
- float RolloffFactor{1.0f};
- std::array<float,3> Position{{0.0f, 0.0f, 0.0f}};
- std::array<float,3> Velocity{{0.0f, 0.0f, 0.0f}};
- std::array<float,3> Direction{{0.0f, 0.0f, 0.0f}};
- std::array<float,3> OrientAt{{0.0f, 0.0f, -1.0f}};
- std::array<float,3> OrientUp{{0.0f, 1.0f, 0.0f}};
- bool HeadRelative{false};
- bool Looping{false};
- DistanceModel mDistanceModel{DistanceModel::Default};
- Resampler mResampler{ResamplerDefault};
- DirectMode DirectChannels{DirectMode::Off};
- SpatializeMode mSpatialize{SpatializeMode::Auto};
- bool DryGainHFAuto{true};
- bool WetGainAuto{true};
- bool WetGainHFAuto{true};
- float OuterGainHF{1.0f};
- float AirAbsorptionFactor{0.0f};
- float RoomRolloffFactor{0.0f};
- float DopplerFactor{1.0f};
- /* NOTE: Stereo pan angles are specified in radians, counter-clockwise
- * rather than clockwise.
- */
- std::array<float,2> StereoPan{{Deg2Rad( 30.0f), Deg2Rad(-30.0f)}};
- float Radius{0.0f};
- /** Direct filter and auxiliary send info. */
- struct {
- float Gain;
- float GainHF;
- float HFReference;
- float GainLF;
- float LFReference;
- } Direct;
- struct SendData {
- ALeffectslot *Slot;
- float Gain;
- float GainHF;
- float HFReference;
- float GainLF;
- float LFReference;
- };
- std::array<SendData,MAX_SENDS> Send;
- /**
- * Last user-specified offset, and the offset type (bytes, samples, or
- * seconds).
- */
- double Offset{0.0};
- ALenum OffsetType{AL_NONE};
- /** Source type (static, streaming, or undetermined) */
- ALenum SourceType{AL_UNDETERMINED};
- /** Source state (initial, playing, paused, or stopped) */
- ALenum state{AL_INITIAL};
- /** Source Buffer Queue head. */
- al::deque<ALbufferQueueItem> mQueue;
- std::atomic_flag PropsClean;
- /* Index into the context's Voices array. Lazily updated, only checked and
- * reset when looking up the voice.
- */
- ALuint VoiceIdx{INVALID_VOICE_IDX};
- /** Self ID */
- ALuint id{0};
- ALsource();
- ~ALsource();
- ALsource(const ALsource&) = delete;
- ALsource& operator=(const ALsource&) = delete;
- DISABLE_ALLOC()
- };
- void UpdateAllSourceProps(ALCcontext *context);
- #endif
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