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- /*
- * OpenAL Convolution Reverb Example
- *
- * Copyright (c) 2020 by Chris Robinson <[email protected]>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
- /* This file contains an example for applying convolution reverb to a source. */
- #include <assert.h>
- #include <inttypes.h>
- #include <limits.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include "sndfile.h"
- #include "AL/al.h"
- #include "AL/alext.h"
- #include "common/alhelpers.h"
- #ifndef AL_SOFT_convolution_reverb
- #define AL_SOFT_convolution_reverb
- #define AL_EFFECT_CONVOLUTION_REVERB_SOFT 0xA000
- #endif
- /* Filter object functions */
- static LPALGENFILTERS alGenFilters;
- static LPALDELETEFILTERS alDeleteFilters;
- static LPALISFILTER alIsFilter;
- static LPALFILTERI alFilteri;
- static LPALFILTERIV alFilteriv;
- static LPALFILTERF alFilterf;
- static LPALFILTERFV alFilterfv;
- static LPALGETFILTERI alGetFilteri;
- static LPALGETFILTERIV alGetFilteriv;
- static LPALGETFILTERF alGetFilterf;
- static LPALGETFILTERFV alGetFilterfv;
- /* Effect object functions */
- static LPALGENEFFECTS alGenEffects;
- static LPALDELETEEFFECTS alDeleteEffects;
- static LPALISEFFECT alIsEffect;
- static LPALEFFECTI alEffecti;
- static LPALEFFECTIV alEffectiv;
- static LPALEFFECTF alEffectf;
- static LPALEFFECTFV alEffectfv;
- static LPALGETEFFECTI alGetEffecti;
- static LPALGETEFFECTIV alGetEffectiv;
- static LPALGETEFFECTF alGetEffectf;
- static LPALGETEFFECTFV alGetEffectfv;
- /* Auxiliary Effect Slot object functions */
- static LPALGENAUXILIARYEFFECTSLOTS alGenAuxiliaryEffectSlots;
- static LPALDELETEAUXILIARYEFFECTSLOTS alDeleteAuxiliaryEffectSlots;
- static LPALISAUXILIARYEFFECTSLOT alIsAuxiliaryEffectSlot;
- static LPALAUXILIARYEFFECTSLOTI alAuxiliaryEffectSloti;
- static LPALAUXILIARYEFFECTSLOTIV alAuxiliaryEffectSlotiv;
- static LPALAUXILIARYEFFECTSLOTF alAuxiliaryEffectSlotf;
- static LPALAUXILIARYEFFECTSLOTFV alAuxiliaryEffectSlotfv;
- static LPALGETAUXILIARYEFFECTSLOTI alGetAuxiliaryEffectSloti;
- static LPALGETAUXILIARYEFFECTSLOTIV alGetAuxiliaryEffectSlotiv;
- static LPALGETAUXILIARYEFFECTSLOTF alGetAuxiliaryEffectSlotf;
- static LPALGETAUXILIARYEFFECTSLOTFV alGetAuxiliaryEffectSlotfv;
- /* This stuff defines a simple streaming player object, the same as alstream.c.
- * Comments are removed for brevity, see alstream.c for more details.
- */
- #define NUM_BUFFERS 4
- #define BUFFER_SAMPLES 8192
- typedef struct StreamPlayer {
- ALuint buffers[NUM_BUFFERS];
- ALuint source;
- SNDFILE *sndfile;
- SF_INFO sfinfo;
- float *membuf;
- ALenum format;
- } StreamPlayer;
- static StreamPlayer *NewPlayer(void)
- {
- StreamPlayer *player;
- player = calloc(1, sizeof(*player));
- assert(player != NULL);
- alGenBuffers(NUM_BUFFERS, player->buffers);
- assert(alGetError() == AL_NO_ERROR && "Could not create buffers");
- alGenSources(1, &player->source);
- assert(alGetError() == AL_NO_ERROR && "Could not create source");
- alSource3i(player->source, AL_POSITION, 0, 0, -1);
- alSourcei(player->source, AL_SOURCE_RELATIVE, AL_TRUE);
- alSourcei(player->source, AL_ROLLOFF_FACTOR, 0);
- assert(alGetError() == AL_NO_ERROR && "Could not set source parameters");
- return player;
- }
- static void ClosePlayerFile(StreamPlayer *player)
- {
- if(player->sndfile)
- sf_close(player->sndfile);
- player->sndfile = NULL;
- free(player->membuf);
- player->membuf = NULL;
- }
- static void DeletePlayer(StreamPlayer *player)
- {
- ClosePlayerFile(player);
- alDeleteSources(1, &player->source);
- alDeleteBuffers(NUM_BUFFERS, player->buffers);
- if(alGetError() != AL_NO_ERROR)
- fprintf(stderr, "Failed to delete object IDs\n");
- memset(player, 0, sizeof(*player));
- free(player);
- }
- static int OpenPlayerFile(StreamPlayer *player, const char *filename)
- {
- size_t frame_size;
- ClosePlayerFile(player);
- player->sndfile = sf_open(filename, SFM_READ, &player->sfinfo);
- if(!player->sndfile)
- {
- fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(NULL));
- return 0;
- }
- player->format = AL_NONE;
- if(player->sfinfo.channels == 1)
- player->format = AL_FORMAT_MONO_FLOAT32;
- else if(player->sfinfo.channels == 2)
- player->format = AL_FORMAT_STEREO_FLOAT32;
- else if(player->sfinfo.channels == 6)
- player->format = AL_FORMAT_51CHN32;
- else if(player->sfinfo.channels == 3)
- {
- if(sf_command(player->sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
- player->format = AL_FORMAT_BFORMAT2D_FLOAT32;
- }
- else if(player->sfinfo.channels == 4)
- {
- if(sf_command(player->sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
- player->format = AL_FORMAT_BFORMAT3D_FLOAT32;
- }
- if(!player->format)
- {
- fprintf(stderr, "Unsupported channel count: %d\n", player->sfinfo.channels);
- sf_close(player->sndfile);
- player->sndfile = NULL;
- return 0;
- }
- frame_size = (size_t)(BUFFER_SAMPLES * player->sfinfo.channels) * sizeof(float);
- player->membuf = malloc(frame_size);
- return 1;
- }
- static int StartPlayer(StreamPlayer *player)
- {
- ALsizei i;
- alSourceRewind(player->source);
- alSourcei(player->source, AL_BUFFER, 0);
- for(i = 0;i < NUM_BUFFERS;i++)
- {
- sf_count_t slen = sf_readf_float(player->sndfile, player->membuf, BUFFER_SAMPLES);
- if(slen < 1) break;
- slen *= player->sfinfo.channels * (sf_count_t)sizeof(float);
- alBufferData(player->buffers[i], player->format, player->membuf, (ALsizei)slen,
- player->sfinfo.samplerate);
- }
- if(alGetError() != AL_NO_ERROR)
- {
- fprintf(stderr, "Error buffering for playback\n");
- return 0;
- }
- alSourceQueueBuffers(player->source, i, player->buffers);
- alSourcePlay(player->source);
- if(alGetError() != AL_NO_ERROR)
- {
- fprintf(stderr, "Error starting playback\n");
- return 0;
- }
- return 1;
- }
- static int UpdatePlayer(StreamPlayer *player)
- {
- ALint processed, state;
- alGetSourcei(player->source, AL_SOURCE_STATE, &state);
- alGetSourcei(player->source, AL_BUFFERS_PROCESSED, &processed);
- if(alGetError() != AL_NO_ERROR)
- {
- fprintf(stderr, "Error checking source state\n");
- return 0;
- }
- while(processed > 0)
- {
- ALuint bufid;
- sf_count_t slen;
- alSourceUnqueueBuffers(player->source, 1, &bufid);
- processed--;
- slen = sf_readf_float(player->sndfile, player->membuf, BUFFER_SAMPLES);
- if(slen > 0)
- {
- slen *= player->sfinfo.channels * (sf_count_t)sizeof(float);
- alBufferData(bufid, player->format, player->membuf, (ALsizei)slen,
- player->sfinfo.samplerate);
- alSourceQueueBuffers(player->source, 1, &bufid);
- }
- if(alGetError() != AL_NO_ERROR)
- {
- fprintf(stderr, "Error buffering data\n");
- return 0;
- }
- }
- if(state != AL_PLAYING && state != AL_PAUSED)
- {
- ALint queued;
- alGetSourcei(player->source, AL_BUFFERS_QUEUED, &queued);
- if(queued == 0)
- return 0;
- alSourcePlay(player->source);
- if(alGetError() != AL_NO_ERROR)
- {
- fprintf(stderr, "Error restarting playback\n");
- return 0;
- }
- }
- return 1;
- }
- /* CreateEffect creates a new OpenAL effect object with a convolution reverb
- * type, and returns the new effect ID.
- */
- static ALuint CreateEffect(void)
- {
- ALuint effect = 0;
- ALenum err;
- printf("Using Convolution Reverb\n");
- /* Create the effect object and set the convolution reverb effect type. */
- alGenEffects(1, &effect);
- alEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_CONVOLUTION_REVERB_SOFT);
- /* Check if an error occured, and clean up if so. */
- err = alGetError();
- if(err != AL_NO_ERROR)
- {
- fprintf(stderr, "OpenAL error: %s\n", alGetString(err));
- if(alIsEffect(effect))
- alDeleteEffects(1, &effect);
- return 0;
- }
- return effect;
- }
- /* LoadBuffer loads the named audio file into an OpenAL buffer object, and
- * returns the new buffer ID.
- */
- static ALuint LoadSound(const char *filename)
- {
- const char *namepart;
- ALenum err, format;
- ALuint buffer;
- SNDFILE *sndfile;
- SF_INFO sfinfo;
- float *membuf;
- sf_count_t num_frames;
- ALsizei num_bytes;
- /* Open the audio file and check that it's usable. */
- sndfile = sf_open(filename, SFM_READ, &sfinfo);
- if(!sndfile)
- {
- fprintf(stderr, "Could not open audio in %s: %s\n", filename, sf_strerror(sndfile));
- return 0;
- }
- if(sfinfo.frames < 1 || sfinfo.frames > (sf_count_t)(INT_MAX/sizeof(float))/sfinfo.channels)
- {
- fprintf(stderr, "Bad sample count in %s (%" PRId64 ")\n", filename, sfinfo.frames);
- sf_close(sndfile);
- return 0;
- }
- /* Get the sound format, and figure out the OpenAL format. Use floats since
- * impulse responses will usually have more than 16-bit precision.
- */
- format = AL_NONE;
- if(sfinfo.channels == 1)
- format = AL_FORMAT_MONO_FLOAT32;
- else if(sfinfo.channels == 2)
- format = AL_FORMAT_STEREO_FLOAT32;
- else if(sfinfo.channels == 3)
- {
- if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
- format = AL_FORMAT_BFORMAT2D_FLOAT32;
- }
- else if(sfinfo.channels == 4)
- {
- if(sf_command(sndfile, SFC_WAVEX_GET_AMBISONIC, NULL, 0) == SF_AMBISONIC_B_FORMAT)
- format = AL_FORMAT_BFORMAT3D_FLOAT32;
- }
- if(!format)
- {
- fprintf(stderr, "Unsupported channel count: %d\n", sfinfo.channels);
- sf_close(sndfile);
- return 0;
- }
- namepart = strrchr(filename, '/');
- if(namepart || (namepart=strrchr(filename, '\\')))
- namepart++;
- else
- namepart = filename;
- printf("Loading: %s (%s, %dhz, %" PRId64 " samples / %.2f seconds)\n", namepart,
- FormatName(format), sfinfo.samplerate, sfinfo.frames,
- (double)sfinfo.frames / sfinfo.samplerate);
- fflush(stdout);
- /* Decode the whole audio file to a buffer. */
- membuf = malloc((size_t)(sfinfo.frames * sfinfo.channels) * sizeof(float));
- num_frames = sf_readf_float(sndfile, membuf, sfinfo.frames);
- if(num_frames < 1)
- {
- free(membuf);
- sf_close(sndfile);
- fprintf(stderr, "Failed to read samples in %s (%" PRId64 ")\n", filename, num_frames);
- return 0;
- }
- num_bytes = (ALsizei)(num_frames * sfinfo.channels) * (ALsizei)sizeof(float);
- /* Buffer the audio data into a new buffer object, then free the data and
- * close the file.
- */
- buffer = 0;
- alGenBuffers(1, &buffer);
- alBufferData(buffer, format, membuf, num_bytes, sfinfo.samplerate);
- free(membuf);
- sf_close(sndfile);
- /* Check if an error occured, and clean up if so. */
- err = alGetError();
- if(err != AL_NO_ERROR)
- {
- fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
- if(buffer && alIsBuffer(buffer))
- alDeleteBuffers(1, &buffer);
- return 0;
- }
- return buffer;
- }
- int main(int argc, char **argv)
- {
- ALuint ir_buffer, filter, effect, slot;
- StreamPlayer *player;
- int i;
- /* Print out usage if no arguments were specified */
- if(argc < 2)
- {
- fprintf(stderr, "Usage: %s [-device <name>] <impulse response file> "
- "<[-dry | -nodry] filename>...\n", argv[0]);
- return 1;
- }
- argv++; argc--;
- if(InitAL(&argv, &argc) != 0)
- return 1;
- if(!alIsExtensionPresent("AL_SOFTX_convolution_reverb"))
- {
- CloseAL();
- fprintf(stderr, "Error: Convolution revern not supported\n");
- return 1;
- }
- if(argc < 2)
- {
- CloseAL();
- fprintf(stderr, "Error: Missing impulse response or sound files\n");
- return 1;
- }
- /* Define a macro to help load the function pointers. */
- #define LOAD_PROC(T, x) ((x) = (T)alGetProcAddress(#x))
- LOAD_PROC(LPALGENFILTERS, alGenFilters);
- LOAD_PROC(LPALDELETEFILTERS, alDeleteFilters);
- LOAD_PROC(LPALISFILTER, alIsFilter);
- LOAD_PROC(LPALFILTERI, alFilteri);
- LOAD_PROC(LPALFILTERIV, alFilteriv);
- LOAD_PROC(LPALFILTERF, alFilterf);
- LOAD_PROC(LPALFILTERFV, alFilterfv);
- LOAD_PROC(LPALGETFILTERI, alGetFilteri);
- LOAD_PROC(LPALGETFILTERIV, alGetFilteriv);
- LOAD_PROC(LPALGETFILTERF, alGetFilterf);
- LOAD_PROC(LPALGETFILTERFV, alGetFilterfv);
- LOAD_PROC(LPALGENEFFECTS, alGenEffects);
- LOAD_PROC(LPALDELETEEFFECTS, alDeleteEffects);
- LOAD_PROC(LPALISEFFECT, alIsEffect);
- LOAD_PROC(LPALEFFECTI, alEffecti);
- LOAD_PROC(LPALEFFECTIV, alEffectiv);
- LOAD_PROC(LPALEFFECTF, alEffectf);
- LOAD_PROC(LPALEFFECTFV, alEffectfv);
- LOAD_PROC(LPALGETEFFECTI, alGetEffecti);
- LOAD_PROC(LPALGETEFFECTIV, alGetEffectiv);
- LOAD_PROC(LPALGETEFFECTF, alGetEffectf);
- LOAD_PROC(LPALGETEFFECTFV, alGetEffectfv);
- LOAD_PROC(LPALGENAUXILIARYEFFECTSLOTS, alGenAuxiliaryEffectSlots);
- LOAD_PROC(LPALDELETEAUXILIARYEFFECTSLOTS, alDeleteAuxiliaryEffectSlots);
- LOAD_PROC(LPALISAUXILIARYEFFECTSLOT, alIsAuxiliaryEffectSlot);
- LOAD_PROC(LPALAUXILIARYEFFECTSLOTI, alAuxiliaryEffectSloti);
- LOAD_PROC(LPALAUXILIARYEFFECTSLOTIV, alAuxiliaryEffectSlotiv);
- LOAD_PROC(LPALAUXILIARYEFFECTSLOTF, alAuxiliaryEffectSlotf);
- LOAD_PROC(LPALAUXILIARYEFFECTSLOTFV, alAuxiliaryEffectSlotfv);
- LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTI, alGetAuxiliaryEffectSloti);
- LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTIV, alGetAuxiliaryEffectSlotiv);
- LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTF, alGetAuxiliaryEffectSlotf);
- LOAD_PROC(LPALGETAUXILIARYEFFECTSLOTFV, alGetAuxiliaryEffectSlotfv);
- #undef LOAD_PROC
- /* Load the reverb into an effect. */
- effect = CreateEffect();
- if(!effect)
- {
- CloseAL();
- return 1;
- }
- /* Load the impulse response sound into a buffer. */
- ir_buffer = LoadSound(argv[0]);
- if(!ir_buffer)
- {
- alDeleteEffects(1, &effect);
- CloseAL();
- return 1;
- }
- /* Create the effect slot object. This is what "plays" an effect on sources
- * that connect to it.
- */
- slot = 0;
- alGenAuxiliaryEffectSlots(1, &slot);
- /* Set the impulse response sound buffer on the effect slot. This allows
- * effects to access it as needed. In this case, convolution reverb uses it
- * as the filter source. NOTE: Unlike the effect object, the buffer *is*
- * kept referenced and may not be changed or deleted as long as it's set,
- * just like with a source. When another buffer is set, or the effect slot
- * is deleted, the buffer reference is released.
- *
- * The effect slot's gain is reduced because the impulse responses I've
- * tested with result in excessively loud reverb. Is that normal? Even with
- * this, it seems a bit on the loud side.
- *
- * Also note: unlike standard or EAX reverb, there is no automatic
- * attenuation of a source's reverb response with distance, so the reverb
- * will remain full volume regardless of a given sound's distance from the
- * listener. You can use a send filter to alter a given source's
- * contribution to reverb.
- */
- alAuxiliaryEffectSloti(slot, AL_BUFFER, (ALint)ir_buffer);
- alAuxiliaryEffectSlotf(slot, AL_EFFECTSLOT_GAIN, 1.0f / 16.0f);
- alAuxiliaryEffectSloti(slot, AL_EFFECTSLOT_EFFECT, (ALint)effect);
- assert(alGetError()==AL_NO_ERROR && "Failed to set effect slot");
- /* Create a filter that can silence the dry path. */
- filter = 0;
- alGenFilters(1, &filter);
- alFilteri(filter, AL_FILTER_TYPE, AL_FILTER_LOWPASS);
- alFilterf(filter, AL_LOWPASS_GAIN, 0.0f);
- player = NewPlayer();
- /* Connect the player's source to the effect slot. */
- alSource3i(player->source, AL_AUXILIARY_SEND_FILTER, (ALint)slot, 0, AL_FILTER_NULL);
- assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
- /* Play each file listed on the command line */
- for(i = 1;i < argc;i++)
- {
- const char *namepart;
- if(argc-i > 1)
- {
- if(strcasecmp(argv[i], "-nodry") == 0)
- {
- alSourcei(player->source, AL_DIRECT_FILTER, (ALint)filter);
- ++i;
- }
- else if(strcasecmp(argv[i], "-dry") == 0)
- {
- alSourcei(player->source, AL_DIRECT_FILTER, AL_FILTER_NULL);
- ++i;
- }
- }
- if(!OpenPlayerFile(player, argv[i]))
- continue;
- namepart = strrchr(argv[i], '/');
- if(namepart || (namepart=strrchr(argv[i], '\\')))
- namepart++;
- else
- namepart = argv[i];
- printf("Playing: %s (%s, %dhz)\n", namepart, FormatName(player->format),
- player->sfinfo.samplerate);
- fflush(stdout);
- if(!StartPlayer(player))
- {
- ClosePlayerFile(player);
- continue;
- }
- while(UpdatePlayer(player))
- al_nssleep(10000000);
- ClosePlayerFile(player);
- }
- printf("Done.\n");
- /* All files done. Delete the player and effect resources, and close down
- * OpenAL.
- */
- DeletePlayer(player);
- player = NULL;
- alDeleteAuxiliaryEffectSlots(1, &slot);
- alDeleteEffects(1, &effect);
- alDeleteFilters(1, &filter);
- alDeleteBuffers(1, &ir_buffer);
- CloseAL();
- return 0;
- }
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