aiClient.h 3.2 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _AICLIENT_H_
  23. #define _AICLIENT_H_
  24. #ifndef _AICONNECTION_H_
  25. #include "T3D/aiConnection.h"
  26. #endif
  27. #ifndef _TVECTOR_H_
  28. #include "core/util/tVector.h"
  29. #endif
  30. class ShapeBase;
  31. class Player;
  32. class AIClient : public AIConnection {
  33. typedef AIConnection Parent;
  34. private:
  35. enum {
  36. FireTrigger = 0,
  37. JumpTrigger = 2,
  38. JetTrigger = 3,
  39. GrenadeTrigger = 4,
  40. MineTrigger = 5
  41. };
  42. F32 mMoveSpeed;
  43. S32 mMoveMode;
  44. F32 mMoveTolerance; // How close to the destination before we stop
  45. bool mTriggers[MaxTriggerKeys];
  46. Player *mPlayer;
  47. Point3F mMoveDestination;
  48. Point3F mLocation;
  49. Point3F mLastLocation; // For stuck check
  50. bool mAimToDestination;
  51. Point3F mAimLocation;
  52. bool mTargetInLOS;
  53. SimObjectPtr<ShapeBase> mTargetObject;
  54. // Utility Methods
  55. void throwCallback( const char *name );
  56. public:
  57. DECLARE_CONOBJECT( AIClient );
  58. DECLARE_CALLBACK( void, onConnect, (const char* idString) );
  59. enum {
  60. ModeStop = 0,
  61. ModeMove,
  62. ModeStuck,
  63. ModeCount // This is in there as a max index value
  64. };
  65. AIClient();
  66. ~AIClient();
  67. U32 getMoveList( Move **movePtr,U32 *numMoves );
  68. // ---Targeting and aiming sets/gets
  69. void setTargetObject( ShapeBase *targetObject );
  70. S32 getTargetObject() const;
  71. // ---Movement sets/gets
  72. void setMoveSpeed( const F32 speed );
  73. F32 getMoveSpeed() const { return mMoveSpeed; }
  74. void setMoveMode( S32 mode );
  75. S32 getMoveMode() const { return mMoveMode; }
  76. void setMoveTolerance( const F32 tolerance );
  77. F32 getMoveTolerance() const { return mMoveTolerance; }
  78. void setMoveDestination( const Point3F &location );
  79. Point3F getMoveDestination() const { return mMoveDestination; }
  80. Point3F getLocation() const { return mLocation; }
  81. // ---Facing(Aiming) sets/gets
  82. void setAimLocation( const Point3F &location );
  83. Point3F getAimLocation() const { return mAimLocation; }
  84. void clearAim();
  85. // ---Other
  86. void missionCycleCleanup();
  87. void onAdd( const char *nameSpace );
  88. };
  89. #endif