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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _CAMERASPLINE_H_
- #define _CAMERASPLINE_H_
- #include "math/mMath.h"
- #include "core/util/tVector.h"
- //----------------------------------------------------------------------------
- class CameraSpline
- {
- public:
- struct Knot
- {
- public:
- Point3F mPosition;
- QuatF mRotation;
- F32 mSpeed; /// in meters per second
- String mHitCommand;
- enum Type {
- NORMAL,
- POSITION_ONLY,
- KINK,
- NUM_TYPE_BITS = 2
- }mType;
- enum Path {
- LINEAR,
- SPLINE,
- NUM_PATH_BITS = 1
- }mPath;
- F32 mDistance;
- Knot *prev;
- Knot *next;
- Knot();
- Knot(const Knot &k);
- Knot(const Point3F &p, const QuatF &r, F32 s, Knot::Type type = NORMAL, Knot::Path path = SPLINE, String hitCommand = String::EmptyString);
- };
- CameraSpline();
- ~CameraSpline();
- bool isEmpty() { return (mFront == NULL); }
- S32 size() { return mSize; }
- Knot* remove(Knot *w);
- void removeAll();
- Knot* front() { return mFront; }
- Knot* back() { return (mFront == NULL) ? NULL : mFront->prev; }
- void push_back(Knot *w);
- void push_front(Knot *w) { push_back(w); mFront = w; mIsMapDirty = true; }
- Knot* getKnot(S32 i);
- Knot* next(Knot *k) { return (k && k->next == mFront) ? k : k->next; }
- Knot* prev(Knot *k) { return (k && k == mFront) ? k : k->prev; }
- F32 advanceTime(F32 t, S32 delta_ms);
- F32 advanceDist(F32 t, F32 meters);
- void value(F32 t, Knot *result, bool skip_rotation=false);
- F32 getDistance(F32 t);
- F32 getTime(F32 d);
- void renderTimeMap();
- private:
- Knot *mFront;
- S32 mSize;
- bool mIsMapDirty;
- struct TimeMap {
- F32 mTime;
- F32 mDistance;
- };
- Vector<TimeMap> mTimeMap;
- void buildTimeMap();
- };
- #endif
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