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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "platform/platform.h"
- #include "T3D/containerQuery.h"
- #include "scene/sceneObject.h"
- #include "environment/waterObject.h"
- #include "T3D/physicalZone.h"
- void findRouter( SceneObject *obj, void *key )
- {
- if (obj->getTypeMask() & WaterObjectType)
- waterFind(obj, key);
- else if (obj->getTypeMask() & PhysicalZoneObjectType)
- physicalZoneFind(obj, key);
- else {
- AssertFatal(false, "Error, must be either water or physical zone here!");
- }
- }
- void waterFind( SceneObject *obj, void *key )
- {
- PROFILE_SCOPE( waterFind );
- // This is called for each WaterObject the ShapeBase object is overlapping.
- ContainerQueryInfo *info = static_cast<ContainerQueryInfo*>(key);
- WaterObject *water = dynamic_cast<WaterObject*>(obj);
- AssertFatal( water != NULL, "containerQuery - waterFind(), passed object was not of class WaterObject!");
- // Get point at the bottom/center of the box.
- Point3F testPnt = info->box.getCenter();
- testPnt.z = info->box.minExtents.z;
- F32 coverage = water->getWaterCoverage(info->box);
- // Since a WaterObject can have global bounds we may get this call
- // even though we have zero coverage. If so we want to early out and
- // not save the water properties.
- if ( coverage == 0.0f )
- return;
- // Add in flow force. Would be appropriate to try scaling it by coverage
- // thought. Or perhaps have getFlow do that internally and take
- // the box parameter.
- info->appliedForce += water->getFlow( testPnt );
- // Only save the following properties for the WaterObject with the
- // greatest water coverage for this ShapeBase object.
- if ( coverage < info->waterCoverage )
- return;
-
- info->waterCoverage = coverage;
- info->liquidType = water->getLiquidType();
- info->waterViscosity = water->getViscosity();
- info->waterDensity = water->getDensity();
- info->waterHeight = water->getSurfaceHeight( Point2F(testPnt.x,testPnt.y) );
- info->waterObject = water;
- }
- void physicalZoneFind(SceneObject* obj, void *key)
- {
- PROFILE_SCOPE( physicalZoneFind );
- ContainerQueryInfo *info = static_cast<ContainerQueryInfo*>(key);
- PhysicalZone* pz = dynamic_cast<PhysicalZone*>(obj);
- AssertFatal(pz != NULL, "Error, not a physical zone!");
- if (pz == NULL || pz->testBox(info->box) == false)
- return;
- if (pz->isActive()) {
- info->gravityScale *= pz->getGravityMod();
- Point3F center;
- info->box.getCenter(¢er);
- info->appliedForce += pz->getForce(¢er);
- }
- }
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