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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _H_PARTICLE_EMITTER
- #define _H_PARTICLE_EMITTER
- #ifndef _GAMEBASE_H_
- #include "T3D/gameBase/gameBase.h"
- #endif
- #ifndef _COLOR_H_
- #include "core/color.h"
- #endif
- #ifndef _GFXPRIMITIVEBUFFER_H_
- #include "gfx/gfxPrimitiveBuffer.h"
- #endif
- #ifndef _GFXVERTEXBUFFER_H_
- #include "gfx/gfxVertexBuffer.h"
- #endif
- #ifndef _PARTICLE_H_
- #include "T3D/fx/particle.h"
- #endif
- class RenderPassManager;
- class ParticleData;
- #ifdef TORQUE_AFX_ENABLED
- #define AFX_CAP_PARTICLE_POOLS
- #if defined(AFX_CAP_PARTICLE_POOLS)
- class afxParticlePoolData;
- class afxParticlePool;
- #endif
- #endif
- //*****************************************************************************
- // Particle Emitter Data
- //*****************************************************************************
- class ParticleEmitterData : public GameBaseData
- {
- typedef GameBaseData Parent;
- static bool _setAlignDirection( void *object, const char *index, const char *data );
- public:
-
- ParticleEmitterData();
- DECLARE_CONOBJECT(ParticleEmitterData);
- static void initPersistFields();
- void packData(BitStream* stream);
- void unpackData(BitStream* stream);
- bool preload(bool server, String &errorStr);
- bool onAdd();
- void allocPrimBuffer( S32 overrideSize = -1 );
- public:
- S32 ejectionPeriodMS; ///< Time, in Milliseconds, between particle ejection
- S32 periodVarianceMS; ///< Varience in ejection peroid between 0 and n
- F32 ejectionVelocity; ///< Ejection velocity
- F32 velocityVariance; ///< Variance for velocity between 0 and n
- F32 ejectionOffset; ///< Z offset from emitter point to eject from
- F32 ejectionOffsetVariance; ///< Z offset Variance from emitter point to eject
- F32 thetaMin; ///< Minimum angle, from the horizontal plane, to eject from
- F32 thetaMax; ///< Maximum angle, from the horizontal plane, to eject from
- F32 thetaVariance; ///< Angle, from the previous particle, to eject from
- F32 phiReferenceVel; ///< Reference angle, from the verticle plane, to eject from
- F32 phiVariance; ///< Varience from the reference angle, from 0 to n
- F32 softnessDistance; ///< For soft particles, the distance (in meters) where particles will be faded
- ///< based on the difference in depth between the particle and the scene geometry.
- /// A scalar value used to influence the effect
- /// of the ambient color on the particle.
- F32 ambientFactor;
- S32 lifetimeMS; ///< Lifetime of particles
- U32 lifetimeVarianceMS; ///< Varience in lifetime from 0 to n
- bool overrideAdvance; ///<
- bool orientParticles; ///< Particles always face the screen
- bool orientOnVelocity; ///< Particles face the screen at the start
- bool ribbonParticles; ///< Particles are rendered as a continous ribbon
- bool useEmitterSizes; ///< Use emitter specified sizes instead of datablock sizes
- bool useEmitterColors; ///< Use emitter specified colors instead of datablock colors
- bool alignParticles; ///< Particles always face along a particular axis
- Point3F alignDirection; ///< The direction aligned particles should face
- StringTableEntry particleString; ///< Used to load particle data directly from a string
- Vector<ParticleData*> particleDataBlocks; ///< Particle Datablocks
- Vector<U32> dataBlockIds; ///< Datablock IDs (parellel array to particleDataBlocks)
- U32 partListInitSize; /// initial size of particle list calc'd from datablock info
- GFXPrimitiveBufferHandle primBuff;
- S32 blendStyle; ///< Pre-define blend factor setting
- bool sortParticles; ///< Particles are sorted back-to-front
- bool reverseOrder; ///< reverses draw order
- StringTableEntry textureName; ///< Emitter texture file to override particle textures
- GFXTexHandle textureHandle; ///< Emitter texture handle from txrName
- bool highResOnly; ///< This particle system should not use the mixed-resolution particle rendering
- bool renderReflection; ///< Enables this emitter to render into reflection passes.
- bool glow; ///< Renders this emitter into the glow buffer.
- bool reload();
- public:
- bool fade_color;
- bool fade_size;
- bool fade_alpha;
- bool ejectionInvert;
- U8 parts_per_eject;
- bool use_emitter_xfm;
- #if defined(AFX_CAP_PARTICLE_POOLS)
- public:
- afxParticlePoolData* pool_datablock;
- U32 pool_index;
- bool pool_depth_fade;
- bool pool_radial_fade;
- bool do_pool_id_convert;
- #endif
- public:
- /*C*/ ParticleEmitterData(const ParticleEmitterData&, bool = false);
- /*D*/ ~ParticleEmitterData();
- virtual ParticleEmitterData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
- virtual bool allowSubstitutions() const { return true; }
- };
- //*****************************************************************************
- // Particle Emitter
- //*****************************************************************************
- class ParticleEmitter : public GameBase
- {
- typedef GameBase Parent;
- #if defined(AFX_CAP_PARTICLE_POOLS)
- friend class afxParticlePool;
- #endif
- public:
- typedef GFXVertexPCT ParticleVertexType;
- ParticleEmitter();
- ~ParticleEmitter();
- DECLARE_CONOBJECT(ParticleEmitter);
- static Point3F mWindVelocity;
- static void setWindVelocity( const Point3F &vel ){ mWindVelocity = vel; }
-
- LinearColorF getCollectiveColor();
- /// Sets sizes of particles based on sizelist provided
- /// @param sizeList List of sizes
- void setSizes( F32 *sizeList );
- /// Sets colors for particles based on color list provided
- /// @param colorList List of colors
- void setColors( LinearColorF *colorList );
- ParticleEmitterData *getDataBlock(){ return mDataBlock; }
- bool onNewDataBlock( GameBaseData *dptr, bool reload );
- /// By default, a particle renderer will wait for it's owner to delete it. When this
- /// is turned on, it will delete itself as soon as it's particle count drops to zero.
- void deleteWhenEmpty();
- /// @name Particle Emission
- /// Main interface for creating particles. The emitter does _not_ track changes
- /// in axis or velocity over the course of a single update, so this should be called
- /// at a fairly fine grain. The emitter will potentially track the last particle
- /// to be created into the next call to this function in order to create a uniformly
- /// random time distribution of the particles. If the object to which the emitter is
- /// attached is in motion, it should try to ensure that for call (n+1) to this
- /// function, start is equal to the end from call (n). This will ensure a uniform
- /// spatial distribution.
- /// @{
- void emitParticles(const Point3F& start,
- const Point3F& end,
- const Point3F& axis,
- const Point3F& velocity,
- const U32 numMilliseconds);
- void emitParticles(const Point3F& point,
- const bool useLastPosition,
- const Point3F& axis,
- const Point3F& velocity,
- const U32 numMilliseconds);
- void emitParticles(const Point3F& rCenter,
- const Point3F& rNormal,
- const F32 radius,
- const Point3F& velocity,
- S32 count);
- /// @}
- bool mDead;
- protected:
- /// @name Internal interface
- /// @{
- /// Adds a particle
- /// @param pos Initial position of particle
- /// @param axis
- /// @param vel Initial velocity
- /// @param axisx
- void addParticle(const Point3F &pos, const Point3F &axis, const Point3F &vel, const Point3F &axisx, const U32 age_offset);
- inline void setupBillboard( Particle *part,
- Point3F *basePts,
- const MatrixF &camView,
- const LinearColorF &ambientColor,
- ParticleVertexType *lVerts );
- inline void setupOriented( Particle *part,
- const Point3F &camPos,
- const LinearColorF &ambientColor,
- ParticleVertexType *lVerts );
- inline void setupAligned( const Particle *part,
- const LinearColorF &ambientColor,
- ParticleVertexType *lVerts );
- inline void setupRibbon( Particle *part,
- Particle *next,
- Particle *prev,
- const Point3F &camPos,
- const LinearColorF &ambientColor,
- ParticleVertexType *lVerts);
- /// Updates the bounding box for the particle system
- void updateBBox();
- /// @}
- protected:
- bool onAdd();
- void onRemove();
- void processTick(const Move *move);
- void advanceTime(F32 dt);
- // Rendering
- protected:
- void prepRenderImage( SceneRenderState *state );
- void copyToVB( const Point3F &camPos, const LinearColorF &ambientColor );
- // PEngine interface
- private:
- // AFX subclasses to ParticleEmitter require access to some members and methods of
- // ParticleEmitter which are normally declared with private scope. In this section,
- // protected and private scope statements have been inserted inline with the original
- // code to expose the necessary members and methods.
- void update( U32 ms );
- protected:
- void updateKeyData( Particle *part );
-
- private:
- /// Constant used to calculate particle
- /// rotation from spin and age.
- static const F32 AgedSpinToRadians;
- ParticleEmitterData* mDataBlock;
- protected:
- U32 mInternalClock;
- U32 mNextParticleTime;
- F32 mThetaOld;
- F32 mPhiOld;
- Point3F mLastPosition;
- bool mHasLastPosition;
- private:
- MatrixF mBBObjToWorld;
- bool mDeleteWhenEmpty;
- bool mDeleteOnTick;
- protected:
- S32 mLifetimeMS;
- S32 mElapsedTimeMS;
- private:
- F32 sizes[ ParticleData::PDC_NUM_KEYS ];
- LinearColorF colors[ ParticleData::PDC_NUM_KEYS ];
- GFXVertexBufferHandle<ParticleVertexType> mVertBuff;
- protected:
- // These members are for implementing a link-list of the active emitter
- // particles. Member part_store contains blocks of particles that can be
- // chained in a link-list. Usually the first part_store block is large
- // enough to contain all the particles but it can be expanded in emergency
- // circumstances.
- Vector <Particle*> part_store;
- Particle* part_freelist;
- Particle part_list_head;
- S32 n_part_capacity;
- S32 n_parts;
- private:
- S32 mCurBuffSize;
- protected:
- F32 fade_amt;
- bool forced_bbox;
- bool db_temp_clone;
- Point3F pos_pe;
- S8 sort_priority;
- virtual void sub_particleUpdate(Particle*) { }
- public:
- virtual void emitParticlesExt(const MatrixF& xfm, const Point3F& point, const Point3F& velocity, const U32 numMilliseconds);
- void setFadeAmount(F32 amt) { fade_amt = amt; }
- void setForcedObjBox(Box3F& box);
- void setSortPriority(S8 priority);
- #if defined(AFX_CAP_PARTICLE_POOLS)
- protected:
- afxParticlePool* pool;
- public:
- void clearPool() { pool = 0; }
- void setPool(afxParticlePool* p) { pool = p; }
- #endif
- };
- #endif // _H_PARTICLE_EMITTER
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