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- //-----------------------------------------------------------------------------
- // Copyright (c) 2014 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _RIBBON_NODE_H_
- #define _RIBBON_NODE_H_
- #ifndef _GAMEBASE_H_
- #include "T3D/gameBase/gameBase.h"
- #endif
- class RibbonData;
- class Ribbon;
- //*****************************************************************************
- // ParticleEmitterNodeData
- //*****************************************************************************
- class RibbonNodeData : public GameBaseData
- {
- typedef GameBaseData Parent;
- public:
- RibbonNodeData();
- ~RibbonNodeData();
- DECLARE_CONOBJECT(RibbonNodeData);
- static void initPersistFields();
- };
- //*****************************************************************************
- // ParticleEmitterNode
- //*****************************************************************************
- class RibbonNode : public GameBase
- {
- typedef GameBase Parent;
- enum MaskBits
- {
- StateMask = Parent::NextFreeMask << 0,
- EmitterDBMask = Parent::NextFreeMask << 1,
- NextFreeMask = Parent::NextFreeMask << 2,
- };
- RibbonNodeData* mDataBlock;
- protected:
- bool onAdd();
- void onRemove();
- bool onNewDataBlock( GameBaseData *dptr, bool reload );
- void inspectPostApply();
- RibbonData* mRibbonDatablock;
- S32 mRibbonDatablockId;
- SimObjectPtr<Ribbon> mRibbon;
- bool mActive;
- public:
- RibbonNode();
- ~RibbonNode();
- Ribbon *getRibbonEmitter() {return mRibbon;}
- // Time/Move Management
- void processTick(const Move* move);
- void advanceTime(F32 dt);
- DECLARE_CONOBJECT(RibbonNode);
- static void initPersistFields();
- U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream);
- void unpackUpdate(NetConnection *conn, BitStream* stream);
- inline bool getActive( void ) { return mActive; };
- inline void setActive( bool active ) { mActive = active; setMaskBits( StateMask ); };
- void setRibbonDatablock(RibbonData* data);
- };
- #endif // _RIBBON_NODE_H_
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