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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "T3D/fx/windEmitter.h"
- #include "math/mBox.h"
- #include "core/tAlgorithm.h"
- #include "platform/profiler.h"
- Vector<WindEmitter*> WindEmitter::smAllEmitters;
- WindEmitter::WindEmitter()
- {
- smAllEmitters.push_back( this );
- mEnabled = true;
- mScore = 0.0f;
- mSphere.center.zero();
- mSphere.radius = 0.0f;
- mStrength = 0.0f;
- mTurbulenceFrequency = 0.0f;
- mTurbulenceStrength = 0.0f;
- mVelocity.zero();
- }
- WindEmitter::~WindEmitter()
- {
- WindEmitterList::iterator iter = T3D::find( smAllEmitters.begin(), smAllEmitters.end(), this );
- smAllEmitters.erase( iter );
- }
- void WindEmitter::setPosition( const Point3F& pos )
- {
- mSphere.center = pos;
- }
- void WindEmitter::update( const Point3F& pos, const VectorF& velocity )
- {
- mSphere.center = pos;
- mVelocity = velocity;
- }
- void WindEmitter::setRadius( F32 radius )
- {
- mSphere.radius = radius;
- }
- void WindEmitter::setStrength( F32 strength )
- {
- mStrength = strength;
- }
- void WindEmitter::setTurbulency( F32 frequency, F32 strength )
- {
- mTurbulenceFrequency = frequency;
- mTurbulenceStrength = strength;
- }
- S32 QSORT_CALLBACK WindEmitter::_sortByScore(const void* a, const void* b)
- {
- return mSign((*(WindEmitter**)b)->mScore - (*(WindEmitter**)a)->mScore);
- }
- bool WindEmitter::findBest( const Point3F& cameraPos,
- const VectorF& cameraDir,
- F32 viewDistance,
- U32 maxResults,
- WindEmitterList* results )
- {
- PROFILE_START(WindEmitter_findBest);
- // Build a sphere from the camera point.
- SphereF cameraSphere;
- cameraSphere.center = cameraPos;
- cameraSphere.radius = viewDistance;
- // Collect the active spheres within the camera space and score them.
- WindEmitterList best;
- WindEmitterList::iterator iter = smAllEmitters.begin();
- for ( ; iter != smAllEmitters.end(); iter++ )
- {
- const SphereF& sphere = *(*iter);
- // Skip any spheres outside of our camera range or that are disabled.
- if ( !(*iter)->mEnabled || !cameraSphere.isIntersecting( sphere ) )
- continue;
- // Simple score calculation...
- //
- // score = ( radius / distance to camera ) * dot( cameraDir, vector from camera to sphere )
- //
- Point3F vect = sphere.center - cameraSphere.center;
- F32 dist = vect.len();
- (*iter)->mScore = dist * sphere.radius;
- vect /= getMax( dist, 0.001f );
- (*iter)->mScore *= mDot( vect, cameraDir );
- best.push_back( *iter );
- }
- // Sort the results by score!
- dQsort( best.address(), best.size(), sizeof(WindEmitter*), &WindEmitter::_sortByScore );
- // Clip the results to the max requested.
- if ( best.size() > maxResults )
- best.setSize( maxResults );
- // Merge the results and return.
- results->merge( best );
- PROFILE_END(); // WindEmitter_findBest
- return best.size() > 0;
- }
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