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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUIOBJECTVIEW_H_
- #define _GUIOBJECTVIEW_H_
- #ifndef _GUITSCONTROL_H_
- #include "gui/3d/guiTSControl.h"
- #endif
- #ifndef _TSSHAPEINSTANCE_H_
- #include "ts/tsShapeInstance.h"
- #endif
- #include "T3D/assets/ShapeAsset.h"
- class LightInfo;
- /// A control that displays a TSShape in its view.
- class GuiObjectView : public GuiTSCtrl
- {
- public:
-
- typedef GuiTSCtrl Parent;
- DECLARE_CALLBACK( void, onMouseEnter, ());
- DECLARE_CALLBACK( void, onMouseLeave, ());
- protected:
-
- /// @name Mouse Control
- /// @{
-
- enum MouseState
- {
- None,
- Rotating,
- Zooming
- };
- /// Current mouse operation.
- MouseState mMouseState;
-
- /// Last mouse position during tracked mouse operations.
- Point2I mLastMousePoint;
- /// @}
-
- /// @name Model
- /// @{
-
- /// Name of the model loaded for display.
- StringTableEntry mModelName;
- /// Model being displayed in the view.
- TSShapeInstance* mModel;
- /// Name of skin to use on model.
- String mSkinName;
-
- /// @}
-
- /// @name Camera State
- /// @{
- Point3F mCameraPos;
- MatrixF mCameraMatrix;
- EulerF mCameraRot;
- Point3F mOrbitPos;
-
- F32 mMaxOrbitDist;
- F32 mMinOrbitDist;
- EulerF mCameraRotation;
-
- ///
- F32 mOrbitDist;
-
- /// Multiplier for camera mouse operations (rotation and zooming).
- F32 mCameraSpeed;
- /// @}
-
- /// @name Mounting
- /// @{
-
- /// Name of model to mount to the primary model.
- String mMountedModelName;
-
- ///
- String mMountSkinName;
- /// Index of the node to mount the secondary model to. -1 (disabled) by default.
- S32 mMountNode;
-
- /// Name of node to mount the secondary model to. Unset by default.
- String mMountNodeName;
- /// Model mounted as an image to the primary model.
- TSShapeInstance* mMountedModel;
-
- ///
- MatrixF mMountTransform;
-
- /// @}
-
- /// @name Animation
- /// @{
- /// Index of the animation sequence to play on the model. -1 (disabled) by default.
- S32 mAnimationSeq;
-
- /// Name of the animation sequence to play on the model. Unset by default.
- String mAnimationSeqName;
- /// Animation thread on the model.
- TSThread* mRunThread;
-
- /// Last time we rendered the model. Used for animation.
- S32 mLastRenderTime;
-
- /// @}
-
- /// @name Lighting
- /// @{
-
- /// Light object used as sun during rendering.
- LightInfo* mLight;
-
- ///
- LinearColorF mLightColor;
-
- ///
- LinearColorF mLightAmbient;
-
- ///
- Point3F mLightDirection;
-
- /// @}
- ///
- void _initAnimation();
-
- ///
- void _initMount();
-
- ///
- void onStaticModified( StringTableEntry slotName, const char* newValue );
- public:
-
- GuiObjectView();
- ~GuiObjectView();
-
- /// @name Model
- /// @{
-
- ///
- const String& getModelName() const { return mModelName; }
- /// Return the instance of the model being rendered in the view.
- TSShapeInstance* getModel() const { return mModel; }
-
- /// Return the name of the skin used on the primary model.
- const String& getSkin() const { return mSkinName; }
-
- /// Set the skin to use on the primary model.
- void setSkin( const String& name );
- /// Set the model to show in this view.
- void setObjectModel( const String& modelName );
-
- /// @}
-
- /// @name Animation
- /// @{
-
- /// Set the animation sequence to play on the model.
- /// @param seqIndex Index of sequence to play.
- void setObjectAnimation( S32 seqIndex );
-
- /// Set the animation sequence to play on the model.
- /// @param seqIndex Name of sequence to play.
- void setObjectAnimation( const String& sequenceName );
-
- /// @}
-
- /// @name Mounting
- /// @{
-
- /// Return the model mounted to the current primary model; NULL if none.
- TSShapeInstance* getMountedModel() const { return mMountedModel; }
-
- ///
- const String& getMountedModelName() const { return mMountedModelName; }
-
- /// Return the name of the skin used on the mounted model.
- const String& getMountSkin() const { return mMountSkinName; }
-
- /// Set the skin to use on the mounted model.
- void setMountSkin( const String& name );
- ///
- void setMountNode( S32 index );
-
- ///
- void setMountNode( const String& nodeName );
-
- ///
- void setMountedObject( const String& modelName );
-
- /// @}
-
- /// @name Camera
- /// @{
-
- /// Return the current camera speed multiplier.
- F32 getCameraSpeed() const { return mCameraSpeed; }
-
- /// Set the multiplier to apply to camera rotation and zooming.
- void setCameraSpeed( F32 factor );
-
- ///
- F32 getOrbitDistance() const { return mOrbitDist; }
-
- /// Sets the distance at which the camera orbits the object. Clamped to the
- /// acceptable range defined in the class by min and max orbit distances.
- ///
- /// @param distance The distance to set the orbit to (will be clamped).
- void setOrbitDistance( F32 distance );
-
- /// Sets the angle of the camera on it's orbit in relation to the object.
- void setCameraRotation( const EulerF& rotation );
-
- /// @}
-
- /// @name Lighting
- /// @{
-
- ///
- void setLightColor( const LinearColorF& color );
-
- ///
- void setLightAmbient( const LinearColorF& color );
-
- ///
- void setLightDirection( const Point3F& direction );
-
- /// @}
-
- // GuiTsCtrl.
- bool onWake();
- void onMouseEnter( const GuiEvent& event );
- void onMouseLeave( const GuiEvent& event );
- void onMouseDown( const GuiEvent& event );
- void onMouseUp( const GuiEvent& event );
- void onMouseDragged( const GuiEvent& event );
- void onRightMouseDown( const GuiEvent& event );
- void onRightMouseUp( const GuiEvent& event );
- void onRightMouseDragged( const GuiEvent& event );
- bool processCameraQuery( CameraQuery* query );
- void renderWorld( const RectI& updateRect );
-
- static void initPersistFields();
- DECLARE_CONOBJECT( GuiObjectView );
- DECLARE_DESCRIPTION( "A control that shows a TSShape model." );
- };
- #endif // !_GUIOBJECTVIEW_H_
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