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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _LIGHTANIMDATA_H_
- #define _LIGHTANIMDATA_H_
- #ifndef _SIMDATABLOCK_H_
- #include "console/simDatablock.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _MMATRIX_H_
- #include "math/mMatrix.h"
- #endif
- #ifndef _MPOINT3_H_
- #include "math/mPoint3.h"
- #endif
- #ifndef _COLOR_H_
- #include "core/color.h"
- #endif
- class LightInfo;
- /// The light animation state required by LightAnimData.
- struct LightAnimState
- {
- /// Constructor.
- LightAnimState()
- : active( false ),
- animationPhase( 1.0f ),
- animationPeriod( 1.0f ),
- brightness( 1.0f ),
- transform( true ),
- color( 0, 0, 0, 0 )
- {
- }
- /// If true light animation should be performed.
- bool active;
- /// The phase used to offset the animation start
- /// time to vary the animation of nearby lights.
- F32 animationPhase;
- /// The length of time in seconds for a single playback
- /// of the light animation.
- F32 animationPeriod;
- /// The set light brightness before animation occurs.
- F32 brightness;
- /// The set light transform before animation occurs.
- MatrixF transform;
- /// The set light color before animation occurs.
- LinearColorF color;
- };
- /// A datablock which defines and performs light animation.
- /// @see LightBase, LightDescription
- class LightAnimData : public SimDataBlock
- {
- typedef SimDataBlock Parent;
- protected:
- /// Called internally to update the key data.
- void _updateKeys();
- public:
- LightAnimData();
- virtual ~LightAnimData();
- DECLARE_CONOBJECT( LightAnimData );
- // SimObject
- static void initPersistFields();
- virtual void inspectPostApply();
- // SimDataBlock
- virtual bool preload( bool server, String &errorStr );
- virtual void packData( BitStream *stream );
- virtual void unpackData( BitStream *stream );
- /// Animates parameters on the passed Light's LightInfo object.
- virtual void animate( LightInfo *light, LightAnimState *state );
- /// Helper class used to keyframe light parameters. It is templatized
- /// on the number of parameters to store.
- template<U32 COUNT>
- struct AnimValue
- {
- /// Constructor.
- AnimValue()
- {
- dMemset( value1, 0, sizeof( value1 ) );
- dMemset( value2, 0, sizeof( value2 ) );
- dMemset( period, 0, sizeof( period ) );
- dMemset( keys, 0, sizeof( keys ) );
- dMemset( smooth, 0, sizeof( smooth ) );
- dMemset( keyLen, 0, sizeof( keyLen ) );
- dMemset( timeScale, 0, sizeof( timeScale ) );
- }
- /// The first value associated with the A keyframe.
- F32 value1[COUNT];
- /// The second value associated with the Z keyframe.
- F32 value2[COUNT];
- /// The period of the full keyframe sequence.
- F32 period[COUNT];
- /// The keyframe keys as a string of letters A to Z.
- StringTableEntry keys[COUNT];
- /// If true the transition between keyframes will be smooth.
- bool smooth[COUNT];
- /// The calculated length of the keyframe string.
- /// @see updateKey
- U32 keyLen[COUNT];
- /// The scale used to convert time into a keyframe position.
- /// @see updateKey
- F32 timeScale[COUNT];
- /// Performs the animation returning the results in the output if
- /// the time scale is greater than zero.
- /// @return Returns true if the animation was performed.
- bool animate(F32 time, F32 *output, bool multiply = false);
- /// Called when the key string is changed to update the
- /// key length and time scale.
- void updateKey();
- /// Write the animation data to the bitstream.
- void write( BitStream *stream ) const;
- /// Read the animation data from the bitstream.
- void read( BitStream *stream );
- };
- /// The positional animation parameters for x, y, and z.
- AnimValue<3> mOffset;
- /// The rotational animation parameters for x, y, and z.
- AnimValue<3> mRot;
- /// The color animation parameters for r, g, and b.
- AnimValue<3> mColor;
- /// The brightness animation parameter.
- AnimValue<1> mBrightness;
- };
- #endif // _LIGHTANIMDATA_H_
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