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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _LIGHTBASE_H_
- #define _LIGHTBASE_H_
- #ifndef _SCENEOBJECT_H_
- #include "scene/sceneObject.h"
- #endif
- #ifndef _LIGHTINFO_H_
- #include "lighting/lightInfo.h"
- #endif
- #ifndef _ITICKABLE_H_
- #include "core/iTickable.h"
- #endif
- #ifndef _LIGHTFLAREDATA_H_
- #include "T3D/lightFlareData.h"
- #endif
- #ifndef _LIGHTANIMDATA_H_
- #include "T3D/lightAnimData.h"
- #endif
- class LightAnimData;
- class LightBase : public SceneObject, public ISceneLight, public virtual ITickable
- {
- typedef SceneObject Parent;
- friend class LightAnimData;
- friend class LightFlareData;
- protected:
- bool mIsEnabled;
- LinearColorF mColor;
- F32 mBrightness;
- bool mCastShadows;
- S32 mStaticRefreshFreq;
- S32 mDynamicRefreshFreq;
- F32 mPriority;
- LightInfo *mLight;
- LightAnimData *mAnimationData;
- LightAnimState mAnimState;
- LightFlareData *mFlareData;
- LightFlareState mFlareState;
- F32 mFlareScale;
- static bool smRenderViz;
- virtual void _conformLights() {}
- void _onRenderViz( ObjectRenderInst *ri,
- SceneRenderState *state,
- BaseMatInstance *overrideMat );
- virtual void _renderViz( SceneRenderState *state ) {}
- enum LightMasks
- {
- InitialUpdateMask = Parent::NextFreeMask,
- EnabledMask = Parent::NextFreeMask << 1,
- TransformMask = Parent::NextFreeMask << 2,
- UpdateMask = Parent::NextFreeMask << 3,
- DatablockMask = Parent::NextFreeMask << 4,
- NextFreeMask = Parent::NextFreeMask << 5
- };
- // SimObject.
- virtual void _onSelected();
- virtual void _onUnselected();
- public:
- LightBase();
- virtual ~LightBase();
- // SimObject
- virtual bool onAdd();
- virtual void onRemove();
- // ConsoleObject
- void inspectPostApply();
- static void initPersistFields();
- DECLARE_CONOBJECT(LightBase);
- // NetObject
- U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
- void unpackUpdate( NetConnection *conn, BitStream *stream );
- // ISceneLight
- virtual void submitLights( LightManager *lm, bool staticLighting );
- virtual LightInfo* getLight() { return mLight; }
- // SceneObject
- virtual void setTransform( const MatrixF &mat );
- virtual void prepRenderImage( SceneRenderState *state );
- // ITickable
- virtual void interpolateTick( F32 delta );
- virtual void processTick();
- virtual void advanceTime( F32 timeDelta );
- /// Toggles the light on and off.
- void setLightEnabled( bool enabled );
- bool getLightEnabled() { return mIsEnabled; };
- /// Animate the light.
- virtual void pauseAnimation( void );
- virtual void playAnimation( void );
- virtual void playAnimation( LightAnimData *animData );
- protected:
- bool mLocalRenderViz;
- };
- #endif // _LIGHTBASE_H_
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