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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _LIGHTDESCRIPTION_H_
- #define _LIGHTDESCRIPTION_H_
- #ifndef _SIMDATABLOCK_H_
- #include "console/simDatablock.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _COLOR_H_
- #include "core/color.h"
- #endif
- #ifndef _LIGHTANIMDATA_H_
- #include "T3D/lightAnimData.h"
- #endif
- #ifndef _LIGHTFLAREDATA_H_
- #include "T3D/lightFlareData.h"
- #endif
- struct LightState
- {
- LightInfo *lightInfo;
- F32 fullBrightness;
- LightAnimState animState;
- LightFlareState flareState;
- void clear()
- {
- lightInfo = NULL;
- fullBrightness = 1.0f;
- flareState.clear();
- }
- void setLightInfo( LightInfo *li )
- {
- flareState.lightInfo = lightInfo = li;
- }
- };
- /// LightDescription is a helper datablock used by classes (such as shapebase)
- /// that submit lights to the scene but do not use actual "LightBase" objects.
- /// This datablock stores the properties of that light as fields that can be
- /// initialized from script.
- class LightAnimData;
- class LightFlareData;
- class LightManager;
- class ISceneLight;
- class LightDescription : public SimDataBlock
- {
- typedef SimDataBlock Parent;
- public:
- LightDescription();
- virtual ~LightDescription();
- DECLARE_CONOBJECT( LightDescription );
- static void initPersistFields();
- virtual void inspectPostApply();
-
- bool onAdd();
- // SimDataBlock
- virtual bool preload( bool server, String &errorStr );
- virtual void packData( BitStream *stream );
- virtual void unpackData( BitStream *stream );
-
- //void animateLight( LightState *state );
- void submitLight( LightState *state, const MatrixF &xfm, LightManager *lm, SimObject *object );
- void prepRender( SceneRenderState *sceneState, LightState *lightState, const MatrixF &xfm );
- bool _preload( bool server, String &errorStr );
-
- LinearColorF color;
- F32 brightness;
- F32 range;
- bool castShadows;
- S32 mStaticRefreshFreq;
- S32 mDynamicRefreshFreq;
- LightAnimData *animationData;
- S32 animationDataId;
- F32 animationPeriod;
- F32 animationPhase;
- LightFlareData *flareData;
- S32 flareDataId;
- F32 flareScale;
- };
- #endif // _LIGHTDESCRIPTION_H_
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