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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _LIGHTFLAREDATA_H_
- #define _LIGHTFLAREDATA_H_
- #ifndef _SIMDATABLOCK_H_
- #include "console/simDatablock.h"
- #endif
- #ifndef _GFXTEXTUREHANDLE_H_
- #include "gfx/gfxTextureHandle.h"
- #endif
- #ifndef _GFXPRIMITIVEBUFFER_H_
- #include "gfx/gfxPrimitiveBuffer.h"
- #endif
- #ifndef _CONSOLETYPES_H_
- #include "console/consoleTypes.h"
- #endif
- #ifndef _GFXVERTEXBUFFER_H_
- #include "gfx/gfxVertexBuffer.h"
- #endif
- #ifndef _GFXSTATEBLOCK_H_
- #include "gfx/gfxStateBlock.h"
- #endif
- #ifndef _GFXOCCLUSIONQUERY_H_
- #include "gfx/gfxOcclusionQuery.h"
- #endif
- #include "T3D/assets/ImageAsset.h"
- class LightInfo;
- struct ObjectRenderInst;
- class SceneRenderState;
- class BaseMatInstance;
- struct LightFlareState
- {
- ~LightFlareState();
- void clear();
- /// Object calling LightFlareData::prepRender fills these in!
- F32 scale;
- F32 fullBrightness;
- MatrixF lightMat;
- LightInfo *lightInfo;
- F32 worldRadius;
- /// Used internally by LightFlareData!
- U32 visChangedTime;
- bool visible;
- F32 occlusion;
- GFXVertexBufferHandle<GFXVertexPCT> vertBuffer;
- GFXOcclusionQueryHandle occlusionQuery;
- GFXOcclusionQueryHandle fullPixelQuery;
- };
- class LightFlareData : public SimDataBlock
- {
- typedef SimDataBlock Parent;
-
- #define MAX_ELEMENTS 20
- public:
- LightFlareData();
- virtual ~LightFlareData();
- DECLARE_CONOBJECT( LightFlareData );
- static void initPersistFields();
- virtual void inspectPostApply();
- // SimDataBlock
- virtual bool preload( bool server, String &errorStr );
- virtual void packData( BitStream *stream );
- virtual void unpackData( BitStream *stream );
- /// Submits render instances for corona and flare effects.
- void prepRender( SceneRenderState *state, LightFlareState *flareState );
- protected:
- bool _testVisibility( const SceneRenderState *state, LightFlareState *flareState,
- U32 *outVisDelta, F32 *outOcclusionFade, Point3F *outLightPosSS );
- bool _preload( bool server, String &errorStr );
- void _makePrimBuffer( GFXPrimitiveBufferHandle *pb, U32 count );
- void _renderCorona( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
- void onImageChanged() {}
- protected:
-
- static const U32 LosMask;
- static const U32 FadeOutTime = 20;
- static const U32 FadeInTime = 125;
- static Point3F sBasePoints[4];
- // Fields...
- F32 mScale;
- bool mFlareEnabled;
- DECLARE_IMAGEASSET(LightFlareData, FlareTexture, onImageChanged, GFXStaticTextureSRGBProfile);
- DECLARE_ASSET_SETGET(LightFlareData, FlareTexture);
- F32 mOcclusionRadius;
- bool mRenderReflectPass;
- RectF mElementRect[MAX_ELEMENTS];
- F32 mElementDist[MAX_ELEMENTS];
- F32 mElementScale[MAX_ELEMENTS];
- LinearColorF mElementTint[MAX_ELEMENTS];
- bool mElementRotate[MAX_ELEMENTS];
- bool mElementUseLightColor[MAX_ELEMENTS];
- protected:
- U32 mElementCount;
- GFXPrimitiveBufferHandle mFlarePrimBuffer;
- };
- #endif // _LIGHTFLAREDATA_H_
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