missionMarker.cpp 19 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "T3D/missionMarker.h"
  23. #include "console/consoleTypes.h"
  24. #include "core/color.h"
  25. #include "console/engineAPI.h"
  26. extern bool gEditingMission;
  27. IMPLEMENT_CO_DATABLOCK_V1(MissionMarkerData);
  28. ConsoleDocClass( MissionMarkerData,
  29. "@brief A very basic class containing information used by MissionMarker objects for rendering\n\n"
  30. "MissionMarkerData, is an extremely barebones class derived from ShapeBaseData. It is solely used by "
  31. "MissionMarker classes (such as SpawnSphere), so that you can see the object while editing a level.\n\n"
  32. "@tsexample\n"
  33. "datablock MissionMarkerData(SpawnSphereMarker)\n"
  34. "{\n"
  35. " category = \"Misc\";\n"
  36. " shapeFile = \"core/art/shapes/octahedron.dts\";\n"
  37. "};\n"
  38. "@endtsexample\n\n"
  39. "@see MissionMarker\n\n"
  40. "@see SpawnSphere\n\n"
  41. "@see WayPoint\n\n"
  42. "@ingroup enviroMisc\n"
  43. );
  44. //------------------------------------------------------------------------------
  45. // Class: MissionMarker
  46. //------------------------------------------------------------------------------
  47. IMPLEMENT_CO_NETOBJECT_V1(MissionMarker);
  48. ConsoleDocClass( MissionMarker,
  49. "@brief This is a base class for all \"marker\" related objets. It is a 3D representation of a point in the level.\n\n"
  50. "The main use of a MissionMarker is to represent a point in 3D space with a mesh and basic ShapeBase information. "
  51. "If you simply need to mark a spot in your level, with no overhead from additional fields, this is a useful object.\n\n"
  52. "@tsexample\n"
  53. "new MissionMarker()\n"
  54. "{\n"
  55. " dataBlock = \"WayPointMarker\";\n"
  56. " position = \"295.699 -171.817 280.124\";\n"
  57. " rotation = \"0 0 -1 13.8204\";\n"
  58. " scale = \"1 1 1\";\n"
  59. " isRenderEnabled = \"true\";\n"
  60. " canSaveDynamicFields = \"1\";\n"
  61. " enabled = \"1\";\n"
  62. "};\n"
  63. "@endtsexample\n\n"
  64. "@note MissionMarkers will not add themselves to the scene except when in the editor.\n\n"
  65. "@see MissionMarkerData\n\n"
  66. "@see SpawnSphere\n\n"
  67. "@see WayPoint\n\n"
  68. "@ingroup enviroMisc\n"
  69. );
  70. MissionMarker::MissionMarker()
  71. {
  72. mTypeMask |= StaticObjectType | MarkerObjectType;
  73. mDataBlock = 0;
  74. mAddedToScene = false;
  75. mNetFlags.set(Ghostable | ScopeAlways);
  76. }
  77. bool MissionMarker::onAdd()
  78. {
  79. if(!Parent::onAdd() || !mDataBlock)
  80. return(false);
  81. if(gEditingMission)
  82. {
  83. addToScene();
  84. mAddedToScene = true;
  85. }
  86. return(true);
  87. }
  88. void MissionMarker::onRemove()
  89. {
  90. if( mAddedToScene )
  91. {
  92. removeFromScene();
  93. mAddedToScene = false;
  94. }
  95. Parent::onRemove();
  96. }
  97. void MissionMarker::inspectPostApply()
  98. {
  99. Parent::inspectPostApply();
  100. setMaskBits(PositionMask);
  101. }
  102. void MissionMarker::onEditorEnable()
  103. {
  104. if(!mAddedToScene)
  105. {
  106. addToScene();
  107. mAddedToScene = true;
  108. }
  109. }
  110. void MissionMarker::onEditorDisable()
  111. {
  112. if(mAddedToScene)
  113. {
  114. removeFromScene();
  115. mAddedToScene = false;
  116. }
  117. }
  118. bool MissionMarker::onNewDataBlock( GameBaseData *dptr, bool reload )
  119. {
  120. mDataBlock = dynamic_cast<MissionMarkerData*>( dptr );
  121. if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
  122. return(false);
  123. scriptOnNewDataBlock();
  124. return(true);
  125. }
  126. void MissionMarker::setTransform(const MatrixF& mat)
  127. {
  128. Parent::setTransform(mat);
  129. setMaskBits(PositionMask);
  130. }
  131. U32 MissionMarker::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
  132. {
  133. U32 retMask = Parent::packUpdate(con, mask, stream);
  134. if(stream->writeFlag(mask & PositionMask))
  135. {
  136. stream->writeAffineTransform(mObjToWorld);
  137. mathWrite(*stream, mObjScale);
  138. }
  139. return(retMask);
  140. }
  141. void MissionMarker::unpackUpdate(NetConnection * con, BitStream * stream)
  142. {
  143. Parent::unpackUpdate(con, stream);
  144. if(stream->readFlag())
  145. {
  146. MatrixF mat;
  147. stream->readAffineTransform(&mat);
  148. Parent::setTransform(mat);
  149. Point3F scale;
  150. mathRead(*stream, &scale);
  151. setScale(scale);
  152. }
  153. }
  154. void MissionMarker::initPersistFields()
  155. {
  156. docsURL;
  157. Parent::initPersistFields();
  158. }
  159. //------------------------------------------------------------------------------
  160. // Class: WayPoint
  161. //------------------------------------------------------------------------------
  162. IMPLEMENT_CO_NETOBJECT_V1(WayPoint);
  163. ConsoleDocClass( WayPoint,
  164. "@brief Special type of marker, distinguished by a name and team ID number\n\n"
  165. "The original Torque engines were built from a multi-player game called Tribes. "
  166. "The Tribes series featured various team based game modes, such as capture the flag. "
  167. "The WayPoint class survived the conversion from game (Tribes) to game engine (Torque).\n\n"
  168. "Essentially, this is a MissionMarker with the addition of two variables: markerName and team. "
  169. "Whenever a WayPoint is created, it is added to a unique global list called WayPointSet. "
  170. "You can iterate through this set, seeking out specific markers determined by their markerName and team ID. "
  171. "This avoids the overhead of constantly calling commandToClient and commandToServer to determine "
  172. "a WayPoint object's name, unique ID, etc.\n\n"
  173. "@note The <i>markerName<i> field was previously called <i>name</i>, but was changed "
  174. "because this conflicted with the SimObject name field. Existing scripts that relied "
  175. "on the WayPoint <i>name</i> field will need to be updated.\n\n"
  176. "@tsexample\n"
  177. "new WayPoint()\n"
  178. "{\n"
  179. " team = \"1\";\n"
  180. " dataBlock = \"WayPointMarker\";\n"
  181. " position = \"-0.0224786 1.53471 2.93219\";\n"
  182. " rotation = \"1 0 0 0\";\n"
  183. " scale = \"1 1 1\";\n"
  184. " canSave = \"1\";\n"
  185. " canSaveDynamicFields = \"1\";\n"
  186. "};\n"
  187. "@endtsexample\n\n"
  188. "@see MissionMarker\n\n"
  189. "@see MissionMarkerData\n\n"
  190. "@ingroup enviroMisc\n"
  191. );
  192. WayPoint::WayPoint()
  193. {
  194. mName = StringTable->EmptyString();
  195. }
  196. void WayPoint::setHidden(bool hidden)
  197. {
  198. // Skip ShapeBase::setHidden (only ever added to scene if in the editor)
  199. ShapeBase::Parent::setHidden( hidden );
  200. if(isServerObject())
  201. setMaskBits(UpdateHiddenMask);
  202. }
  203. bool WayPoint::onAdd()
  204. {
  205. if(!Parent::onAdd())
  206. return(false);
  207. //
  208. if(isClientObject())
  209. Sim::getWayPointSet()->addObject(this);
  210. else
  211. {
  212. setMaskBits(UpdateNameMask|UpdateTeamMask);
  213. }
  214. return(true);
  215. }
  216. void WayPoint::inspectPostApply()
  217. {
  218. Parent::inspectPostApply();
  219. if(!mName || !mName[0])
  220. mName = StringTable->EmptyString();
  221. setMaskBits(UpdateNameMask|UpdateTeamMask);
  222. }
  223. U32 WayPoint::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
  224. {
  225. U32 retMask = Parent::packUpdate(con, mask, stream);
  226. if(stream->writeFlag(mask & UpdateNameMask))
  227. stream->writeString(mName);
  228. if(stream->writeFlag(mask & UpdateHiddenMask))
  229. stream->writeFlag(isHidden());
  230. return(retMask);
  231. }
  232. void WayPoint::unpackUpdate(NetConnection * con, BitStream * stream)
  233. {
  234. Parent::unpackUpdate(con, stream);
  235. if(stream->readFlag())
  236. mName = stream->readSTString(true);
  237. if(stream->readFlag())
  238. setHidden(stream->readFlag());
  239. }
  240. void WayPoint::initPersistFields()
  241. {
  242. docsURL;
  243. addGroup("Misc");
  244. addField("markerName", TypeCaseString, Offset(mName, WayPoint), "Unique name representing this waypoint");
  245. endGroup("Misc");
  246. Parent::initPersistFields();
  247. }
  248. //------------------------------------------------------------------------------
  249. // Class: SpawnSphere
  250. //------------------------------------------------------------------------------
  251. IMPLEMENT_CO_NETOBJECT_V1(SpawnSphere);
  252. ConsoleDocClass( SpawnSphere,
  253. "@brief This class is used for creating any type of game object, assigning it a class, datablock, and other "
  254. "properties when it is spawned.\n\n"
  255. "Torque 3D uses a simple spawn system, which can be easily modified to spawn any kind of object (of any class). "
  256. "Each new level already contains at least one SpawnSphere, which is represented by a green octahedron in stock Torque 3D. "
  257. "The spawnClass field determines the object type, such as Player, AIPlayer, etc. The spawnDataBlock field applies the "
  258. "pre-defined datablock to each spawned object instance. The really powerful feature of this class is provided by "
  259. "the spawnScript field which allows you to define a simple script (multiple lines) that will be executed once the "
  260. "object has been spawned.\n\n"
  261. "@tsexample\n"
  262. "// Define an SpawnSphere that essentially performs the following each time an object is spawned\n"
  263. "//$SpawnObject = new Player()\n"
  264. "//{\n"
  265. "// dataBlock = \"DefaultPlayerData\";\n"
  266. "// name = \"Bob\";\n"
  267. "// lifeTotal = 3;\n"
  268. "//};\n"
  269. "//echo(\"Spawned a Player: \" @ $SpawnObject);\n\n"
  270. "new SpawnSphere(DefaultSpawnSphere)\n"
  271. "{\n"
  272. " spawnClass = \"Player\";\n"
  273. " spawnDatablock = \"DefaultPlayerData\";\n"
  274. " spawnScript = \"echo(\\\"Spawned a Player: \\\" @ $SpawnObject);\"; // embedded quotes must be escaped with \\ \n"
  275. " spawnProperties = \"name = \\\"Bob\\\";lifeTotal = 3;\"; // embedded quotes must be escaped with \\ \n"
  276. " autoSpawn = \"1\";\n"
  277. " dataBlock = \"SpawnSphereMarker\";\n"
  278. " position = \"-0.77266 -19.882 17.8153\";\n"
  279. " rotation = \"1 0 0 0\";\n"
  280. " scale = \"1 1 1\";\n"
  281. " canSave = \"1\";\n"
  282. " canSaveDynamicFields = \"1\";\n"
  283. "};\n\n"
  284. "// Because autoSpawn is set to true in the above example, the following lines\n"
  285. "// of code will execute AFTER the Player object has been spawned.\n"
  286. "echo(\"Object Spawned\");\n"
  287. "echo(\"Hello World\");\n\n"
  288. "@endtsexample\n\n"
  289. "@see MissionMarker\n\n"
  290. "@see MissionMarkerData\n\n"
  291. "@ingroup gameObjects\n"
  292. "@ingroup enviroMisc\n"
  293. );
  294. SpawnSphere::SpawnSphere()
  295. {
  296. mAutoSpawn = false;
  297. mSpawnTransform = false;
  298. mRadius = 100.f;
  299. mSphereWeight = 100.f;
  300. mIndoorWeight = 100.f;
  301. mOutdoorWeight = 100.f;
  302. }
  303. IMPLEMENT_CALLBACK( SpawnSphere, onAdd, void, ( U32 objectId ), ( objectId ),
  304. "Called when the SpawnSphere is being created.\n"
  305. "@param objectId The unique SimObjectId generated when SpawnSphere is created (%%this in script)\n" );
  306. bool SpawnSphere::onAdd()
  307. {
  308. if(!Parent::onAdd())
  309. return(false);
  310. if(!isClientObject())
  311. setMaskBits(UpdateSphereMask);
  312. if (!isGhost())
  313. {
  314. onAdd_callback( getId());
  315. if (mAutoSpawn)
  316. spawnObject();
  317. }
  318. return true;
  319. }
  320. SimObject* SpawnSphere::spawnObject(String additionalProps)
  321. {
  322. SimObject* spawnObject = Sim::spawnObject(mSpawnClass, mSpawnDataBlock, mSpawnName,
  323. mSpawnProperties + " " + additionalProps, mSpawnScript);
  324. // If we have a spawnObject add it to the MissionCleanup group
  325. if (spawnObject)
  326. {
  327. if (mSpawnTransform)
  328. {
  329. if(SceneObject *s = dynamic_cast<SceneObject*>(spawnObject))
  330. s->setTransform(getTransform());
  331. }
  332. SimObject* cleanup = Sim::findObject("MissionCleanup");
  333. if (cleanup)
  334. {
  335. SimGroup* missionCleanup = dynamic_cast<SimGroup*>(cleanup);
  336. missionCleanup->addObject(spawnObject);
  337. }
  338. }
  339. return spawnObject;
  340. }
  341. void SpawnSphere::inspectPostApply()
  342. {
  343. Parent::inspectPostApply();
  344. setMaskBits(UpdateSphereMask);
  345. }
  346. U32 SpawnSphere::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
  347. {
  348. U32 retMask = Parent::packUpdate(con, mask, stream);
  349. //
  350. if(stream->writeFlag(mask & UpdateSphereMask))
  351. {
  352. stream->writeFlag(mAutoSpawn);
  353. stream->writeFlag(mSpawnTransform);
  354. stream->write(mSpawnClass);
  355. stream->write(mSpawnDataBlock);
  356. stream->write(mSpawnName);
  357. stream->write(mSpawnProperties);
  358. stream->write(mSpawnScript);
  359. }
  360. return(retMask);
  361. }
  362. void SpawnSphere::unpackUpdate(NetConnection * con, BitStream * stream)
  363. {
  364. Parent::unpackUpdate(con, stream);
  365. if(stream->readFlag())
  366. {
  367. mAutoSpawn = stream->readFlag();
  368. mSpawnTransform = stream->readFlag();
  369. stream->read(&mSpawnClass);
  370. String oldSDB = mSpawnDataBlock;
  371. stream->read(&mSpawnDataBlock);
  372. if (oldSDB != mSpawnDataBlock)
  373. {
  374. delete mShapeInstance;
  375. ShapeBaseData *spawnedDatablock = dynamic_cast<ShapeBaseData *>(Sim::findObject(mSpawnDataBlock.c_str()));
  376. if (spawnedDatablock && spawnedDatablock->mShape)
  377. {
  378. mShapeInstance = new TSShapeInstance(spawnedDatablock->mShape);
  379. }
  380. else if (mDataBlock)
  381. {
  382. if (mDataBlock->mShape)
  383. mShapeInstance = new TSShapeInstance(mDataBlock->mShape);
  384. }
  385. }
  386. stream->read(&mSpawnName);
  387. stream->read(&mSpawnProperties);
  388. stream->read(&mSpawnScript);
  389. }
  390. }
  391. void SpawnSphere::processTick( const Move *move )
  392. {
  393. Parent::processTick( move );
  394. }
  395. void SpawnSphere::advanceTime( F32 timeDelta )
  396. {
  397. Parent::advanceTime( timeDelta );
  398. }
  399. void SpawnSphere::initPersistFields()
  400. {
  401. docsURL;
  402. addGroup( "Spawn" );
  403. addField( "spawnClass", TypeRealString, Offset(mSpawnClass, SpawnSphere),
  404. "Object class to create (eg. Player, AIPlayer, Debris etc)" );
  405. addField( "spawnDatablock", TypeRealString, Offset(mSpawnDataBlock, SpawnSphere),
  406. "Predefined datablock assigned to the object when created" );
  407. addField( "spawnProperties", TypeRealString, Offset(mSpawnProperties, SpawnSphere),
  408. "String containing semicolon (;) delimited properties to set when the object is created." );
  409. addField( "spawnScript", TypeCommand, Offset(mSpawnScript, SpawnSphere),
  410. "Command to execute immediately after spawning an object. New object id is stored in $SpawnObject. Max 255 characters." );
  411. addField( "autoSpawn", TypeBool, Offset(mAutoSpawn, SpawnSphere),
  412. "Flag to spawn object as soon as SpawnSphere is created, true to enable or false to disable." );
  413. addField( "spawnTransform", TypeBool, Offset(mSpawnTransform, SpawnSphere),
  414. "Flag to set the spawned object's transform to the SpawnSphere's transform." );
  415. endGroup( "Spawn" );
  416. addGroup( "Dimensions" );
  417. addField( "radius", TypeF32, Offset(mRadius, SpawnSphere), "Deprecated" );
  418. endGroup( "Dimensions" );
  419. addGroup( "Weight" );
  420. addField( "sphereWeight", TypeF32, Offset(mSphereWeight, SpawnSphere), "Deprecated" );
  421. addField( "indoorWeight", TypeF32, Offset(mIndoorWeight, SpawnSphere), "Deprecated" );
  422. addField( "outdoorWeight", TypeF32, Offset(mOutdoorWeight, SpawnSphere), "Deprecated" );
  423. endGroup( "Weight" );
  424. Parent::initPersistFields();
  425. }
  426. ConsoleDocFragment _SpawnSpherespawnObject1(
  427. "@brief Dynamically create a new game object with a specified class, datablock, and optional properties.\n\n"
  428. "This is called on the actual SpawnSphere, not to be confused with the Sim::spawnObject() "
  429. "global function\n\n"
  430. "@param additionalProps Optional set of semiconlon delimited parameters applied to the spawn object during creation.\n\n"
  431. "@tsexample\n"
  432. "// Use the SpawnSphere::spawnObject function to create a game object\n"
  433. "// No additional properties assigned\n"
  434. "%player = DefaultSpawnSphere.spawnObject();\n\n"
  435. "@endtsexample\n\n",
  436. "SpawnSphere",
  437. "bool spawnObject(string additionalProps);"
  438. );
  439. DefineEngineMethod(SpawnSphere, spawnObject, S32, (String additionalProps), ,
  440. "([string additionalProps]) Spawns the object based on the SpawnSphere's "
  441. "class, datablock, properties, and script settings. Allows you to pass in "
  442. "extra properties."
  443. "@hide" )
  444. {
  445. //String additionalProps;
  446. //if (argc == 3)
  447. // additionalProps = String(argv[2]);
  448. SimObject* obj = object->spawnObject(additionalProps);
  449. if (obj)
  450. return obj->getId();
  451. return -1;
  452. }
  453. //------------------------------------------------------------------------------
  454. // Class: CameraBookmark
  455. //------------------------------------------------------------------------------
  456. IMPLEMENT_CO_NETOBJECT_V1(CameraBookmark);
  457. ConsoleDocClass( CameraBookmark,
  458. "@brief Special type of mission marker which allows a level editor's camera to jump to specific points.\n\n"
  459. "For Torque 3D editors only, not for actual game development\n\n"
  460. "@internal"
  461. );
  462. CameraBookmark::CameraBookmark()
  463. {
  464. mName = StringTable->EmptyString();
  465. }
  466. bool CameraBookmark::onAdd()
  467. {
  468. if(!Parent::onAdd())
  469. return(false);
  470. //
  471. if(!isClientObject())
  472. {
  473. setMaskBits(UpdateNameMask);
  474. }
  475. if( isServerObject() && isMethod("onAdd") )
  476. Con::executef( this, "onAdd" );
  477. return(true);
  478. }
  479. void CameraBookmark::onRemove()
  480. {
  481. if( isServerObject() && isMethod("onRemove") )
  482. Con::executef( this, "onRemove" );
  483. Parent::onRemove();
  484. }
  485. void CameraBookmark::onGroupAdd()
  486. {
  487. if( isServerObject() && isMethod("onGroupAdd") )
  488. Con::executef( this, "onGroupAdd" );
  489. }
  490. void CameraBookmark::onGroupRemove()
  491. {
  492. if( isServerObject() && isMethod("onGroupRemove") )
  493. Con::executef( this, "onGroupRemove" );
  494. }
  495. void CameraBookmark::inspectPostApply()
  496. {
  497. Parent::inspectPostApply();
  498. if(!mName || !mName[0])
  499. mName = StringTable->EmptyString();
  500. setMaskBits(UpdateNameMask);
  501. if( isMethod("onInspectPostApply") )
  502. Con::executef( this, "onInspectPostApply" );
  503. }
  504. U32 CameraBookmark::packUpdate(NetConnection * con, U32 mask, BitStream * stream)
  505. {
  506. U32 retMask = Parent::packUpdate(con, mask, stream);
  507. if(stream->writeFlag(mask & UpdateNameMask))
  508. stream->writeString(mName);
  509. return(retMask);
  510. }
  511. void CameraBookmark::unpackUpdate(NetConnection * con, BitStream * stream)
  512. {
  513. Parent::unpackUpdate(con, stream);
  514. if(stream->readFlag())
  515. mName = stream->readSTString(true);
  516. }
  517. void CameraBookmark::initPersistFields()
  518. {
  519. docsURL;
  520. //addGroup("Misc");
  521. //addField("name", TypeCaseString, Offset(mName, CameraBookmark));
  522. //endGroup("Misc");
  523. Parent::initPersistFields();
  524. removeField("nameTag"); // From GameBase
  525. }