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- //-----------------------------------------------------------------------------
- // Torque Game Engine
- // Copyright (C) GarageGames.com, Inc.
- // @author Stefan "Beffy" Moises
- // this is a modified version of PathCamera that allows to move shapes along paths
- //-----------------------------------------------------------------------------
- #include "platform/platform.h"
- #include "math/mMath.h"
- #include "math/mathIO.h"
- #include "console/simBase.h"
- #include "console/console.h"
- #include "console/consoleTypes.h"
- #include "core/stream/bitStream.h"
- #include "core/dnet.h"
- #include "scene/pathManager.h"
- #include "T3D/gameFunctions.h"
- #include "T3D/gameBase/gameConnection.h"
- #include "gui/worldEditor/editor.h"
- #include "console/engineAPI.h"
- #include "math/mTransform.h"
- #include "T3D/pathShape.h"
- //----------------------------------------------------------------------------
- IMPLEMENT_CO_DATABLOCK_V1(PathShapeData);
- void PathShapeData::consoleInit()
- {
- }
- bool PathShapeData::preload(bool server, String &errorStr)
- {
- if(!Parent::preload(server, errorStr))
- return false;
- return true;
- }
- void PathShapeData::initPersistFields()
- {
- docsURL;
- Parent::initPersistFields();
- }
- void PathShapeData::packData(BitStream* stream)
- {
- Parent::packData(stream);
- }
- void PathShapeData::unpackData(BitStream* stream)
- {
- Parent::unpackData(stream);
- }
- //----------------------------------------------------------------------------
- IMPLEMENT_CO_NETOBJECT_V1(PathShape);
- PathShape::PathShape()
- {
- mNetFlags.set(Ghostable|ScopeAlways);
- mTypeMask |= PathShapeObjectType | StaticShapeObjectType;
- delta.time = 0;
- delta.timeVec = 0;
- mDataBlock = NULL;
- mState = Forward;
- mNodeBase = 0;
- mNodeCount = 0;
- mPosition = 0;
- mTarget = 0;
- mTargetSet = false;
- MatrixF mat = MatrixF::Identity;
- mLastXform = MatrixF::Identity;
- Parent::setTransform(mat);
- for (U32 i = 0; i < 4; i++)
- {
- mControl[i] = StringTable->insert("");
- }
- }
- PathShape::~PathShape()
- {
- }
- //----------------------------------------------------------------------------
- bool PathShape::onAdd()
- {
- if(!Parent::onAdd() && !mDataBlock)
- return false;
- mTypeMask |= PathShapeObjectType | StaticShapeObjectType;
- // Initialize from the current transform.
- if (!mNodeCount) {
- QuatF rot(getTransform());
- Point3F pos = getPosition();
- mSpline.removeAll();
- mSpline.push_back(new CameraSpline::Knot(pos,rot,1,
- CameraSpline::Knot::NORMAL, CameraSpline::Knot::SPLINE));
- mNodeCount = 1;
- }
- if (isServerObject()) scriptOnAdd();
- return true;
- }
- void PathShape::onRemove()
- {
- scriptOnRemove();
- removeFromScene();
- unmount();
- Parent::onRemove();
- if (isGhost())
- for (S32 i = 0; i < MaxSoundThreads; i++)
- stopAudio(i);
- }
- bool PathShape::onNewDataBlock(GameBaseData* dptr, bool reload)
- {
- mDataBlock = dynamic_cast<PathShapeData*>(dptr);
- if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
- return false;
- scriptOnNewDataBlock();
- return true;
- }
- PathShapeData::PathShapeData()
- {
- }
- //----------------------------------------------------------------------------
- void PathShape::initPersistFields()
- {
- docsURL;
- addField( "Path", TYPEID< SimObjectRef<SimPath::Path> >(), Offset( mSimPath, PathShape ),
- "@brief Name of a Path to follow." );
- addField("Controler", TypeString, Offset(mControl, PathShape), 4, "controlers");
- Parent::initPersistFields();
- }
- void PathShape::consoleInit()
- {
- }
- //----------------------------------------------------------------------------
- void PathShape::processTick(const Move* move)
- {
- // client and server
- Parent::processTick(move);
-
- // Move to new time
- advancePosition(TickMs);
- MatrixF mat;
- interpolateMat(mPosition,&mat);
- Parent::setTransform(mat);
- updateContainer();
- }
- void PathShape::interpolateTick(F32 dt)
- {
- Parent::interpolateTick(dt);
- MatrixF mat;
- interpolateMat(delta.time + (delta.timeVec * dt),&mat);
- Parent::setRenderTransform(mat);
- }
- void PathShape::interpolateMat(F32 pos,MatrixF* mat)
- {
- CameraSpline::Knot knot;
- mSpline.value(pos - mNodeBase,&knot);
- knot.mRotation.setMatrix(mat);
- mat->setPosition(knot.mPosition);
- }
- void PathShape::advancePosition(S32 ms)
- {
- delta.timeVec = mPosition;
- // Advance according to current speed
- if (mState == Forward) {
- mPosition = mSpline.advanceTime(mPosition - mNodeBase,ms);
- if (mPosition > F32(mNodeCount - 1))
- mPosition = F32(mNodeCount - 1);
- mPosition += (F32)mNodeBase;
- if (mTargetSet && mPosition >= mTarget) {
- mTargetSet = false;
- mPosition = mTarget;
- mState = Stop;
- }
- }
- else
- if (mState == Backward) {
- mPosition = mSpline.advanceTime(mPosition - mNodeBase,-ms);
- if (mPosition < 0)
- mPosition = 0;
- mPosition += mNodeBase;
- if (mTargetSet && mPosition <= mTarget) {
- mTargetSet = false;
- mPosition = mTarget;
- mState = Stop;
- }
- }
- // Script callbacks
- if (int(mPosition) != int(delta.timeVec))
- onNode(int(mPosition));
- // Set frame interpolation
- delta.time = mPosition;
- delta.timeVec -= mPosition;
- }
- //----------------------------------------------------------------------------
- void PathShape::setPosition(F32 pos)
- {
- mPosition = mClampF(pos,mNodeBase,mNodeBase + mNodeCount - 1);
- MatrixF mat;
- interpolateMat(mPosition,&mat);
- Parent::setTransform(mat);
- setMaskBits(PositionMask);
- }
- void PathShape::setTarget(F32 pos)
- {
- mTarget = pos;
- mTargetSet = true;
- if (mTarget > mPosition)
- mState = Forward;
- else
- if (mTarget < mPosition)
- mState = Backward;
- else {
- mTargetSet = false;
- mState = Stop;
- }
- setMaskBits(TargetMask | StateMask);
- }
- void PathShape::setState(State s)
- {
- mState = s;
- setMaskBits(StateMask);
- }
- S32 PathShape::getState()
- {
- return mState;
- }
- //-----------------------------------------------------------------------------
- void PathShape::reset(F32 speed)
- {
- CameraSpline::Knot *knot = new CameraSpline::Knot;
- mSpline.value(mPosition - mNodeBase,knot);
- if (speed)
- knot->mSpeed = speed;
- mSpline.removeAll();
- mSpline.push_back(knot);
- mNodeBase = 0;
- mNodeCount = 1;
- mPosition = 0;
- mTargetSet = false;
- mState = Forward;
- setMaskBits(StateMask | PositionMask | WindowMask | TargetMask);
- }
- void PathShape::pushBack(CameraSpline::Knot *knot)
- {
- // Make room at the end
- if (mNodeCount == NodeWindow) {
- delete mSpline.remove(mSpline.getKnot(0));
- mNodeBase++;
- }
- else
- mNodeCount++;
- // Fill in the new node
- mSpline.push_back(knot);
- setMaskBits(WindowMask);
- // Make sure the position doesn't fall off
- if (mPosition < mNodeBase) {
- mPosition = mNodeBase;
- setMaskBits(PositionMask);
- }
- }
- void PathShape::pushFront(CameraSpline::Knot *knot)
- {
- // Make room at the front
- if (mNodeCount == NodeWindow)
- delete mSpline.remove(mSpline.getKnot(mNodeCount));
- else
- mNodeCount++;
- mNodeBase--;
- // Fill in the new node
- mSpline.push_front(knot);
- setMaskBits(WindowMask);
- // Make sure the position doesn't fall off
- if (mPosition > mNodeBase + (NodeWindow - 1)) {
- mPosition = mNodeBase + (NodeWindow - 1);
- setMaskBits(PositionMask);
- }
- }
- void PathShape::popFront()
- {
- if (mNodeCount < 2)
- return;
- // Remove the first node. Node base and position are unaffected.
- mNodeCount--;
- delete mSpline.remove(mSpline.getKnot(0));
- }
- //----------------------------------------------------------------------------
- void PathShape::onNode(S32 node)
- {
- if (!isGhost())
- {
- Con::executef(mDataBlock, "onNode", getIdString(), Con::getIntArg(node));
- Con::executef(mDataBlock, mSpline.getKnot(node)->mHitCommand.c_str(), getIdString());
- }
- }
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- U32 PathShape::packUpdate(NetConnection *con, U32 mask, BitStream *stream)
- {
- Parent::packUpdate(con,mask,stream);
- if (stream->writeFlag(mask & StateMask))
- stream->writeInt(mState,StateBits);
- if (stream->writeFlag(mask & PositionMask))
- stream->write(mPosition);
- if (stream->writeFlag(mask & TargetMask))
- if (stream->writeFlag(mTargetSet))
- stream->write(mTarget);
- if (stream->writeFlag(mask & WindowMask)) {
- stream->write(mNodeBase);
- stream->write(mNodeCount);
- for (S32 i = 0; i < mNodeCount; i++) {
- CameraSpline::Knot *knot = mSpline.getKnot(i);
- mathWrite(*stream, knot->mPosition);
- mathWrite(*stream, knot->mRotation);
- stream->write(knot->mSpeed);
- stream->writeInt(knot->mType, CameraSpline::Knot::NUM_TYPE_BITS);
- stream->writeInt(knot->mPath, CameraSpline::Knot::NUM_PATH_BITS);
- }
- }
- // The rest of the data is part of the control object packet update.
- // If we're controlled by this client, we don't need to send it.
- if(stream->writeFlag(getControllingClient() == con && !(mask & InitialUpdateMask)))
- return 0;
- return 0;
- }
- void PathShape::unpackUpdate(NetConnection *con, BitStream *stream)
- {
- Parent::unpackUpdate(con,stream);
- // StateMask
- if (stream->readFlag())
- mState = stream->readInt(StateBits);
- // PositionMask
- if (stream->readFlag()) {
- stream->read(&mPosition);
- delta.time = mPosition;
- delta.timeVec = 0;
- }
-
- // TargetMask
- if (stream->readFlag()) {
- mTargetSet = stream->readFlag();
- if (mTargetSet) {
- stream->read(&mTarget);
- }
- }
- // WindowMask
- if (stream->readFlag()) {
- mSpline.removeAll();
- stream->read(&mNodeBase);
- stream->read(&mNodeCount);
- for (S32 i = 0; i < mNodeCount; i++) {
- CameraSpline::Knot *knot = new CameraSpline::Knot();
- mathRead(*stream, &knot->mPosition);
- mathRead(*stream, &knot->mRotation);
- stream->read(&knot->mSpeed);
- knot->mType = (CameraSpline::Knot::Type)stream->readInt(CameraSpline::Knot::NUM_TYPE_BITS);
- knot->mPath = (CameraSpline::Knot::Path)stream->readInt(CameraSpline::Knot::NUM_PATH_BITS);
- mSpline.push_back(knot);
- }
- }
- // Controlled by the client?
- if (stream->readFlag()) return;
- }
- //-----------------------------------------------------------------------------
- // Console access methods
- //-----------------------------------------------------------------------------
- DefineEngineMethod(PathShape, setPosition, void, (F32 position), (0.0f), "Set the current position of the camera along the path.\n"
- "@param position Position along the path, from 0.0 (path start) - 1.0 (path end), to place the camera.\n"
- "@tsexample\n"
- "// Set the camera on a position along its path from 0.0 - 1.0.\n"
- "%position = \"0.35\";\n\n"
- "// Force the pathCamera to its new position along the path.\n"
- "%pathCamera.setPosition(%position);\n"
- "@endtsexample\n")
- {
- object->setPosition(position);
- }
- DefineEngineMethod(PathShape, setTarget, void, (F32 position), (1.0f), "@brief Set the movement target for this camera along its path.\n\n"
- "The camera will attempt to move along the path to the given target in the direction provided "
- "by setState() (the default is forwards). Once the camera moves past this target it will come "
- "to a stop, and the target state will be cleared.\n"
- "@param position Target position, between 0.0 (path start) and 1.0 (path end), for the camera to move to along its path.\n"
- "@tsexample\n"
- "// Set the position target, between 0.0 (path start) and 1.0 (path end), for this camera to move to.\n"
- "%position = \"0.50\";\n\n"
- "// Inform the pathCamera of the new target position it will move to.\n"
- "%pathCamera.setTarget(%position);\n"
- "@endtsexample\n")
- {
- object->setTarget(position);
- }
- DefineEngineMethod(PathShape, setState, void, (const char* newState), ("forward"), "Set the movement state for this path camera.\n"
- "@param newState New movement state type for this camera. Forward, Backward or Stop.\n"
- "@tsexample\n"
- "// Set the state type (forward, backward, stop).\n"
- "// In this example, the camera will travel from the first node\n"
- "// to the last node (or target if given with setTarget())\n"
- "%state = \"forward\";\n\n"
- "// Inform the pathCamera to change its movement state to the defined value.\n"
- "%pathCamera.setState(%state);\n"
- "@endtsexample\n")
- {
- if (!dStricmp(newState, "forward"))
- object->setState(PathShape::Forward);
- else
- if (!dStricmp(newState, "backward"))
- object->setState(PathShape::Backward);
- else
- object->setState(PathShape::Stop);
- }
- DefineEngineMethod(PathShape, reset, void, (F32 speed), (1.0f), "@brief Clear the camera's path and set the camera's current transform as the start of the new path.\n\n"
- "What specifically occurs is a new knot is created from the camera's current transform. Then the current path "
- "is cleared and the new knot is pushed onto the path. Any previous target is cleared and the camera's movement "
- "state is set to Forward. The camera is now ready for a new path to be defined.\n"
- "@param speed Speed for the camera to move along its path after being reset.\n"
- "@tsexample\n"
- "//Determine the new movement speed of this camera. If not set, the speed will default to 1.0.\n"
- "%speed = \"0.50\";\n\n"
- "// Inform the path camera to start a new path at"
- "// the camera's current position, and set the new "
- "// path's speed value.\n"
- "%pathCamera.reset(%speed);\n"
- "@endtsexample\n")
- {
- object->reset(speed);
- }
- static CameraSpline::Knot::Type resolveKnotType(const char *arg)
- {
- if (dStricmp(arg, "Position Only") == 0)
- return CameraSpline::Knot::POSITION_ONLY;
- if (dStricmp(arg, "Kink") == 0)
- return CameraSpline::Knot::KINK;
- return CameraSpline::Knot::NORMAL;
- }
- static CameraSpline::Knot::Path resolveKnotPath(const char *arg)
- {
- if (!dStricmp(arg, "Linear"))
- return CameraSpline::Knot::LINEAR;
- return CameraSpline::Knot::SPLINE;
- }
- DefineEngineMethod(PathShape, pushBack, void, (TransformF transform, F32 speed, const char* type, const char* path, const char *hitCommand),
- (TransformF::Identity, 1.0f, "Normal", "Linear",""),
- "@brief Adds a new knot to the back of a path camera's path.\n"
- "@param transform Transform for the new knot. In the form of \"x y z ax ay az aa\" such as returned by SceneObject::getTransform()\n"
- "@param speed Speed setting for this knot.\n"
- "@param type Knot type (Normal, Position Only, Kink).\n"
- "@param path %Path type (Linear, Spline).\n"
- "@tsexample\n"
- "// Transform vector for new knot. (Pos_X Pos_Y Pos_Z Rot_X Rot_Y Rot_Z Angle)\n"
- "%transform = \"15.0 5.0 5.0 1.4 1.0 0.2 1.0\"\n\n"
- "// Speed setting for knot.\n"
- "%speed = \"1.0\"\n\n"
- "// Knot type. (Normal, Position Only, Kink)\n"
- "%type = \"Normal\";\n\n"
- "// Path Type. (Linear, Spline)\n"
- "%path = \"Linear\";\n\n"
- "// Inform the path camera to add a new knot to the back of its path\n"
- "%pathCamera.pushBack(%transform,%speed,%type,%path);\n"
- "@endtsexample\n")
- {
- QuatF rot(transform.getOrientation());
- object->pushBack(new CameraSpline::Knot(transform.getPosition(), rot, speed, resolveKnotType(type), resolveKnotPath(path), String(hitCommand)));
- }
- DefineEngineMethod(PathShape, pushFront, void, (TransformF transform, F32 speed, const char* type, const char* path),
- (1.0f, "Normal", "Linear"),
- "@brief Adds a new knot to the front of a path camera's path.\n"
- "@param transform Transform for the new knot. In the form of \"x y z ax ay az aa\" such as returned by SceneObject::getTransform()\n"
- "@param speed Speed setting for this knot.\n"
- "@param type Knot type (Normal, Position Only, Kink).\n"
- "@param path %Path type (Linear, Spline).\n"
- "@tsexample\n"
- "// Transform vector for new knot. (Pos_X,Pos_Y,Pos_Z,Rot_X,Rot_Y,Rot_Z,Angle)\n"
- "%transform = \"15.0 5.0 5.0 1.4 1.0 0.2 1.0\"\n\n"
- "// Speed setting for knot.\n"
- "%speed = \"1.0\";\n\n"
- "// Knot type. (Normal, Position Only, Kink)\n"
- "%type = \"Normal\";\n\n"
- "// Path Type. (Linear, Spline)\n"
- "%path = \"Linear\";\n\n"
- "// Inform the path camera to add a new knot to the front of its path\n"
- "%pathCamera.pushFront(%transform, %speed, %type, %path);\n"
- "@endtsexample\n")
- {
- QuatF rot(transform.getOrientation());
- object->pushFront(new CameraSpline::Knot(transform.getPosition(), rot, speed, resolveKnotType(type), resolveKnotPath(path)));
- }
- DefineEngineMethod(PathShape, popFront, void, (), , "Removes the knot at the front of the camera's path.\n"
- "@tsexample\n"
- "// Remove the first knot in the camera's path.\n"
- "%pathCamera.popFront();\n"
- "@endtsexample\n")
- {
- object->popFront();
- }
- DefineEngineMethod(PathShape, getState, S32, (), , "PathShape.getState()")
- {
- return object->getState();
- }
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