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- //-----------------------------------------------------------------------------
- // Torque Game Engine
- // Copyright (C) GarageGames.com, Inc.
- //-----------------------------------------------------------------------------
- #ifndef _PATHSHAPE_H_
- #define _PATHSHAPE_H_
- #ifndef _STATICSHAPE_H_
- #include "T3D/staticShape.h"
- #endif
- #ifndef _CAMERASPLINE_H_
- #include "T3D/cameraSpline.h"
- #endif
- #ifndef _SIMPATH_H_
- #include "scene/simPath.h"
- #endif
- //----------------------------------------------------------------------------
- struct PathShapeData: public StaticShapeData {
- typedef StaticShapeData Parent;
- PathShapeData();
- static void consoleInit();
- DECLARE_CONOBJECT(PathShapeData);
- bool preload(bool server, String &errorStr);
- static void initPersistFields();
- virtual void packData(BitStream* stream);
- virtual void unpackData(BitStream* stream);
- };
- //----------------------------------------------------------------------------
- class PathShape: public StaticShape
- {
- public:
- enum State {
- Forward,
- Backward,
- Stop,
- StateBits = 3
- };
- private:
- typedef StaticShape Parent;
- enum MaskBits {
- WindowMask = Parent::NextFreeMask,
- PositionMask = WindowMask << 1,
- TargetMask = PositionMask << 1,
- StateMask = TargetMask << 1,
- NextFreeMask = StateMask << 1
- };
- struct StateDelta {
- F32 time;
- F32 timeVec;
- };
- StateDelta delta;
- enum Constants {
- NodeWindow = 20 // Maximum number of active nodes
- };
- PathShapeData* mDataBlock;
- CameraSpline mSpline;
- S32 mNodeBase;
- S32 mNodeCount;
- F32 mPosition;
- S32 mState;
- F32 mTarget;
- bool mTargetSet;
- void interpolateMat(F32 pos,MatrixF* mat);
- void advancePosition(S32 ms);
- public:
- DECLARE_CONOBJECT(PathShape);
- PathShape();
- ~PathShape();
- StringTableEntry mControl[4];
- static void initPersistFields();
- static void consoleInit();
- bool onAdd();
- void onRemove();
- bool onNewDataBlock(GameBaseData* dptr, bool reload);
- void onNode(S32 node);
- void processTick(const Move*);
- void interpolateTick(F32 dt);
- U32 packUpdate(NetConnection *, U32 mask, BitStream *stream);
- void unpackUpdate(NetConnection *, BitStream *stream);
- void reset(F32 speed = 1);
- void pushFront(CameraSpline::Knot *knot);
- void pushBack(CameraSpline::Knot *knot);
- void popFront();
- void setPosition(F32 pos);
- void setTarget(F32 pos);
- void setState(State s);
- S32 getState();
- SimObjectRef< SimPath::Path > mSimPath;
- };
- #endif
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