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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "T3D/sfx/sfx3DWorld.h"
- #include "T3D/portal.h"
- #include "T3D/shapeBase.h"
- #include "ts/tsShapeInstance.h"
- #include "sfx/sfxSystem.h"
- #include "math/mBox.h"
- #include "core/module.h"
- #include "T3D/gameBase/gameConnection.h"
- //#define DEBUG_SPEW
- MODULE_BEGIN( SFX3D )
- MODULE_INIT_AFTER( Scene )
- MODULE_SHUTDOWN_BEFORE( Scene )
-
- MODULE_INIT
- {
- if( !Con::getBoolVariable( "$SFX::noSFXWorld", false ) )
- gSFX3DWorld = new SFX3DWorld;
- }
-
- MODULE_SHUTDOWN
- {
- if( gSFX3DWorld )
- SAFE_DELETE( gSFX3DWorld );
- }
- MODULE_END;
- SFX3DWorld* gSFX3DWorld;
- //=============================================================================
- // SFX3DObject.
- //=============================================================================
- //-----------------------------------------------------------------------------
- SFX3DObject::SFX3DObject( SFX3DWorld* world, SceneObject* object )
- : Parent( world, object )
- {
- if( mObject->isOccludingSound() )
- setFlags( SFXObjectOccluder );
- if( dynamic_cast< Portal* >( mObject ) )
- setFlags( SFXObjectPortal );
- if( object->getSoundAmbience() )
- setFlags( SFXObjectZone );
- }
- //-----------------------------------------------------------------------------
- void SFX3DObject::getEarTransform( MatrixF& transform ) const
- {
- // If it's not a ShapeBase, just use the object transform.
- ShapeBase* shape = dynamic_cast< ShapeBase* >( mObject );
- if ( !shape )
- {
- transform = mObject->getTransform();
- return;
- }
- // It it's ShapeBase, use the earNode transform if one was defined.
- // Otherwise, use the camera transform.
- TSShapeInstance* shapeInstance = shape->getShapeInstance();
- if ( !shapeInstance )
- {
- // Just in case.
- GameConnection* connection = dynamic_cast<GameConnection *>(NetConnection::getConnectionToServer());
- if ( !connection || !connection->getControlCameraTransform( 0.0f, &transform ) )
- transform = mObject->getTransform();
- return;
- }
- ShapeBaseData* datablock = dynamic_cast< ShapeBaseData* >( shape->getDataBlock() );
- AssertFatal( datablock, "SFX3DObject::getEarTransform() - shape without ShapeBaseData datablock!" );
-
- // Get the transform for the ear node.
-
- const S32 earNode = datablock->earNode;
- if ( earNode != -1 && earNode != datablock->eyeNode )
- {
- transform = shape->getTransform();
- transform *= shapeInstance->mNodeTransforms[ earNode ];
- }
- else
- {
- GameConnection* connection = dynamic_cast<GameConnection *>(NetConnection::getConnectionToServer());
- if ( !connection || !connection->getControlCameraTransform( 0.0f, &transform ) )
- transform = mObject->getTransform();
- }
- }
- //-----------------------------------------------------------------------------
- void SFX3DObject::getReferenceCenter( F32 position[ 3 ] ) const
- {
- MatrixF transform;
- getEarTransform( transform );
- Point3F pos = transform.getPosition();
-
- AssertFatal( TypeTraits< F32 >::MIN <= pos.x && pos.x <= TypeTraits< F32 >::MAX,
- "SFX3DObject::getReferenceCenter - invalid float in reference center X position" );
- AssertFatal( TypeTraits< F32 >::MIN <= pos.y && pos.y <= TypeTraits< F32 >::MAX,
- "SFX3DObject::getReferenceCenter - invalid float in reference center Y position" );
- AssertFatal( TypeTraits< F32 >::MIN <= pos.z && pos.z <= TypeTraits< F32 >::MAX,
- "SFX3DObject::getReferenceCenter - invalid float in reference center Z position" );
-
- dMemcpy( position, &pos.x, sizeof( F32 ) * 3 );
- }
- //-----------------------------------------------------------------------------
- void SFX3DObject::getBounds( F32 minBounds[ 3 ], F32 maxBounds[ 3 ] ) const
- {
- getRealBounds( minBounds, maxBounds );
- }
- //-----------------------------------------------------------------------------
- void SFX3DObject::getRealBounds( F32 minBounds[ 3 ], F32 maxBounds[ 3 ] ) const
- {
- const Box3F& worldBox = mObject->getWorldBox();
- dMemcpy( minBounds, &worldBox.minExtents.x, sizeof( F32 ) * 3 );
- dMemcpy( maxBounds, &worldBox.maxExtents.x, sizeof( F32 ) * 3 );
- }
- //-----------------------------------------------------------------------------
- SFXAmbience* SFX3DObject::getAmbience() const
- {
- return mObject->getSoundAmbience();
- }
- //-----------------------------------------------------------------------------
- bool SFX3DObject::containsPoint( const F32 point[ 3 ] ) const
- {
- return mObject->containsPoint( *( reinterpret_cast< const Point3F* >( &point[ 0 ] ) ) );
- }
- //-----------------------------------------------------------------------------
- String SFX3DObject::describeSelf() const
- {
- return mObject->describeSelf();
- }
- //=============================================================================
- // SFX3DWorld.
- //=============================================================================
- //-----------------------------------------------------------------------------
- SFX3DWorld::SFX3DWorld()
- : Parent( true, TYPEMASK )
- {
- }
- //-----------------------------------------------------------------------------
- bool SFX3DWorld::_isTrackableObject( SceneObject* object ) const
- {
- if( !Parent::_isTrackableObject( object ) )
- return false;
-
- // We are only interested in occluders, zones, and portals.
-
- if( object->isOccludingSound() )
- return true;
- else if( object->getSoundAmbience() )
- return true;
- else if( dynamic_cast< Portal* >( object ) )
- return true;
-
- return false;
- }
- //-----------------------------------------------------------------------------
- void SFX3DWorld::update()
- {
- mSFXWorld.update();
- }
- //-----------------------------------------------------------------------------
- void SFX3DWorld::registerObject( SceneObject* object )
- {
- if( !_isTrackableObject( object ) )
- return;
-
- // Construct a new scene object link.
-
- SFX3DObject* sfxObject = mChunker.alloc();
- constructInPlace( sfxObject, this, object );
-
- // Register it with the SFX world.
-
- #ifdef DEBUG_SPEW
- Platform::outputDebugString( "[SFX3DWorld] Registering %i:%s as 0x%x",
- object->getId(), object->getClassName(), sfxObject );
- #endif
-
- mSFXWorld.registerObject( sfxObject );
- }
- //-----------------------------------------------------------------------------
- void SFX3DWorld::unregisterObject( SceneObject* object )
- {
- SFX3DObject* sfxObject = dynamic_cast< SFX3DObject* >( SFX3DObject::getLinkForTracker( this, object ) );
- if( !sfxObject )
- return;
-
- #ifdef DEBUG_SPEW
- Platform::outputDebugString( "[SFX3DWorld] Unregistering %i:%s (was 0x%x)",
- object->getId(), object->getClassName(), sfxObject );
- #endif
- // Remove the object from the SFX world.
-
- if( sfxObject->isListener() )
- mSFXWorld.setReferenceObject( NULL );
- else
- mSFXWorld.unregisterObject( sfxObject );
-
- // Destroy the scene object link.
-
- destructInPlace( sfxObject );
- mChunker.free( sfxObject );
- }
- //-----------------------------------------------------------------------------
- void SFX3DWorld::updateObject( SceneObjectLink* object )
- {
- SFX3DObject* sfxObject = dynamic_cast< SFX3DObject* >( object );
- AssertFatal( sfxObject, "SFX3DWorld::updateObject - invalid object type" );
-
- mSFXWorld.updateObject( sfxObject );
-
- // If this is the listener object, update its
- // properties on the SFX system.
-
- if( sfxObject->isListener() )
- {
- SFXListenerProperties listener;
- sfxObject->getEarTransform( listener.getTransform() );
- listener.getVelocity() = sfxObject->getObject()->getVelocity();
-
- SFX->setListener( 0, listener );
- }
- }
- //-----------------------------------------------------------------------------
- SceneObject* SFX3DWorld::getListener() const
- {
- SFX3DObject* object = mSFXWorld.getReferenceObject();
- if( !object )
- return NULL;
-
- return object->getObject();
- }
- //-----------------------------------------------------------------------------
- void SFX3DWorld::setListener( SceneObject* object )
- {
- SFX3DObject* oldListener = mSFXWorld.getReferenceObject();
- // If it's the same object as our current listener,
- // return.
- if( oldListener && oldListener->getObject() == object )
- return;
- // Create a SFX3DObject for the given SceneObject.
- SFX3DObject* sfxObject = NULL;
- if( object )
- {
- AssertFatal( !dynamic_cast< SFX3DObject* >( SFX3DObject::getLinkForTracker( this, object ) ),
- "SFX3DWorld::setListener - listener objects must not be registered for tracking" );
- sfxObject = mChunker.alloc();
- constructInPlace( sfxObject, this, object );
- sfxObject->setFlags( SFXObjectListener );
- }
- #ifdef DEBUG_SPEW
- if( object )
- Platform::outputDebugString( "[SFX3DWorld] Listener is now %i:%s (%s)",
- object->getId(), object->getClassName(), object->getName() );
- else
- Platform::outputDebugString( "[SFX3DWorld] Unsetting listener" );
- #endif
- // Make this object the center of our SFX world.
- mSFXWorld.setReferenceObject( sfxObject );
- // Remove the tracking links from the old listener so we
- // don't see further updates on it.
- if( oldListener )
- {
- destructInPlace( oldListener );
- mChunker.free( oldListener );
- }
- }
- //-----------------------------------------------------------------------------
- void SFX3DWorld::notifyChanged( SceneObject* object )
- {
- SFX3DObject* sfxObject = dynamic_cast< SFX3DObject* >( SFX3DObject::getLinkForTracker( this, object ) );
- if( !sfxObject && _isTrackableObject( object ) )
- registerObject( object );
- else if( sfxObject && !_isTrackableObject( object ) )
- unregisterObject( object );
- else if( sfxObject )
- mSFXWorld.notifyChanged( sfxObject );
- }
- //-----------------------------------------------------------------------------
- void SFX3DWorld::debugDump()
- {
- mSFXWorld.debugDump();
- }
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