12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "T3D/shapeBase.h"
- #include "T3D/item.h"
- #include "T3D/trigger.h"
- //----------------------------------------------------------------------------
- void collisionFilter(SceneObject* object,void *key)
- {
- SceneContainer::CallbackInfo* info = reinterpret_cast<SceneContainer::CallbackInfo*>(key);
- ShapeBase* ptr = reinterpret_cast<ShapeBase*>(info->key);
- if (object->getTypeMask() & ItemObjectType) {
- // We've hit it's bounding box, that's close enough for items.
- Item* item = static_cast<Item*>(object);
- if (ptr != item->getCollisionObject())
- ptr->queueCollision(item,ptr->getVelocity() - item->getVelocity());
- }
- else
- if (object->getTypeMask() & TriggerObjectType) {
- // We've hit it's bounding box, that's close enough for triggers
- Trigger* pTrigger = static_cast<Trigger*>(object);
- pTrigger->potentialEnterObject(ptr);
- }
- else
- if (object->getTypeMask() & CorpseObjectType) {
- // Ok, guess it's close enough for corpses too...
- ShapeBase* col = static_cast<ShapeBase*>(object);
- ptr->queueCollision(col,ptr->getVelocity() - col->getVelocity());
- }
- else
- object->buildPolyList(info->context,info->polyList,info->boundingBox,info->boundingSphere);
- }
- void defaultFilter(SceneObject* object,void * key)
- {
- SceneContainer::CallbackInfo* info = reinterpret_cast<SceneContainer::CallbackInfo*>(key);
- object->buildPolyList(info->context,info->polyList,info->boundingBox,info->boundingSphere);
- }
|