VSceneObjectGroup.cpp 3.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Verve
  3. // Copyright (C) 2014 - Violent Tulip
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //-----------------------------------------------------------------------------
  23. #include "Verve/Extension/SceneObject/VSceneObjectGroup.h"
  24. #include "Verve/Core/VController.h"
  25. #include "console/consoleTypes.h"
  26. //-----------------------------------------------------------------------------
  27. IMPLEMENT_CONOBJECT( VSceneObjectGroup );
  28. //-----------------------------------------------------------------------------
  29. VSceneObjectGroup::VSceneObjectGroup( void ) :
  30. mDataReference( String::EmptyString ),
  31. mSceneObject( NULL )
  32. {
  33. setLabel( "SceneObjectGroup" );
  34. };
  35. void VSceneObjectGroup::initPersistFields()
  36. {
  37. docsURL;
  38. Parent::initPersistFields();
  39. addField( "Reference", TypeRealString, Offset( mDataReference, VSceneObjectGroup ), "The name of the data field referencing the targeted object." );
  40. }
  41. //-----------------------------------------------------------------------------
  42. //
  43. // Reference Methods.
  44. //
  45. //-----------------------------------------------------------------------------
  46. //-----------------------------------------------------------------------------
  47. //
  48. // VSceneObjectGroup::getObject();
  49. //
  50. // Returns the group's object reference.
  51. //
  52. //-----------------------------------------------------------------------------
  53. VTorque::SceneObjectType *VSceneObjectGroup::getSceneObject( void )
  54. {
  55. #ifndef VT_EDITOR
  56. // Already Referenced?
  57. if ( mSceneObject )
  58. {
  59. // Return Object.
  60. return mSceneObject;
  61. }
  62. #endif
  63. VController *controller = getController();
  64. if ( !controller )
  65. {
  66. // No Controller!
  67. return NULL;
  68. }
  69. String fieldValue;
  70. if ( controller->getDataValue( mDataReference, fieldValue ) )
  71. {
  72. // Store Object.
  73. mSceneObject = dynamic_cast<VTorque::SceneObjectType*>( Sim::findObject( fieldValue ) );
  74. }
  75. // Return.
  76. return mSceneObject;
  77. }
  78. #ifdef VT_EDITOR
  79. //-----------------------------------------------------------------------------
  80. //
  81. // Debug Methods.
  82. //
  83. //-----------------------------------------------------------------------------
  84. DefineEngineMethod( VSceneObjectGroup, getSceneObject, S32, (),, "( void ) - Get the object this group references.\n"
  85. "@return Returns the SimObjectID for the object." )
  86. {
  87. // Fetch Object.
  88. VTorque::SceneObjectType *objReference = object->getSceneObject();
  89. // Return.
  90. return ( objReference ) ? objReference->getId() : 0;
  91. }
  92. #endif