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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _AFX_COMPOSITE_EFFECT_H_
- #define _AFX_COMPOSITE_EFFECT_H_
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "console/typeValidators.h"
- #include "afxChoreographer.h"
- #include "afxEffectWrapper.h"
- #include "afxPhrase.h"
- class afxChoreographerData;
- class afxEffectWrapperData;
- class afxEffectronData : public afxChoreographerData
- {
- typedef afxChoreographerData Parent;
- class ewValidator : public TypeValidator
- {
- U32 id;
- public:
- ewValidator(U32 id) { this->id = id; }
- void validateType(SimObject *object, void *typePtr);
- };
- bool do_id_convert;
- public:
- F32 duration;
- S32 n_loops;
- afxEffectBaseData* dummy_fx_entry;
- afxEffectList fx_list;
-
- private:
- void pack_fx(BitStream* stream, const afxEffectList& fx, bool packed);
- void unpack_fx(BitStream* stream, afxEffectList& fx);
- public:
- /*C*/ afxEffectronData();
- /*C*/ afxEffectronData(const afxEffectronData&, bool = false);
- virtual void reloadReset();
- virtual bool onAdd();
- virtual void packData(BitStream*);
- virtual void unpackData(BitStream*);
- bool preload(bool server, String &errorStr);
- void gatherConstraintDefs(Vector<afxConstraintDef>&);
- virtual bool allowSubstitutions() const { return true; }
- static void initPersistFields();
- DECLARE_CONOBJECT(afxEffectronData);
- DECLARE_CATEGORY("AFX");
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxEffectron
- class afxEffectron : public afxChoreographer
- {
- typedef afxChoreographer Parent;
- public:
- enum MaskBits
- {
- StateEventMask = Parent::NextFreeMask << 0,
- SyncEventMask = Parent::NextFreeMask << 1,
- NextFreeMask = Parent::NextFreeMask << 2
- };
- enum
- {
- NULL_EVENT,
- ACTIVATE_EVENT,
- SHUTDOWN_EVENT,
- DEACTIVATE_EVENT,
- INTERRUPT_EVENT
- };
- enum
- {
- INACTIVE_STATE,
- ACTIVE_STATE,
- CLEANUP_STATE,
- DONE_STATE,
- LATE_STATE
- };
- enum {
- MARK_ACTIVATE = BIT(0),
- MARK_SHUTDOWN = BIT(1),
- MARK_DEACTIVATE = BIT(2),
- MARK_INTERRUPT = BIT(3),
- };
- class ObjectDeleteEvent : public SimEvent
- {
- public:
- void process(SimObject *obj) { if (obj) obj->deleteObject(); }
- };
- private:
- static StringTableEntry CAMERA_CONS;
- static StringTableEntry LISTENER_CONS;
- private:
- afxEffectronData* datablock;
- SimObject* exeblock;
- bool constraints_initialized;
- bool scoping_initialized;
- U8 effect_state;
- F32 effect_elapsed;
- U8 marks_mask;
- afxConstraintID listener_cons_id;
- afxConstraintID camera_cons_id;
- SceneObject* camera_cons_obj;
- afxPhrase* active_phrase;
- F32 time_factor;
- private:
- void init();
- bool state_expired();
- void init_constraints();
- void init_scoping();
- void setup_active_fx();
- bool cleanup_over();
- public:
- /*C*/ afxEffectron();
- /*C*/ afxEffectron(bool not_default);
- /*D*/ ~afxEffectron();
- // STANDARD OVERLOADED METHODS //
- virtual bool onNewDataBlock(GameBaseData* dptr, bool reload);
- virtual void processTick(const Move*);
- virtual void advanceTime(F32 dt);
- virtual bool onAdd();
- virtual U32 packUpdate(NetConnection*, U32, BitStream*);
- virtual void unpackUpdate(NetConnection*, BitStream*);
- virtual void inflictDamage(const char * label, const char* flavor, SimObjectId target,
- F32 amt, U8 count, F32 ad_amt, F32 rad, Point3F pos, F32 imp);
- virtual void sync_with_clients();
- void finish_startup();
- DECLARE_CONOBJECT(afxEffectron);
- DECLARE_CATEGORY("AFX");
- private:
- void process_server();
- //
- void change_state_s(U8 pending_state);
- //
- void enter_active_state_s();
- void leave_active_state_s();
- void enter_cleanup_state_s();
- void enter_done_state_s();
- private:
- void process_client(F32 dt);
- //
- void change_state_c(U8 pending_state);
- //
- void enter_active_state_c(F32 starttime);
- void leave_active_state_c();
- void sync_client(U16 marks, U8 state, F32 elapsed);
- public:
- void postEvent(U8 event);
- void setTimeFactor(F32 f) { time_factor = (f > 0) ? f : 1.0f; }
- F32 getTimeFactor() { return time_factor; }
- bool activationCallInit(bool postponed=false);
- void activate();
- public:
- static afxEffectron* start_effect(afxEffectronData*, SimObject* extra);
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #endif // _AFX_EFFECTRON_H_
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