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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _AFX_MAGIC_SPELL_H_
- #define _AFX_MAGIC_SPELL_H_
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "core/util/tVector.h"
- #include "console/typeValidators.h"
- #include "afxChoreographer.h"
- #include "afxEffectDefs.h"
- #include "afxEffectWrapper.h"
- #include "afxMagicMissile.h"
- class afxChoreographerData;
- class afxMagicMissileData;
- class afxEffectWrapperData;
- class SceneObject;
- class afxMagicSpell;
- class afxMagicSpellDefs
- {
- public:
- enum
- {
- CASTING_PHRASE,
- LAUNCH_PHRASE,
- DELIVERY_PHRASE,
- IMPACT_PHRASE,
- LINGER_PHRASE,
- NUM_PHRASES
- };
- };
- class afxMagicSpellData : public afxChoreographerData, public afxMagicSpellDefs
- {
- typedef afxChoreographerData Parent;
- class ewValidator : public TypeValidator
- {
- U32 id;
- public:
- ewValidator(U32 id) { this->id = id; }
- void validateType(SimObject *object, void *typePtr);
- };
- bool mDo_id_convert;
- public:
- F32 mCasting_dur;
- F32 mDelivery_dur;
- F32 mLinger_dur;
- //
- S32 mNum_casting_loops;
- S32 mNum_delivery_loops;
- S32 mNum_linger_loops;
- //
- F32 mExtra_casting_time;
- F32 mExtra_delivery_time;
- F32 mExtra_linger_time;
- //
- bool mDo_move_interrupts;
- F32 mMove_interrupt_speed;
- //
- afxMagicMissileData* mMissile_db;
- bool mLaunch_on_server_signal;
- U32 mPrimary_target_types;
- //
- afxEffectWrapperData* mDummy_fx_entry;
- // various effects lists
- afxEffectList mCasting_fx_list;
- afxEffectList mLaunch_fx_list;
- afxEffectList mDelivery_fx_list;
- afxEffectList mImpact_fx_list;
- afxEffectList mLinger_fx_list;
- void pack_fx(BitStream* stream, const afxEffectList& fx, bool packed);
- void unpack_fx(BitStream* stream, afxEffectList& fx);
- public:
- /*C*/ afxMagicSpellData();
- /*C*/ afxMagicSpellData(const afxMagicSpellData&, bool = false);
- virtual void reloadReset();
- virtual bool onAdd();
- virtual void packData(BitStream*);
- virtual void unpackData(BitStream*);
- virtual bool writeField(StringTableEntry fieldname, const char* value);
- bool preload(bool server, String &errorStr);
- void gatherConstraintDefs(Vector<afxConstraintDef>&);
- virtual bool allowSubstitutions() const { return true; }
- static void initPersistFields();
- DECLARE_CONOBJECT(afxMagicSpellData);
- DECLARE_CATEGORY("AFX");
- /// @name Callbacks
- /// @{
- DECLARE_CALLBACK( void, onDamage, (afxMagicSpell* spell, const char* label, const char* flaver, U32 target_id, F32 amount, U8 n, Point3F pos, F32 ad_amount, F32 radius, F32 impulse) );
- DECLARE_CALLBACK( void, onDeactivate, (afxMagicSpell* spell) );
- DECLARE_CALLBACK( void, onInterrupt, (afxMagicSpell* spell, ShapeBase* caster) );
- DECLARE_CALLBACK( void, onLaunch, (afxMagicSpell* spell, ShapeBase* caster, SceneObject* target, afxMagicMissile* missile) );
- DECLARE_CALLBACK( void, onImpact, (afxMagicSpell* spell, ShapeBase* caster, SceneObject* impacted, Point3F pos, Point3F normal) );
- DECLARE_CALLBACK( bool, onPreactivate, (SimObject* param_holder, ShapeBase* caster, SceneObject* target, SimObject* extra) );
- DECLARE_CALLBACK( void, onActivate, (afxMagicSpell* spell, ShapeBase* caster, SceneObject* target) );
- /// @}
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // afxMagicSpell
- class ShapeBase;
- class GameConnection;
- class afxEffectVector;
- class afxConstraint;
- class afxConstraintMgr;
- class afxMagicMissile;
- class afxChoreographer;
- class afxPhrase;
- class afxMagicSpell : public afxChoreographer, public afxMagicSpellDefs
- {
- typedef afxChoreographer Parent;
- friend class afxMagicMissile;
- enum MaskBits
- {
- MagicMissileMask = Parent::NextFreeMask << 0,
- StateEventMask = Parent::NextFreeMask << 1,
- LaunchEventMask = Parent::NextFreeMask << 2,
- ImpactEventMask = Parent::NextFreeMask << 3,
- SyncEventMask = Parent::NextFreeMask << 4,
- RemapConstraintMask = Parent::NextFreeMask << 5, // CONSTRAINT REMAPPING
- NextFreeMask = Parent::NextFreeMask << 6
- };
- public:
- enum
- {
- NULL_EVENT,
- ACTIVATE_EVENT,
- LAUNCH_EVENT,
- IMPACT_EVENT,
- SHUTDOWN_EVENT,
- DEACTIVATE_EVENT,
- INTERRUPT_PHASE_EVENT,
- INTERRUPT_SPELL_EVENT
- };
- enum
- {
- INACTIVE_STATE,
- CASTING_STATE,
- DELIVERY_STATE,
- LINGER_STATE,
- CLEANUP_STATE,
- DONE_STATE,
- LATE_STATE
- };
- enum {
- MARK_ACTIVATE = BIT(0),
- MARK_LAUNCH = BIT(1),
- MARK_IMPACT = BIT(2),
- MARK_SHUTDOWN = BIT(3),
- MARK_DEACTIVATE = BIT(4),
- MARK_END_CASTING = BIT(5),
- MARK_END_DELIVERY = BIT(6),
- MARK_END_LINGER = BIT(7),
- MARK_INTERRUPT_CASTING = BIT(8),
- MARK_INTERRUPT_DELIVERY = BIT(9),
- MARK_INTERRUPT_LINGER = BIT(10),
- MARK_INTERRUPT_CLEANUP = BIT(11),
- //
- MARK_ENDINGS = MARK_END_CASTING | MARK_END_DELIVERY | MARK_END_LINGER,
- MARK_INTERRUPTS = MARK_INTERRUPT_CASTING | MARK_INTERRUPT_DELIVERY | MARK_INTERRUPT_LINGER | MARK_INTERRUPT_CLEANUP
- };
- class ObjectDeleteEvent : public SimEvent
- {
- public:
- void process(SimObject *obj) { if (obj) obj->deleteObject(); }
- };
- private:
- static StringTableEntry CASTER_CONS;
- static StringTableEntry TARGET_CONS;
- static StringTableEntry MISSILE_CONS;
- static StringTableEntry CAMERA_CONS;
- static StringTableEntry LISTENER_CONS;
- static StringTableEntry IMPACT_POINT_CONS;
- static StringTableEntry IMPACTED_OBJECT_CONS;
- private:
- afxMagicSpellData* mDatablock;
- SimObject* mExeblock;
- afxMagicMissileData* mMissile_db;
- ShapeBase* mCaster;
- SceneObject* mTarget;
- SimObject* mCaster_field;
- SimObject* mTarget_field;
- U16 mCaster_scope_id;
- U16 mTarget_scope_id;
- bool mTarget_is_shape;
- bool mConstraints_initialized;
- bool mScoping_initialized;
- U8 mSpell_state;
- F32 mSpell_elapsed;
- afxConstraintID mListener_cons_id;
- afxConstraintID mCaster_cons_id;
- afxConstraintID mTarget_cons_id;
- afxConstraintID mImpacted_cons_id;
- afxConstraintID mCamera_cons_id;
- SceneObject* mCamera_cons_obj;
- afxPhrase* mPhrases[NUM_PHRASES];
- F32 mTfactors[NUM_PHRASES];
- bool mNotify_castbar;
- F32 mOverall_time_factor;
- U16 mMarks_mask;
- private:
- void init();
- bool state_expired();
- F32 state_elapsed();
- void init_constraints();
- void init_scoping();
- void setup_casting_fx();
- void setup_launch_fx();
- void setup_delivery_fx();
- void setup_impact_fx();
- void setup_linger_fx();
- bool cleanup_over();
- bool is_caster_moving();
- bool is_caster_client(ShapeBase* caster, GameConnection* conn);
- bool is_impact_in_water(SceneObject* obj, const Point3F& p);
- protected:
- virtual bool remap_builtin_constraint(SceneObject*, const char* cons_name); // CONSTRAINT REMAPPING
- virtual void pack_constraint_info(NetConnection* conn, BitStream* stream);
- virtual void unpack_constraint_info(NetConnection* conn, BitStream* stream);
- private:
- afxMagicMissile* mMissile;
- bool mMissile_is_armed;
- SceneObject* mImpacted_obj;
- Point3F mImpact_pos;
- Point3F mImpact_norm;
- U16 mImpacted_scope_id;
- bool mImpacted_is_shape;
- void init_missile_s(afxMagicMissileData* mm);
- void launch_missile_s();
- void init_missile_c(afxMagicMissileData* mm);
- void launch_missile_c();
- public:
- virtual void impactNotify(const Point3F& p, const Point3F& n, SceneObject*);
- virtual void executeScriptEvent(const char* method, afxConstraint*,
- const MatrixF& pos, const char* data);
- virtual void inflictDamage(const char * label, const char* flavor, SimObjectId target,
- F32 amt, U8 count, F32 ad_amt, F32 rad, Point3F pos, F32 imp);
- public:
- /*C*/ afxMagicSpell();
- /*C*/ afxMagicSpell(ShapeBase* caster, SceneObject* target);
- /*D*/ ~afxMagicSpell();
- // STANDARD OVERLOADED METHODS //
- virtual bool onNewDataBlock(GameBaseData* dptr, bool reload);
- virtual void processTick(const Move*);
- virtual void advanceTime(F32 dt);
- virtual bool onAdd();
- virtual void onRemove();
- virtual void onDeleteNotify(SimObject*);
- virtual U32 packUpdate(NetConnection*, U32, BitStream*);
- virtual void unpackUpdate(NetConnection*, BitStream*);
- virtual void sync_with_clients();
- void finish_startup();
- static void initPersistFields();
- DECLARE_CONOBJECT(afxMagicSpell);
- DECLARE_CATEGORY("AFX");
- private:
- void process_server();
- //
- void change_state_s(U8 pending_state);
- //
- void enter_casting_state_s();
- void leave_casting_state_s();
- void enter_delivery_state_s();
- void leave_delivery_state_s();
- void enter_linger_state_s();
- void leave_linger_state_s();
- void enter_done_state_s();
- private:
- void process_client(F32 dt);
- //
- void change_state_c(U8 pending_state);
- //
- void enter_casting_state_c(F32 starttime);
- void leave_casting_state_c();
- void enter_delivery_state_c(F32 starttime);
- void leave_delivery_state_c();
- void enter_linger_state_c(F32 starttime);
- void leave_linger_state_c();
- //
- void sync_client(U16 marks, U8 state, F32 state_elapsed, F32 spell_elapsed);
- public:
- void postSpellEvent(U8 event);
- void resolveTimeFactors();
- void setTimeFactor(F32 f) { mOverall_time_factor = (f > 0) ? f : 1.0f; }
- F32 getTimeFactor() { return mOverall_time_factor; }
- void setTimeFactor(U8 phase, F32 f) { mTfactors[phase] = (f > 0) ? f : 1.0f; }
- F32 getTimeFactor(U8 phase) { return mTfactors[phase]; }
- ShapeBase* getCaster() const { return mCaster; }
- SceneObject* getTarget() const { return mTarget; }
- afxMagicMissile* getMissile() const { return mMissile; }
- SceneObject* getImpactedObject() const { return mImpacted_obj; }
- virtual void restoreObject(SceneObject*);
- bool activationCallInit(bool postponed=false);
- void activate();
- public:
- static afxMagicSpell* cast_spell(afxMagicSpellData*, ShapeBase* caster, SceneObject* target, SimObject* extra);
-
- static void displayScreenMessage(ShapeBase* caster, const char* msg);
- static Point3F getShapeImpactPos(SceneObject*);
- };
- inline bool afxMagicSpell::is_caster_moving()
- {
- return (mCaster) ? (mCaster->getVelocity().len() > mDatablock->mMove_interrupt_speed) : false;
- }
- inline bool afxMagicSpell::is_caster_client(ShapeBase* caster, GameConnection* conn)
- {
- return (caster) ? (caster->getControllingClient() == conn) : false;
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #endif // _AFX_MAGIC_SPELL_H_
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