afxZodiacPolysoupRenderer_T3D.h 3.3 KB

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  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. #ifndef _AFX_ZODIAC_POLYSOUP_RENDERER_H_
  25. #define _AFX_ZODIAC_POLYSOUP_RENDERER_H_
  26. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  27. #include "renderInstance/renderBinManager.h"
  28. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  29. class ConcretePolyList;
  30. class TSStatic;
  31. class afxZodiacPolysoupRenderer : public RenderBinManager
  32. {
  33. typedef RenderBinManager Parent;
  34. struct PolysoupZodiacElem
  35. {
  36. const TSStatic* tss;
  37. U32 zode_idx;
  38. ConcretePolyList* polys;
  39. F32 ang;
  40. F32 camDist;
  41. };
  42. Vector<PolysoupZodiacElem> polysoup_zodes;
  43. static afxZodiacPolysoupRenderer* master;
  44. GFXStateBlockRef norm_norefl_zb_SB, norm_refl_zb_SB;
  45. GFXStateBlockRef add_norefl_zb_SB, add_refl_zb_SB;
  46. GFXStateBlockRef sub_norefl_zb_SB, sub_refl_zb_SB;
  47. ShaderData* zodiac_shader;
  48. GFXShaderConstBufferRef shader_consts;
  49. GFXShaderConstHandle* projection_sc;
  50. GFXShaderConstHandle* color_sc;
  51. bool shader_initialized;
  52. GFXStateBlock* chooseStateBlock(U32 blend, bool isReflectPass);
  53. public:
  54. static const RenderInstType RIT_PolysoupZodiac;
  55. /*C*/ afxZodiacPolysoupRenderer();
  56. /*C*/ afxZodiacPolysoupRenderer(F32 renderOrder, F32 processAddOrder);
  57. /*D*/ ~afxZodiacPolysoupRenderer();
  58. // RenderBinManager
  59. virtual void sort(){} // don't sort them
  60. virtual void clear();
  61. void initShader();
  62. void addZodiac(U32 zode_idx, ConcretePolyList*, const Point3F& pos, F32 ang, const TSStatic*, F32 camDist);
  63. virtual void render(SceneRenderState*);
  64. static afxZodiacPolysoupRenderer* getMaster();
  65. // ConsoleObject
  66. DECLARE_CONOBJECT(afxZodiacPolysoupRenderer);
  67. DECLARE_CATEGORY("AFX");
  68. };
  69. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  70. #endif // _AFX_ZODIAC_POLYSOUP_RENDERER_H_