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- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #ifndef _AFX_ZODIAC_POLYSOUP_RENDERER_H_
- #define _AFX_ZODIAC_POLYSOUP_RENDERER_H_
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "renderInstance/renderBinManager.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- class ConcretePolyList;
- class TSStatic;
- class afxZodiacPolysoupRenderer : public RenderBinManager
- {
- typedef RenderBinManager Parent;
- struct PolysoupZodiacElem
- {
- const TSStatic* tss;
- U32 zode_idx;
- ConcretePolyList* polys;
- F32 ang;
- F32 camDist;
- };
- Vector<PolysoupZodiacElem> polysoup_zodes;
- static afxZodiacPolysoupRenderer* master;
- GFXStateBlockRef norm_norefl_zb_SB, norm_refl_zb_SB;
- GFXStateBlockRef add_norefl_zb_SB, add_refl_zb_SB;
- GFXStateBlockRef sub_norefl_zb_SB, sub_refl_zb_SB;
- ShaderData* zodiac_shader;
- GFXShaderConstBufferRef shader_consts;
- GFXShaderConstHandle* projection_sc;
- GFXShaderConstHandle* color_sc;
- bool shader_initialized;
- GFXStateBlock* chooseStateBlock(U32 blend, bool isReflectPass);
- public:
- static const RenderInstType RIT_PolysoupZodiac;
- /*C*/ afxZodiacPolysoupRenderer();
- /*C*/ afxZodiacPolysoupRenderer(F32 renderOrder, F32 processAddOrder);
- /*D*/ ~afxZodiacPolysoupRenderer();
- // RenderBinManager
- virtual void sort(){} // don't sort them
- virtual void clear();
- void initShader();
- void addZodiac(U32 zode_idx, ConcretePolyList*, const Point3F& pos, F32 ang, const TSStatic*, F32 camDist);
- virtual void render(SceneRenderState*);
- static afxZodiacPolysoupRenderer* getMaster();
- // ConsoleObject
- DECLARE_CONOBJECT(afxZodiacPolysoupRenderer);
- DECLARE_CATEGORY("AFX");
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #endif // _AFX_ZODIAC_POLYSOUP_RENDERER_H_
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