afxConsoleMessage.cpp 3.0 KB

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  1. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  2. // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
  3. // Copyright (C) 2015 Faust Logic, Inc.
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to
  7. // deal in the Software without restriction, including without limitation the
  8. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  9. // sell copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21. // IN THE SOFTWARE.
  22. //
  23. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  24. #include "afx/arcaneFX.h"
  25. #include "console/consoleTypes.h"
  26. #include "core/stream/bitStream.h"
  27. #include "afx/ce/afxConsoleMessage.h"
  28. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
  29. // afxConsoleMessageData
  30. IMPLEMENT_CO_DATABLOCK_V1(afxConsoleMessageData);
  31. ConsoleDocClass( afxConsoleMessageData,
  32. "@brief A datablock that specifies a Console Message effect.\n\n"
  33. "Console Message effects are useful for debugging purposes when you want to make sure that an effect with a certain kind "
  34. "of timing is actually getting executed and for evaluating some kinds of field substitutions."
  35. "\n\n"
  36. "@ingroup afxEffects\n"
  37. "@ingroup AFX\n"
  38. "@ingroup Datablocks\n"
  39. );
  40. afxConsoleMessageData::afxConsoleMessageData()
  41. {
  42. message_str = ST_NULLSTRING;
  43. }
  44. afxConsoleMessageData::afxConsoleMessageData(const afxConsoleMessageData& other, bool temp_clone) : GameBaseData(other, temp_clone)
  45. {
  46. message_str = other.message_str;
  47. }
  48. #define myOffset(field) Offset(field, afxConsoleMessageData)
  49. void afxConsoleMessageData::initPersistFields()
  50. {
  51. docsURL;
  52. addField("message", TypeString, myOffset(message_str),
  53. "A text message to be displayed when the effect is executed.");
  54. Parent::initPersistFields();
  55. }
  56. bool afxConsoleMessageData::onAdd()
  57. {
  58. if (Parent::onAdd() == false)
  59. return false;
  60. return true;
  61. }
  62. void afxConsoleMessageData::packData(BitStream* stream)
  63. {
  64. Parent::packData(stream);
  65. stream->writeString(message_str);
  66. }
  67. void afxConsoleMessageData::unpackData(BitStream* stream)
  68. {
  69. Parent::unpackData(stream);
  70. message_str = stream->readSTString();
  71. }
  72. //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//