123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203 |
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- // Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames
- // Copyright (C) 2015 Faust Logic, Inc.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- #include "afx/arcaneFX.h"
- #include "console/engineAPI.h"
- #include "gui/core/guiControl.h"
- #include "T3D/gameBase/gameConnection.h"
- #include "T3D/shapeBase.h"
- #include "gfx/gfxDrawUtil.h"
- #include "afx/ui/afxProgressBase.h"
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- class afxStatusBar : public GuiControl, public afxProgressBase
- {
- typedef GuiControl Parent;
- LinearColorF rgba_fill;
- F32 fraction;
- ShapeBase* shape;
- bool show_energy;
- bool monitor_player;
- public:
- /*C*/ afxStatusBar();
- virtual void onRender(Point2I, const RectI&);
- void setFraction(F32 frac);
- F32 getFraction() const { return fraction; }
- virtual void setProgress(F32 value) { setFraction(value); }
- void setShape(ShapeBase* s);
- void clearShape() { setShape(NULL); }
- virtual bool onWake();
- virtual void onSleep();
- virtual void onMouseDown(const GuiEvent &event);
- virtual void onDeleteNotify(SimObject*);
- static void initPersistFields();
- DECLARE_CONOBJECT(afxStatusBar);
- DECLARE_CATEGORY("AFX");
- };
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- IMPLEMENT_CONOBJECT(afxStatusBar);
- ConsoleDocClass( afxStatusBar,
- "@brief A GUI status bar for tracking and displaying health and energy of ShapeBase "
- "objects.\n\n"
- "@ingroup afxGUI\n"
- "@ingroup AFX\n"
- );
- afxStatusBar::afxStatusBar()
- {
- rgba_fill.set(0.0f, 1.0f, 1.0f, 1.0f);
- fraction = 1.0f;
- shape = 0;
- show_energy = false;
- monitor_player = false;
- }
- void afxStatusBar::setFraction(F32 frac)
- {
- fraction = mClampF(frac, 0.0f, 1.0f);
- }
- void afxStatusBar::setShape(ShapeBase* s)
- {
- if (shape)
- clearNotify(shape);
- shape = s;
- if (shape)
- deleteNotify(shape);
- }
- void afxStatusBar::onDeleteNotify(SimObject* obj)
- {
- if (shape == (ShapeBase*)obj)
- {
- shape = NULL;
- return;
- }
- Parent::onDeleteNotify(obj);
- }
- bool afxStatusBar::onWake()
- {
- if (!Parent::onWake())
- return false;
- return true;
- }
- void afxStatusBar::onSleep()
- {
- //clearShape();
- Parent::onSleep();
- }
- // STATIC
- void afxStatusBar::initPersistFields()
- {
- docsURL;
- addField("fillColor", TypeColorF, Offset(rgba_fill, afxStatusBar),
- "...");
- addField("displayEnergy", TypeBool, Offset(show_energy, afxStatusBar),
- "...");
- addField("monitorPlayer", TypeBool, Offset(monitor_player, afxStatusBar),
- "...");
- Parent::initPersistFields();
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//
- void afxStatusBar::onRender(Point2I offset, const RectI &updateRect)
- {
- if (!shape)
- return;
- if (shape->getDamageState() != ShapeBase::Enabled)
- fraction = 0.0f;
- else
- fraction = (show_energy) ? shape->getEnergyValue() : (1.0f - shape->getDamageValue());
- // set alpha value for the fill area
- rgba_fill.alpha = 1.0f;
- // calculate the rectangle dimensions
- RectI rect(updateRect);
- rect.extent.x = (S32)(rect.extent.x*fraction);
- // draw the filled part of bar
- GFX->getDrawUtil()->drawRectFill(rect, rgba_fill.toColorI());
- }
- void afxStatusBar::onMouseDown(const GuiEvent &event)
- {
- GuiControl *parent = getParent();
- if (parent)
- parent->onMouseDown(event);
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
- DefineEngineMethod(afxStatusBar, setProgress, void, (float percentDone),,
- "Set the progress percentage on the status-bar.\n\n"
- "@ingroup AFX")
- {
- object->setFraction(percentDone);
- }
- DefineEngineMethod(afxStatusBar, setShape, void, (ShapeBase* shape),,
- "Associate a ShapeBase-derived object with the status-bar.\n\n"
- "@ingroup AFX")
- {
- object->setShape(shape);
- }
- DefineEngineMethod(afxStatusBar, clearShape, void, (),,
- "Clear out any ShapeBase-derived object associated with the status-bar.\n\n"
- "@ingroup AFX")
- {
- object->clearShape();
- }
- //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
|