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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _UNICODE_H_
- #define _UNICODE_H_
- #ifndef _TORQUE_TYPES_H_
- #include "platform/types.h"
- #endif
- /// Unicode conversion utility functions
- ///
- /// Some definitions first:
- /// - <b>Code Point</b>: a single character of Unicode text. Used to disabmiguate from C char type.
- /// - <b>UTF-32</b>: a Unicode encoding format where one code point is always 32 bits wide.
- /// This format can in theory contain any Unicode code point that will ever be needed, now or in the future. 4billion+ code points should be enough, right?
- /// - <b>UTF-16</b>: a variable length Unicode encoding format where one code point can be
- /// either one or two 16-bit code units long.
- /// - <b>UTF-8</b>: a variable length Unicode endocing format where one code point can be
- /// up to four 8-bit code units long. The first bit of a single byte UTF-8 code point is 0.
- /// The first few bits of a multi-byte code point determine the length of the code point.
- /// @see http://en.wikipedia.org/wiki/UTF-8
- /// - <b>Surrogate Pair</b>: a pair of special UTF-16 code units, that encode a code point
- /// that is too large to fit into 16 bits. The surrogate values sit in a special reserved range of Unicode.
- /// - <b>Code Unit</b>: a single unit of a variable length Unicode encoded code point.
- /// UTF-8 has 8 bit wide code units. UTF-16 has 16 bit wide code units.
- /// - <b>BMP</b>: "Basic Multilingual Plane". Unicode values U+0000 - U+FFFF. This range
- /// of Unicode contains all the characters for all the languages of the world, that one would
- /// usually be interested in. All code points in the BMP are 16 bits wide or less.
- /// The current implementation of these conversion functions deals only with the BMP.
- /// Any code points above 0xFFFF, the top of the BMP, are replaced with the
- /// standard unicode replacement character: 0xFFFD.
- /// Any UTF16 surrogates are read correctly, but replaced.
- /// UTF-8 code points up to 6 code units wide will be read, but 5+ is illegal,
- /// and 4+ is above the BMP, and will be replaced.
- /// This means that UTF-8 output is clamped to 3 code units ( bytes ) per code point.
- //-----------------------------------------------------------------------------
- /// Functions that convert buffers of unicode code points, allocating a buffer.
- /// - These functions allocate their own return buffers. You are responsible for
- /// calling delete[] on these buffers.
- /// - Because they allocate memory, do not use these functions in a tight loop.
- /// - These are useful when you need a new long term copy of a string.
- UTF16* createUTF16string( const UTF8 *unistring);
- UTF8* createUTF8string( const UTF16 *unistring);
- //-----------------------------------------------------------------------------
- /// Functions that convert buffers of unicode code points, into a provided buffer.
- /// - These functions are useful for working on existing buffers.
- /// - These cannot convert a buffer in place. If unistring is the same memory as
- /// outbuffer, the behavior is undefined.
- /// - The converter clamps output to the BMP (Basic Multilingual Plane) .
- /// - Conversion to UTF-8 requires a buffer of 3 bytes (U8's) per character, + 1.
- /// - Conversion to UTF-16 requires a buffer of 1 U16 (2 bytes) per character, + 1.
- /// - Conversion to UTF-32 requires a buffer of 1 U32 (4 bytes) per character, + 1.
- /// - UTF-8 only requires 3 bytes per character in the worst case.
- /// - Output is null terminated. Be sure to provide 1 extra byte, U16 or U32 for
- /// the null terminator, or you will see truncated output.
- /// - If the provided buffer is too small, the output will be truncated.
- U32 convertUTF8toUTF16N(const UTF8 *unistring, UTF16 *outbuffer, U32 len);
- U32 convertUTF16toUTF8N( const UTF16 *unistring, UTF8 *outbuffer, U32 len);
- /// Safe conversion function for statically sized buffers.
- template <size_t N>
- inline U32 convertUTF8toUTF16(const UTF8 *unistring, UTF16 (&outbuffer)[N])
- {
- return convertUTF8toUTF16N(unistring, outbuffer, (U32) N);
- }
- /// Safe conversion function for statically sized buffers.
- template <size_t N>
- inline U32 convertUTF16toUTF8(const UTF16 *unistring, UTF8 (&outbuffer)[N])
- {
- return convertUTF16toUTF8N(unistring, outbuffer, (U32) N);
- }
- //-----------------------------------------------------------------------------
- /// Functions that converts one unicode codepoint at a time
- /// - Since these functions are designed to be used in tight loops, they do not
- /// allocate buffers.
- /// - oneUTF8toUTF32() and oneUTF16toUTF32() return the converted Unicode code point
- /// in *codepoint, and set *unitsWalked to the \# of code units *codepoint took up.
- /// The next Unicode code point should start at *(codepoint + *unitsWalked).
- /// - oneUTF32toUTF8() requires a 3 byte buffer, and returns the \# of bytes used.
- UTF32 oneUTF8toUTF32( const UTF8 *codepoint, U32 *unitsWalked = NULL);
- UTF32 oneUTF16toUTF32(const UTF16 *codepoint, U32 *unitsWalked = NULL);
- UTF16 oneUTF32toUTF16(const UTF32 codepoint);
- U32 oneUTF32toUTF8( const UTF32 codepoint, UTF8 *threeByteCodeunitBuf);
- //-----------------------------------------------------------------------------
- /// Functions that calculate the length of unicode strings.
- /// - Since calculating the length of a UTF8 string is nearly as expensive as
- /// converting it to another format, a dStrlen for UTF8 is not provided here.
- /// - If *unistring does not point to a null terminated string of the correct type,
- /// the behavior is undefined.
- U32 dStrlen(const UTF16 *unistring);
- U32 dStrlen(const UTF32 *unistring);
- //-----------------------------------------------------------------------------
- /// Scanning for characters in unicode strings
- UTF16* dStrrchr(UTF16* unistring, U32 c);
- const UTF16* dStrrchr(const UTF16* unistring, U32 c);
- UTF16* dStrchr(UTF16* unistring, U32 c);
- const UTF16* dStrchr(const UTF16* unistring, U32 c);
- //-----------------------------------------------------------------------------
- /// Functions that scan for characters in a utf8 string.
- /// - this is useful for getting a character-wise offset into a UTF8 string,
- /// as opposed to a byte-wise offset into a UTF8 string: foo[i]
- const UTF8* getNthCodepoint(const UTF8 *unistring, const U32 n);
- //------------------------------------------------------------------------------
- /// Functions to read and validate UTF BOMs (Byte Order Marker)
- /// For reference: http://en.wikipedia.org/wiki/Byte_Order_Mark
- bool chompUTF8BOM( const char *inString, char **outStringPtr );
- bool isValidUTF8BOM( U8 bom[4] );
- #endif // _UNICODE_H_
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