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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _WATERBLOCK_H_
- #define _WATERBLOCK_H_
- #ifndef _GAMEBASE_H_
- #include "T3D/gameBase/gameBase.h"
- #endif
- #ifndef _GFXDEVICE_H_
- #include "gfx/gfxDevice.h"
- #endif
- #ifndef _SCENEDATA_H_
- #include "materials/sceneData.h"
- #endif
- #ifndef _MATINSTANCE_H_
- #include "materials/matInstance.h"
- #endif
- #ifndef _GFXPRIMITIVEBUFFER_H_
- #include "gfx/gfxPrimitiveBuffer.h"
- #endif
- #ifndef _RENDERPASSMANAGER_H_
- #include "renderInstance/renderPassManager.h"
- #endif
- #ifndef _WATEROBJECT_H_
- #include "waterObject.h"
- #endif
- //*****************************************************************************
- // WaterBlock
- //*****************************************************************************
- class WaterBlock : public WaterObject
- {
- typedef WaterObject Parent;
- public:
- // LEGACY support
- enum EWaterType
- {
- eWater = 0,
- eOceanWater = 1,
- eRiverWater = 2,
- eStagnantWater = 3,
- eLava = 4,
- eHotLava = 5,
- eCrustyLava = 6,
- eQuicksand = 7,
- };
- private:
- enum MaskBits {
- UpdateMask = Parent::NextFreeMask,
- NextFreeMask = Parent::NextFreeMask << 1
- };
-
- // vertex / index buffers
- Vector< GFXVertexBufferHandle<GFXWaterVertex>* > mVertBuffList;
- Vector<GFXPrimitiveBufferHandle*> mPrimBuffList;
- GFXVertexBufferHandle<GFXVertexPC> mRadialVertBuff;
- GFXPrimitiveBufferHandle mRadialPrimBuff;
- // misc
- F32 mGridElementSize;
- U32 mWidth;
- U32 mHeight;
- F32 mElapsedTime;
- GFXTexHandle mBumpTex;
- bool mGenerateVB;
- // reflect plane
- //ReflectPlane mReflectPlane;
- //Point3F mReflectPlaneWorldPos;
- GFXTexHandle mReflectTex;
- // Stateblocks
- GFXStateBlockRef mUnderwaterSB;
-
- void setupVertexBlock( U32 width, U32 height, U32 rowOffset );
- void setupPrimitiveBlock( U32 width, U32 height );
- void setMultiPassProjection();
- void clearVertBuffers();
- static bool setGridSizeProperty( void *object, const char *index, const char *data );
- protected:
- //-------------------------------------------------------
- // Standard engine functions
- //-------------------------------------------------------
- bool onAdd();
- void onRemove();
- U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
- void unpackUpdate(NetConnection *conn, BitStream *stream);
- bool castRay(const Point3F &start, const Point3F &end, RayInfo* info);
- public:
- WaterBlock();
- virtual ~WaterBlock();
- DECLARE_CONOBJECT(WaterBlock);
- static void initPersistFields();
- void onStaticModified( const char* slotName, const char*newValue = NULL );
- virtual void inspectPostApply();
- virtual void setTransform( const MatrixF & mat );
- virtual void setScale( const Point3F &scale );
- virtual bool buildPolyList( PolyListContext context, AbstractPolyList* polyList, const Box3F& box, const SphereF& sphere );
- // WaterObject
- virtual F32 getWaterCoverage( const Box3F &worldBox ) const;
- virtual F32 getSurfaceHeight( const Point2F &pos ) const;
- virtual bool isUnderwater( const Point3F &pnt ) const;
- // WaterBlock
- bool isPointSubmerged ( const Point3F &pos, bool worldSpace = true ) const{ return true; }
-
- // SceneObject.
- virtual F32 distanceTo( const Point3F& pos ) const;
- protected:
- // WaterObject
- virtual void setShaderParams( SceneRenderState *state, BaseMatInstance *mat, const WaterMatParams ¶mHandles );
- virtual SceneData setupSceneGraphInfo( SceneRenderState *state );
- virtual void setupVBIB();
- virtual void innerRender( SceneRenderState *state );
- virtual void _getWaterPlane( const Point3F &camPos, PlaneF &outPlane, Point3F &outPos );
- };
- #endif // _WATERBLOCK_H_
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