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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _FOREST_EDITOR_BRUSHELEMENT_H_
- #define _FOREST_EDITOR_BRUSHELEMENT_H_
- //#ifndef _SIMOBJECT_H_
- //#include "console/simObject.h"
- //#endif
- #ifndef _SIMSET_H_
- #include "console/simSet.h"
- #endif
- //-------------------------------------------------------------------------
- // ForestBrushElement
- //-------------------------------------------------------------------------
- class ForestItemData;
- class ForestBrushElement : public SimObject
- {
- typedef SimObject Parent;
- public:
- ForestBrushElement();
- DECLARE_CONOBJECT( ForestBrushElement );
-
- static void initPersistFields();
- public:
- /// The type of ForestItem this element holds placement parameters for.
- ForestItemData *mData;
- /// The probability that this element will be
- /// created during an editor brush stroke.
- F32 mProbability;
- /// The max rotation in degrees that items will be placed.
- F32 mRotationRange;
-
- /// The minimum random size for each item.
- F32 mScaleMin;
- /// The maximum random size of each item.
- F32 mScaleMax;
- /// An exponent used to bias between the minimum
- /// and maximum random sizes.
- F32 mScaleExponent;
- /// Min variation in the sink radius.
- F32 mSinkMin;
- /// Max variation in the sink radius.
- F32 mSinkMax;
- /// This is the radius used to calculate how much to
- /// sink the trunk at its base and is used to sink
- /// the tree into the ground when its on a slope.
- F32 mSinkRadius;
- /// The min surface slope in degrees this item will be placed on.
- F32 mSlopeMin;
- /// The max surface slope in degrees this item will be placed on.
- F32 mSlopeMax;
- /// The min world space elevation this item will be placed.
- F32 mElevationMin;
- /// The max world space elevation this item will be placed.
- F32 mElevationMax;
- };
- //-------------------------------------------------------------------------
- // ForestBrush
- //-------------------------------------------------------------------------
- class ForestBrush : public SimGroup
- {
- typedef SimGroup Parent;
- public:
- ForestBrush();
- DECLARE_CONOBJECT( ForestBrush );
- virtual bool onAdd();
- virtual void addObject(SimObject*);
- static SimGroup* getGroup();
- bool containsItemData( const ForestItemData *inData );
- protected:
- static SimObjectPtr<SimGroup> smGroup;
- };
- //-------------------------------------------------------------------------
- // ForestBrushGroup
- //-------------------------------------------------------------------------
- class ForestBrushGroup : public SimGroup
- {
- typedef SimGroup Parent;
- public:
- ForestBrushGroup();
- DECLARE_CONOBJECT(ForestBrushGroup);
- virtual bool onAdd();
- virtual void addObject(SimObject*);
- bool containsBrushData(const ForestBrush* inData);
- protected:
- static SimObjectPtr<SimGroup> smGroup;
- };
- #endif // _FOREST_EDITOR_BRUSHELEMENT_H_
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