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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _FORESTWINDACCUMULATOR_H_
- #define _FORESTWINDACCUMULATOR_H_
- #ifndef _MPOINT3_H_
- #include "math/mPoint3.h"
- #endif
- struct TreePlacementInfo;
- class ForestItemData;
- /// This simple class holds the state of the accumulated
- /// wind effect for a single tree.
- class ForestWindAccumulator
- {
- protected:
- struct VerletParticle
- {
- Point2F position;
- Point2F lastPosition;
- };
- F32 mCurrentStrength;
- Point2F mCurrentDir;
- Point3F mPosition;
- F32 mScale;
- ForestItemData *mDataBlock;
- VerletParticle mParticles[2];
- void _updateParticle( VerletParticle *particle, const Point2F &force, F32 timeDelta );
- public:
- ForestWindAccumulator( const TreePlacementInfo &info );
- ~ForestWindAccumulator();
- void presimulate( const VectorF &windVector, U32 ticks );
- void updateWind( const VectorF &windVector, F32 timeDelta );
- void setDirection( const VectorF &dir ) { mCurrentDir.set( dir.x, dir.y ); }
- VectorF getDirection() const { return VectorF( mCurrentDir.x, mCurrentDir.y, 0 ); }
- void setStrength( F32 strength ) { mCurrentStrength = strength; }
- F32 getStrength() const { return mCurrentStrength; }
- void setPosition( const Point3F &pos ) { mPosition = pos; }
- Point3F getPosition() const { return mPosition; }
- void applyImpulse( const VectorF &impulse );
- };
- #endif // _FORESTWINDACCUMULATOR_H_
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