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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _FORESTWINDEMITTER_H_
- #define _FORESTWINDEMITTER_H_
- #ifndef _SCENEOBJECT_H_
- #include "scene/sceneObject.h"
- #endif
- #ifndef _MMATRIX_H_
- #include "math/mMatrix.h"
- #endif
- #ifndef _MPOINT3_H_
- #include "math/mPoint3.h"
- #endif
- #ifndef _MSPHERE_H_
- #include "math/mSphere.h"
- #endif
- #ifndef _TVECTOR_H_
- #include "core/util/tVector.h"
- #endif
- class ForestWindEmitter;
- class ForestWindAccumulator;
- class BaseMatInstance;
- class ForestWind
- {
- protected:
- F32 mStrength;
- VectorF mDirection;
- F32 mLastGustTime;
- F32 mLastYawTime;
- F32 mTargetYawAngle;
- F32 mCurrentInterp;
- Point2F mCurrentTarget;
- ForestWindEmitter *mParent;
- MRandom mRandom;
- bool mIsDirty;
- public:
- ForestWind( ForestWindEmitter *emitter );
- virtual ~ForestWind();
- void processTick();
- void setStrengthAndDirection( F32 strength, const VectorF &direction );
- void setStrength( F32 strength );
- void setDirection( const VectorF &direction );
- void setIsDirty( bool isDirty ) { mIsDirty = isDirty; }
- F32 getStrength() const { return mStrength; }
- const VectorF& getDirection() const { return mDirection; }
- VectorF getTarget() const { return VectorF( mCurrentTarget.x, mCurrentTarget.y, 0 ); }
- };
- /// A vector of WindEmitter pointers.
- typedef Vector<ForestWindEmitter*> ForestWindEmitterList;
- class ForestWindEmitter : public SceneObject
- {
- typedef SceneObject Parent;
- friend class ForestWind;
- friend class ForestWindAccumulator;
- protected:
- enum
- {
- EnabledMask = Parent::NextFreeMask << 0,
- WindMask = Parent::NextFreeMask << 1,
- NextFreeMask = Parent::NextFreeMask << 2
- };
- bool mAddedToScene;
- bool mEnabled;
- ForestWind *mWind;
- F32 mWindStrength;
- VectorF mWindDirection;
- /// Controls how often the wind gust peaks per second.
- F32 mWindGustFrequency;
- /// The maximum distance in meters that the peak wind
- /// gust will displace an element.
- F32 mWindGustStrength;
- /// The range that the wind direction
- /// will yaw between (-val to +val).
- F32 mWindGustYawAngle;
- /// The frequency, in seconds, between
- /// animations in the gust yaw angle.
- F32 mWindGustYawFrequency;
- /// The maximum amount of random wobble
- /// that will be applied to the gusting
- /// as well as the yaw rotation.
- F32 mWindGustWobbleStrength;
- /// Controls the overally rapidity of the wind turbulence.
- F32 mWindTurbulenceFrequency;
- /// The maximum distance in meters that the turbulence can
- /// displace a ground cover element.
- F32 mWindTurbulenceStrength;
- /// If the radius is greater than zero then this is
- /// a localized radial wind emitter.
- F32 mWindRadius;
- /// Explicitly denotes whether this is a
- /// global directional wind emitter or a
- /// localized radial wind emitter.
- bool mRadialEmitter;
- bool mHasMount;
- bool mIsMounted;
- /// An object that the emitter can
- /// get position updates from.
- SimObjectPtr<SceneObject> mMountObject;
- static ForestWindEmitterList smEmitters;
- void _initWind( U32 mask = 0xFFFFFFFF );
- void _onMountObjectGhostReceived( SceneObject *object );
- public:
- ForestWindEmitter( bool makeClientObject = false );
- virtual ~ForestWindEmitter();
- bool isEnabled() const { return mEnabled; }
- ForestWind* getWind() { return mWind; }
- bool isLocalWind() const { return mWindRadius > 0.0f; }
- bool isRadialEmitter() const { return mRadialEmitter; }
- F32 getWindRadius() const { return mWindRadius; }
- F32 getWindRadiusSquared() const { return mWindRadius * mWindRadius; }
- void setWindRadius( F32 radius ) { mWindRadius = radius; }
- F32 getStrength() const;
- void setStrength( F32 strength );
- void _renderEmitterInfo( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
- void attachToObject( SceneObject *obj );
- void updateMountPosition();
- // SceneObject
- virtual void setTransform( const MatrixF &mat );
- void prepRenderImage( SceneRenderState *state );
- // SimObject
- bool onAdd();
- void onRemove();
- void inspectPostApply();
- void onEditorEnable();
- void onEditorDisable();
- void onDeleteNotify(SimObject *object);
- // NetObject
- U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
- void unpackUpdate( NetConnection *conn, BitStream *stream );
- // ConObject.
- static void initPersistFields();
- DECLARE_CONOBJECT(ForestWindEmitter);
- };
- #endif // _FORESTWINDEMITTER_H_
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