guiPopUpCtrl.cpp 47 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "gui/core/guiCanvas.h"
  23. #include "gui/controls/guiPopUpCtrl.h"
  24. #include "console/consoleTypes.h"
  25. #include "console/engineAPI.h"
  26. #include "gui/core/guiDefaultControlRender.h"
  27. #include "gfx/primBuilder.h"
  28. #include "gfx/gfxDrawUtil.h"
  29. #include "console/engineAPI.h"
  30. static ColorI colorWhite(255,255,255); // Added
  31. // Function to return the number of columns in 'string' given delimeters in 'set'
  32. static U32 getColumnCount(const char *string, const char *set)
  33. {
  34. U32 count = 0;
  35. U8 last = 0;
  36. while(*string)
  37. {
  38. last = *string++;
  39. for(U32 i =0; set[i]; i++)
  40. {
  41. if(last == set[i])
  42. {
  43. count++;
  44. last = 0;
  45. break;
  46. }
  47. }
  48. }
  49. if(last)
  50. count++;
  51. return count;
  52. }
  53. // Function to return the 'index' column from 'string' given delimeters in 'set'
  54. static const char *getColumn(const char *string, char* returnbuff, U32 index, const char *set)
  55. {
  56. U32 sz;
  57. while(index--)
  58. {
  59. if(!*string)
  60. return "";
  61. sz = dStrcspn(string, set);
  62. if (string[sz] == 0)
  63. return "";
  64. string += (sz + 1);
  65. }
  66. sz = dStrcspn(string, set);
  67. if (sz == 0)
  68. return "";
  69. char *ret = returnbuff;
  70. dStrncpy(ret, string, sz);
  71. ret[sz] = '\0';
  72. return ret;
  73. }
  74. GuiPopUpBackgroundCtrl::GuiPopUpBackgroundCtrl(GuiPopUpMenuCtrl *ctrl, GuiPopupTextListCtrl *textList)
  75. {
  76. mPopUpCtrl = ctrl;
  77. mTextList = textList;
  78. }
  79. void GuiPopUpBackgroundCtrl::onMouseDown(const GuiEvent &event)
  80. {
  81. mPopUpCtrl->mBackgroundCancel = true; // Set that the user didn't click within the text list. Replaces the line above.
  82. mPopUpCtrl->closePopUp();
  83. }
  84. //------------------------------------------------------------------------------
  85. GuiPopupTextListCtrl::GuiPopupTextListCtrl()
  86. {
  87. mPopUpCtrl = NULL;
  88. }
  89. //------------------------------------------------------------------------------
  90. GuiPopupTextListCtrl::GuiPopupTextListCtrl(GuiPopUpMenuCtrl *ctrl)
  91. {
  92. mPopUpCtrl = ctrl;
  93. }
  94. //------------------------------------------------------------------------------
  95. //------------------------------------------------------------------------------
  96. //void GuiPopUpTextListCtrl::onCellSelected( Point2I /*cell*/ )
  97. //{
  98. // // Do nothing, the parent control will take care of everything...
  99. //}
  100. void GuiPopupTextListCtrl::onCellSelected( Point2I cell )
  101. {
  102. // The old function is above. This new one will only call the the select
  103. // functions if we were not cancelled by a background click.
  104. // Check if we were cancelled by the user clicking on the Background ie: anywhere
  105. // other than within the text list.
  106. if(mPopUpCtrl->mBackgroundCancel)
  107. return;
  108. if( isMethod( "onSelect" ) )
  109. Con::executef(this, "onSelect", Con::getFloatArg(cell.x), Con::getFloatArg(cell.y));
  110. //call the console function
  111. execConsoleCallback();
  112. //if (mConsoleCommand[0])
  113. // Con::evaluate(mConsoleCommand, false);
  114. }
  115. //------------------------------------------------------------------------------
  116. bool GuiPopupTextListCtrl::onKeyDown(const GuiEvent &event)
  117. {
  118. //if the control is a dead end, don't process the input:
  119. if ( !mVisible || !mActive || !mAwake )
  120. return false;
  121. //see if the key down is a <return> or not
  122. if ( event.modifier == 0 )
  123. {
  124. if ( event.keyCode == KEY_RETURN )
  125. {
  126. mPopUpCtrl->closePopUp();
  127. return true;
  128. }
  129. else if ( event.keyCode == KEY_ESCAPE )
  130. {
  131. mSelectedCell.set( -1, -1 );
  132. mPopUpCtrl->closePopUp();
  133. return true;
  134. }
  135. }
  136. //otherwise, pass the event to it's parent
  137. return Parent::onKeyDown(event);
  138. }
  139. void GuiPopupTextListCtrl::onMouseUp(const GuiEvent &event)
  140. {
  141. Parent::onMouseUp( event );
  142. mPopUpCtrl->closePopUp();
  143. }
  144. //------------------------------------------------------------------------------
  145. void GuiPopupTextListCtrl::onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver)
  146. {
  147. Point2I size;
  148. getCellSize( size );
  149. // Render a background color for the cell
  150. if ( mouseOver )
  151. {
  152. RectI cellR( offset.x, offset.y, size.x, size.y );
  153. GFX->getDrawUtil()->drawRectFill( cellR, mProfile->mFillColorHL );
  154. }
  155. else if ( selected )
  156. {
  157. RectI cellR( offset.x, offset.y, size.x, size.y );
  158. GFX->getDrawUtil()->drawRectFill( cellR, mProfile->mFillColorSEL );
  159. }
  160. // Define the default x offset for the text
  161. U32 textXOffset = offset.x + mProfile->mTextOffset.x;
  162. // Do we also draw a colored box beside the text?
  163. ColorI boxColor;
  164. bool drawbox = mPopUpCtrl->getColoredBox( boxColor, mList[cell.y].id);
  165. if(drawbox)
  166. {
  167. Point2I coloredboxsize(15,10);
  168. RectI boxBounds(offset.x + mProfile->mTextOffset.x, offset.y+2, coloredboxsize.x, coloredboxsize.y);
  169. GFX->getDrawUtil()->drawRectFill(boxBounds, boxColor);
  170. GFX->getDrawUtil()->drawRect(boxBounds, ColorI(0,0,0));
  171. textXOffset += coloredboxsize.x + mProfile->mTextOffset.x;
  172. }
  173. ColorI fontColor;
  174. mPopUpCtrl->getFontColor( fontColor, mList[cell.y].id, selected, mouseOver );
  175. GFX->getDrawUtil()->setBitmapModulation( fontColor );
  176. //GFX->drawText( mFont, Point2I( offset.x + 4, offset.y ), mList[cell.y].text );
  177. // Get the number of columns in the cell
  178. S32 colcount = getColumnCount(mList[cell.y].text, "\t");
  179. // Are there two or more columns?
  180. if(colcount >= 2)
  181. {
  182. char buff[256];
  183. // Draw the first column
  184. getColumn(mList[cell.y].text, buff, 0, "\t");
  185. GFX->getDrawUtil()->drawText( mFont, Point2I( textXOffset, offset.y ), buff ); // Used mTextOffset as a margin for the text list rather than the hard coded value of '4'.
  186. // Draw the second column to the right
  187. getColumn(mList[cell.y].text, buff, 1, "\t");
  188. S32 txt_w = mFont->getStrWidth(buff);
  189. GFX->getDrawUtil()->drawText( mFont, Point2I( offset.x+size.x-mProfile->mTextOffset.x-txt_w, offset.y ), buff ); // Used mTextOffset as a margin for the text list rather than the hard coded value of '4'.
  190. } else
  191. {
  192. GFX->getDrawUtil()->drawText( mFont, Point2I( textXOffset, offset.y ), mList[cell.y].text ); // Used mTextOffset as a margin for the text list rather than the hard coded value of '4'.
  193. }
  194. }
  195. //------------------------------------------------------------------------------
  196. //------------------------------------------------------------------------------
  197. IMPLEMENT_CONOBJECT(GuiPopUpMenuCtrl);
  198. ConsoleDocClass( GuiPopUpMenuCtrl,
  199. "@brief A control that allows to select a value from a drop-down list.\n\n"
  200. "For a nearly identical GUI with additional features, use GuiPopUpMenuCtrlEx.\n\n"
  201. "@tsexample\n"
  202. "new GuiPopUpMenuCtrl()\n"
  203. "{\n"
  204. " maxPopupHeight = \"200\";\n"
  205. " sbUsesNAColor = \"0\";\n"
  206. " reverseTextList = \"0\";\n"
  207. " bitmapBounds = \"16 16\";\n"
  208. " maxLength = \"1024\";\n"
  209. " position = \"56 31\";\n"
  210. " extent = \"64 64\";\n"
  211. " minExtent = \"8 2\";\n"
  212. " profile = \"GuiPopUpMenuProfile\";\n"
  213. " tooltipProfile = \"GuiToolTipProfile\";\n"
  214. "};\n"
  215. "@endtsexample\n\n"
  216. "@note This is definitely going to be deprecated soon.\n\n"
  217. "@see GuiPopUpMenuCtrlEx for more features and better explanations.\n"
  218. "@ingroup GuiControls\n");
  219. GuiPopUpMenuCtrl::GuiPopUpMenuCtrl(void)
  220. {
  221. VECTOR_SET_ASSOCIATION(mEntries);
  222. VECTOR_SET_ASSOCIATION(mSchemes);
  223. mSelIndex = -1;
  224. mActive = true;
  225. mMaxPopupHeight = 200;
  226. mScrollDir = GuiScrollCtrl::None;
  227. mScrollCount = 0;
  228. mLastYvalue = 0;
  229. mIncValue = 0;
  230. mRevNum = 0;
  231. mInAction = false;
  232. mMouseOver = false; // Added
  233. mRenderScrollInNA = false; // Added
  234. mBackgroundCancel = false; // Added
  235. mReverseTextList = false; // Added - Don't reverse text list if displaying up
  236. INIT_IMAGEASSET_ARRAY(Bitmap, GFXDefaultGUIProfile, 0);
  237. INIT_IMAGEASSET_ARRAY(Bitmap, GFXDefaultGUIProfile, 1);
  238. mBitmapBounds.set(16, 16); // Added
  239. mIdMax = -1;
  240. mBackground = NULL;
  241. mTl = NULL;
  242. mSc = NULL;
  243. mReplaceText = false;
  244. }
  245. //------------------------------------------------------------------------------
  246. GuiPopUpMenuCtrl::~GuiPopUpMenuCtrl()
  247. {
  248. }
  249. //------------------------------------------------------------------------------
  250. void GuiPopUpMenuCtrl::initPersistFields(void)
  251. {
  252. docsURL;
  253. addField("maxPopupHeight", TypeS32, Offset(mMaxPopupHeight, GuiPopUpMenuCtrl));
  254. addField("sbUsesNAColor", TypeBool, Offset(mRenderScrollInNA, GuiPopUpMenuCtrl));
  255. addField("reverseTextList", TypeBool, Offset(mReverseTextList, GuiPopUpMenuCtrl));
  256. addProtectedField("bitmap", TypeImageFilename, Offset(mBitmapName, GuiPopUpMenuCtrl), _setBitmaps, defaultProtectedGetFn, "");
  257. addProtectedField("bitmapAsset", TypeImageAssetId, Offset(mBitmapAssetId, GuiPopUpMenuCtrl), _setBitmaps, defaultProtectedGetFn, "");
  258. addField("bitmapBounds", TypePoint2I, Offset(mBitmapBounds, GuiPopUpMenuCtrl));
  259. Parent::initPersistFields();
  260. }
  261. bool GuiPopUpMenuCtrl::_setBitmaps(void* obj, const char* index, const char* data)
  262. {
  263. GuiPopUpMenuCtrl* object = static_cast<GuiPopUpMenuCtrl*>(obj);
  264. object->setBitmap(data);
  265. return true;
  266. }
  267. //------------------------------------------------------------------------------
  268. DefineEngineMethod( GuiPopUpMenuCtrl, add, void, (const char * name, S32 idNum, U32 scheme), ("", -1, 0), "(string name, int idNum, int scheme=0)")
  269. {
  270. object->addEntry(name, idNum, scheme);
  271. }
  272. DefineEngineMethod( GuiPopUpMenuCtrl, addScheme, void, (U32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL), ,
  273. "(int id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL)")
  274. {
  275. object->addScheme( id, fontColor, fontColorHL, fontColorSEL );
  276. }
  277. DefineEngineMethod( GuiPopUpMenuCtrl, getText, const char*, (), , "")
  278. {
  279. return object->getText();
  280. }
  281. DefineEngineMethod( GuiPopUpMenuCtrl, clear, void, (), , "Clear the popup list.")
  282. {
  283. object->clear();
  284. }
  285. //FIXME: clashes with SimSet.sort
  286. DefineEngineMethod(GuiPopUpMenuCtrl, sort, void, (), , "Sort the list alphabetically.")
  287. {
  288. object->sort();
  289. }
  290. // Added to sort the entries by ID
  291. DefineEngineMethod(GuiPopUpMenuCtrl, sortID, void, (), , "Sort the list by ID.")
  292. {
  293. object->sortID();
  294. }
  295. DefineEngineMethod( GuiPopUpMenuCtrl, forceOnAction, void, (), , "")
  296. {
  297. object->onAction();
  298. }
  299. DefineEngineMethod( GuiPopUpMenuCtrl, forceClose, void, (), , "")
  300. {
  301. object->closePopUp();
  302. }
  303. DefineEngineMethod( GuiPopUpMenuCtrl, getSelected, S32, (), , "Gets the selected index")
  304. {
  305. return object->getSelected();
  306. }
  307. DefineEngineMethod( GuiPopUpMenuCtrl, setSelected, void, (S32 id, bool scriptCallback), (true), "(int id, [scriptCallback=true])")
  308. {
  309. object->setSelected( id, scriptCallback );
  310. }
  311. DefineEngineMethod( GuiPopUpMenuCtrl, setFirstSelected, void, (bool scriptCallback), (true), "([scriptCallback=true])")
  312. {
  313. object->setFirstSelected( scriptCallback );
  314. }
  315. DefineEngineMethod( GuiPopUpMenuCtrl, setNoneSelected, void, (), , "")
  316. {
  317. object->setNoneSelected();
  318. }
  319. DefineEngineMethod( GuiPopUpMenuCtrl, getTextById, const char*, (S32 id), , "(int id)")
  320. {
  321. return(object->getTextById(id));
  322. }
  323. DefineEngineMethod( GuiPopUpMenuCtrl, changeTextById, void, ( S32 id, const char * text ), , "( int id, string text )" )
  324. {
  325. object->setEntryText( id, text );
  326. }
  327. DefineEngineMethod( GuiPopUpMenuCtrl, setEnumContent, void, (const char * className, const char * enumName), , "(string class, string enum)"
  328. "This fills the popup with a classrep's field enumeration type info.\n\n"
  329. "More of a helper function than anything. If console access to the field list is added, "
  330. "at least for the enumerated types, then this should go away..")
  331. {
  332. AbstractClassRep * classRep = AbstractClassRep::getClassList();
  333. // walk the class list to get our class
  334. while(classRep)
  335. {
  336. if(!dStricmp(classRep->getClassName(), className))
  337. break;
  338. classRep = classRep->getNextClass();
  339. }
  340. // get it?
  341. if(!classRep)
  342. {
  343. Con::warnf(ConsoleLogEntry::General, "failed to locate class rep for '%s'", className);
  344. return;
  345. }
  346. // walk the fields to check for this one (findField checks StringTableEntry ptrs...)
  347. U32 i;
  348. for(i = 0; i < classRep->mFieldList.size(); i++)
  349. if(!dStricmp(classRep->mFieldList[i].pFieldname, enumName))
  350. break;
  351. // found it?
  352. if(i == classRep->mFieldList.size())
  353. {
  354. Con::warnf(ConsoleLogEntry::General, "failed to locate field '%s' for class '%s'", enumName, className);
  355. return;
  356. }
  357. const AbstractClassRep::Field & field = classRep->mFieldList[i];
  358. ConsoleBaseType* conType = ConsoleBaseType::getType( field.type );
  359. // check the type
  360. if( !conType->getEnumTable() )
  361. {
  362. Con::warnf(ConsoleLogEntry::General, "field '%s' is not an enumeration for class '%s'", enumName, className);
  363. return;
  364. }
  365. // fill it
  366. const EngineEnumTable& table = *( conType->getEnumTable() );
  367. const U32 numValues = table.getNumValues();
  368. for(i = 0; i < numValues; i++)
  369. object->addEntry( table[i].getName(), table[i] );
  370. }
  371. //------------------------------------------------------------------------------
  372. DefineEngineMethod( GuiPopUpMenuCtrl, findText, S32, (const char * text), , "(string text)"
  373. "Returns the position of the first entry containing the specified text or -1 if not found.")
  374. {
  375. return( object->findText( text ) );
  376. }
  377. //------------------------------------------------------------------------------
  378. DefineEngineMethod( GuiPopUpMenuCtrl, size, S32, (), , "Get the size of the menu - the number of entries in it.")
  379. {
  380. return( object->getNumEntries() );
  381. }
  382. //------------------------------------------------------------------------------
  383. DefineEngineMethod( GuiPopUpMenuCtrl, replaceText, void, (bool doReplaceText), , "(bool doReplaceText)")
  384. {
  385. object->replaceText(S32(doReplaceText));
  386. }
  387. //------------------------------------------------------------------------------
  388. // Added
  389. bool GuiPopUpMenuCtrl::onWake()
  390. {
  391. if ( !Parent::onWake() )
  392. return false;
  393. // Set the bitmap for the popup.
  394. setBitmap(getBitmap(Normal));
  395. // Now update the Form Control's bitmap array, and possibly the child's too
  396. mProfile->constructBitmapArray();
  397. if ( mProfile->getChildrenProfile() )
  398. mProfile->getChildrenProfile()->constructBitmapArray();
  399. return true;
  400. }
  401. //------------------------------------------------------------------------------
  402. bool GuiPopUpMenuCtrl::onAdd()
  403. {
  404. if ( !Parent::onAdd() )
  405. return false;
  406. mSelIndex = -1;
  407. mReplaceText = true;
  408. return true;
  409. }
  410. //------------------------------------------------------------------------------
  411. void GuiPopUpMenuCtrl::onSleep()
  412. {
  413. Parent::onSleep();
  414. closePopUp(); // Tests in function.
  415. }
  416. //------------------------------------------------------------------------------
  417. void GuiPopUpMenuCtrl::clear()
  418. {
  419. mEntries.setSize(0);
  420. setText("");
  421. mSelIndex = -1;
  422. mRevNum = 0;
  423. mIdMax = -1;
  424. }
  425. //------------------------------------------------------------------------------
  426. void GuiPopUpMenuCtrl::clearEntry( S32 entry )
  427. {
  428. if( entry == -1 )
  429. return;
  430. U32 i = 0;
  431. for ( ; i < mEntries.size(); i++ )
  432. {
  433. if ( mEntries[i].id == entry )
  434. break;
  435. }
  436. mEntries.erase( i );
  437. if( mEntries.size() <= 0 )
  438. {
  439. mEntries.setSize(0);
  440. setText("");
  441. mSelIndex = -1;
  442. mRevNum = 0;
  443. }
  444. else
  445. {
  446. if (entry < mSelIndex)
  447. {
  448. mSelIndex--;
  449. }
  450. else if( entry == mSelIndex )
  451. {
  452. setText("");
  453. mSelIndex = -1;
  454. }
  455. }
  456. }
  457. //------------------------------------------------------------------------------
  458. DefineEngineMethod( GuiPopUpMenuCtrl, clearEntry, void, (S32 entry), , "(S32 entry)")
  459. {
  460. object->clearEntry(entry);
  461. }
  462. //------------------------------------------------------------------------------
  463. static S32 QSORT_CALLBACK textCompare(const void *a,const void *b)
  464. {
  465. GuiPopUpMenuCtrl::Entry *ea = (GuiPopUpMenuCtrl::Entry *) (a);
  466. GuiPopUpMenuCtrl::Entry *eb = (GuiPopUpMenuCtrl::Entry *) (b);
  467. return (dStrnatcasecmp(ea->buf, eb->buf));
  468. }
  469. // Added to sort by entry ID
  470. //------------------------------------------------------------------------------
  471. static S32 QSORT_CALLBACK idCompare(const void *a,const void *b)
  472. {
  473. GuiPopUpMenuCtrl::Entry *ea = (GuiPopUpMenuCtrl::Entry *) (a);
  474. GuiPopUpMenuCtrl::Entry *eb = (GuiPopUpMenuCtrl::Entry *) (b);
  475. return ( (ea->id < eb->id) ? -1 : ((ea->id > eb->id) ? 1 : 0) );
  476. }
  477. //------------------------------------------------------------------------------
  478. // Added
  479. void GuiPopUpMenuCtrl::setBitmap( const char *name )
  480. {
  481. StringTableEntry bitmapName = StringTable->insert(name);
  482. if ( bitmapName != StringTable->EmptyString() )
  483. {
  484. char buffer[1024];
  485. char *p;
  486. dStrcpy(buffer, bitmapName, 1024);
  487. p = buffer + dStrlen(buffer);
  488. S32 pLen = 1024 - dStrlen(buffer);
  489. dStrcpy(p, "_n", pLen);
  490. _setBitmap((StringTableEntry)buffer, Normal);
  491. dStrcpy(p, "_d", pLen);
  492. _setBitmap((StringTableEntry)buffer, Depressed);
  493. if ( !mBitmap[Depressed] )
  494. mBitmap[Depressed] = mBitmap[Normal];
  495. }
  496. else
  497. {
  498. _setBitmap(StringTable->EmptyString(), Normal);
  499. _setBitmap(StringTable->EmptyString(), Depressed);
  500. }
  501. setUpdate();
  502. }
  503. //------------------------------------------------------------------------------
  504. void GuiPopUpMenuCtrl::sort()
  505. {
  506. S32 selId = getSelected();
  507. S32 size = mEntries.size();
  508. if( size > 0 )
  509. dQsort( mEntries.address(), size, sizeof(Entry), textCompare);
  510. if( selId != -1 )
  511. setSelected( selId, false );
  512. }
  513. // Added to sort by entry ID
  514. //------------------------------------------------------------------------------
  515. void GuiPopUpMenuCtrl::sortID()
  516. {
  517. S32 selId = getSelected();
  518. S32 size = mEntries.size();
  519. if( size > 0 )
  520. dQsort( mEntries.address(), size, sizeof(Entry), idCompare);
  521. if( selId != -1 )
  522. setSelected( selId, false );
  523. }
  524. //------------------------------------------------------------------------------
  525. void GuiPopUpMenuCtrl::addEntry( const char *buf, S32 id, U32 scheme )
  526. {
  527. if( !buf )
  528. {
  529. //Con::printf( "GuiPopupMenuCtrlEx::addEntry - Invalid buffer!" );
  530. return;
  531. }
  532. // Ensure that there are no other entries with exactly the same name
  533. for ( U32 i = 0; i < mEntries.size(); i++ )
  534. {
  535. if ( String::compare( mEntries[i].buf, buf ) == 0 )
  536. return;
  537. }
  538. // If we don't give an id, create one from mIdMax
  539. if( id == -1 )
  540. id = mIdMax + 1;
  541. // Increase mIdMax when an id is greater than it
  542. if( id > mIdMax )
  543. mIdMax = id;
  544. Entry e;
  545. dStrcpy( e.buf, buf, 256 );
  546. e.id = id;
  547. e.scheme = scheme;
  548. // see if there is a shortcut key
  549. char * cp = dStrchr( e.buf, '~' );
  550. e.ascii = cp ? cp[1] : 0;
  551. // See if there is a colour box defined with the text
  552. char *cb = dStrchr( e.buf, '|' );
  553. if ( cb )
  554. {
  555. e.usesColorBox = true;
  556. cb[0] = '\0';
  557. char* red = &cb[1];
  558. cb = dStrchr(red, '|');
  559. cb[0] = '\0';
  560. char* green = &cb[1];
  561. cb = dStrchr(green, '|');
  562. cb[0] = '\0';
  563. char* blue = &cb[1];
  564. U32 r = dAtoi(red);
  565. U32 g = dAtoi(green);
  566. U32 b = dAtoi(blue);
  567. e.colorbox = ColorI(r,g,b);
  568. }
  569. else
  570. {
  571. e.usesColorBox = false;
  572. }
  573. mEntries.push_back(e);
  574. if ( mInAction && mTl )
  575. {
  576. // Add the new entry:
  577. mTl->addEntry( e.id, e.buf );
  578. repositionPopup();
  579. }
  580. }
  581. //------------------------------------------------------------------------------
  582. void GuiPopUpMenuCtrl::addScheme( U32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL )
  583. {
  584. if ( !id )
  585. return;
  586. Scheme newScheme;
  587. newScheme.id = id;
  588. newScheme.fontColor = fontColor;
  589. newScheme.fontColorHL = fontColorHL;
  590. newScheme.fontColorSEL = fontColorSEL;
  591. mSchemes.push_back( newScheme );
  592. }
  593. //------------------------------------------------------------------------------
  594. S32 GuiPopUpMenuCtrl::getSelected()
  595. {
  596. if (mSelIndex == -1)
  597. return 0;
  598. return mEntries[mSelIndex].id;
  599. }
  600. //------------------------------------------------------------------------------
  601. bool GuiPopUpMenuCtrl::setEntryText( S32 id, const char* buf )
  602. {
  603. const U32 numEntries = getNumEntries();
  604. for( U32 i = 0; i < numEntries; i++ )
  605. {
  606. if( mEntries[ i ].id == id )
  607. {
  608. Entry& entry = mEntries[ i ];
  609. dStrncpy( entry.buf, buf, sizeof( entry.buf ) );
  610. entry.buf[ sizeof( entry.buf ) - 1 ] = '\0';
  611. return true;
  612. }
  613. }
  614. return false;
  615. }
  616. //------------------------------------------------------------------------------
  617. const char* GuiPopUpMenuCtrl::getTextById(S32 id)
  618. {
  619. for ( U32 i = 0; i < mEntries.size(); i++ )
  620. {
  621. if ( mEntries[i].id == id )
  622. return( mEntries[i].buf );
  623. }
  624. return( "" );
  625. }
  626. //------------------------------------------------------------------------------
  627. S32 GuiPopUpMenuCtrl::findText( const char* text )
  628. {
  629. for ( U32 i = 0; i < mEntries.size(); i++ )
  630. {
  631. if ( String::compare( text, mEntries[i].buf ) == 0 )
  632. return( mEntries[i].id );
  633. }
  634. return( -1 );
  635. }
  636. //------------------------------------------------------------------------------
  637. void GuiPopUpMenuCtrl::setSelected(S32 id, bool bNotifyScript )
  638. {
  639. for( S32 i = 0; i < mEntries.size(); i++ )
  640. {
  641. if( id == mEntries[i].id )
  642. {
  643. i = ( mRevNum > i ) ? mRevNum - i : i;
  644. mSelIndex = i;
  645. if( mReplaceText ) // Only change the displayed text if appropriate.
  646. setText( mEntries[ i ].buf );
  647. // Now perform the popup action:
  648. if( bNotifyScript )
  649. {
  650. if( isMethod( "onSelect" ) )
  651. Con::executef( this, "onSelect", Con::getIntArg( mEntries[ mSelIndex ].id ), mEntries[mSelIndex].buf );
  652. execConsoleCallback();
  653. }
  654. return;
  655. }
  656. }
  657. if( mReplaceText ) // Only change the displayed text if appropriate.
  658. {
  659. setText("");
  660. }
  661. mSelIndex = -1;
  662. if( bNotifyScript && isMethod( "onCancel" ) )
  663. Con::executef( this, "onCancel" );
  664. if( id == -1 )
  665. return;
  666. // Execute the popup console command:
  667. if( bNotifyScript )
  668. execConsoleCallback();
  669. }
  670. //------------------------------------------------------------------------------
  671. // Added to set the first item as selected.
  672. void GuiPopUpMenuCtrl::setFirstSelected( bool bNotifyScript )
  673. {
  674. if( mEntries.size() > 0 )
  675. {
  676. mSelIndex = 0;
  677. if ( mReplaceText ) // Only change the displayed text if appropriate.
  678. {
  679. setText( mEntries[0].buf );
  680. }
  681. // Execute the popup console command:
  682. if( bNotifyScript )
  683. {
  684. if ( isMethod( "onSelect" ) )
  685. Con::executef( this, "onSelect", Con::getIntArg( mEntries[ mSelIndex ].id ), mEntries[mSelIndex].buf );
  686. execConsoleCallback();
  687. }
  688. }
  689. else
  690. {
  691. if ( mReplaceText ) // Only change the displayed text if appropriate.
  692. setText("");
  693. mSelIndex = -1;
  694. if( bNotifyScript )
  695. {
  696. Con::executef( this, "onCancel" );
  697. execConsoleCallback();
  698. }
  699. }
  700. }
  701. //------------------------------------------------------------------------------
  702. // Added to set no items as selected.
  703. void GuiPopUpMenuCtrl::setNoneSelected()
  704. {
  705. if ( mReplaceText ) // Only change the displayed text if appropriate.
  706. {
  707. setText("");
  708. }
  709. mSelIndex = -1;
  710. }
  711. //------------------------------------------------------------------------------
  712. const char *GuiPopUpMenuCtrl::getScriptValue()
  713. {
  714. return getText();
  715. }
  716. //------------------------------------------------------------------------------
  717. void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
  718. {
  719. TORQUE_UNUSED(updateRect);
  720. Point2I localStart;
  721. if ( mScrollDir != GuiScrollCtrl::None )
  722. autoScroll();
  723. GFXDrawUtil* drawUtil = GFX->getDrawUtil();
  724. RectI baseRect( offset, getExtent() );
  725. if ( mInAction )
  726. {
  727. S32 left = baseRect.point.x, right = baseRect.point.x + baseRect.extent.x - 1;
  728. S32 top = baseRect.point.y, bottom = baseRect.point.y + baseRect.extent.y - 1;
  729. // Do we render a bitmap border or lines?
  730. if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
  731. {
  732. if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
  733. {
  734. //if our bitmap is smaller than the height of our ctrl, we'll nudge it towards the center
  735. U32 nudge = (baseRect.extent.y - mProfile->mBitmapArrayRects[0].extent.y) / 2;
  736. baseRect.point.y += nudge;
  737. }
  738. // Render the fixed, filled in border
  739. renderFixedBitmapBordersFilled(baseRect, 3, mProfile );
  740. }
  741. else
  742. {
  743. //renderSlightlyLoweredBox(r, mProfile);
  744. drawUtil->drawRectFill(baseRect, mProfile->mFillColor );
  745. }
  746. // Draw a bitmap over the background?
  747. if ( mBitmap[Depressed] )
  748. {
  749. RectI rect(offset, mBitmapBounds);
  750. drawUtil->clearBitmapModulation();
  751. drawUtil->drawBitmapStretch( mBitmap[Depressed], rect );
  752. }
  753. else if ( mBitmap[Normal] )
  754. {
  755. RectI rect(offset, mBitmapBounds);
  756. drawUtil->clearBitmapModulation();
  757. drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
  758. }
  759. // Do we render a bitmap border or lines?
  760. if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
  761. {
  762. drawUtil->drawLine(left, top, left, bottom, colorWhite );
  763. drawUtil->drawLine(left, top, right, top, colorWhite );
  764. drawUtil->drawLine(left + 1, bottom, right, bottom, mProfile->mBorderColor );
  765. drawUtil->drawLine(right, top + 1, right, bottom - 1, mProfile->mBorderColor );
  766. }
  767. }
  768. else
  769. // TODO: Implement
  770. // TODO: Add onMouseEnter() and onMouseLeave() and a definition of mMouseOver (see guiButtonBaseCtrl) for this to work.
  771. if ( mMouseOver )
  772. {
  773. S32 left = baseRect.point.x, right = baseRect.point.x + baseRect.extent.x - 1;
  774. S32 top = baseRect.point.y, bottom = baseRect.point.y + baseRect.extent.y - 1;
  775. // Do we render a bitmap border or lines?
  776. if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
  777. {
  778. if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
  779. {
  780. //if our bitmap is smaller than the height of our ctrl, we'll nudge it towards the center
  781. U32 nudge = (baseRect.extent.y - mProfile->mBitmapArrayRects[0].extent.y) / 2;
  782. baseRect.point.y += nudge;
  783. }
  784. // Render the fixed, filled in border
  785. renderFixedBitmapBordersFilled(baseRect, 2, mProfile );
  786. }
  787. else
  788. {
  789. drawUtil->drawRectFill(baseRect, mProfile->mFillColorHL );
  790. }
  791. // Draw a bitmap over the background?
  792. if ( mBitmap[Normal] )
  793. {
  794. RectI rect( offset, mBitmapBounds );
  795. drawUtil->clearBitmapModulation();
  796. drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
  797. }
  798. // Do we render a bitmap border or lines?
  799. if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
  800. {
  801. drawUtil->drawLine(left, top, left, bottom, colorWhite);
  802. drawUtil->drawLine(left, top, right, top, colorWhite);
  803. drawUtil->drawLine(left + 1, bottom, right, bottom, mProfile->mBorderColor);
  804. drawUtil->drawLine(right, top + 1, right, bottom - 1, mProfile->mBorderColor);
  805. }
  806. }
  807. else
  808. {
  809. // Do we render a bitmap border or lines?
  810. if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
  811. {
  812. if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
  813. {
  814. //if our bitmap is smaller than the height of our ctrl, we'll nudge it towards the center
  815. U32 nudge = (baseRect.extent.y - mProfile->mBitmapArrayRects[0].extent.y) / 2;
  816. baseRect.point.y += nudge;
  817. }
  818. // Render the fixed, filled in border
  819. renderFixedBitmapBordersFilled(baseRect, 1, mProfile );
  820. }
  821. else
  822. {
  823. drawUtil->drawRectFill(baseRect, mProfile->mFillColorNA );
  824. }
  825. // Draw a bitmap over the background?
  826. if ( mBitmap[Normal] )
  827. {
  828. RectI rect(offset, mBitmapBounds);
  829. drawUtil->clearBitmapModulation();
  830. drawUtil->drawBitmapStretch( mBitmap[Normal], rect );
  831. }
  832. // Do we render a bitmap border or lines?
  833. if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
  834. {
  835. if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
  836. {
  837. //if our bitmap is smaller than the height of our ctrl, we'll nudge it towards the center
  838. U32 nudge = (baseRect.extent.y - mProfile->mBitmapArrayRects[0].extent.y) / 2;
  839. baseRect.point.y += nudge;
  840. }
  841. drawUtil->drawRect( baseRect, mProfile->mBorderColorNA );
  842. }
  843. }
  844. // renderSlightlyRaisedBox(r, mProfile); // Used to be the only 'else' condition to mInAction above.
  845. S32 txt_w = mProfile->mFont->getStrWidth(mText);
  846. localStart.x = 0;
  847. localStart.y = (getHeight() - (mProfile->mFont->getHeight())) / 2;
  848. // align the horizontal
  849. switch (mProfile->mAlignment)
  850. {
  851. case GuiControlProfile::RightJustify:
  852. if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
  853. {
  854. // We're making use of a bitmap border, so take into account the
  855. // right cap of the border.
  856. RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
  857. localStart.x = getWidth() - bitmapBounds[2].extent.x - txt_w;
  858. }
  859. else
  860. {
  861. localStart.x = getWidth() - txt_w;
  862. }
  863. break;
  864. case GuiControlProfile::CenterJustify:
  865. if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
  866. {
  867. // We're making use of a bitmap border, so take into account the
  868. // right cap of the border.
  869. RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
  870. localStart.x = (getWidth() - bitmapBounds[2].extent.x - txt_w) / 2;
  871. } else
  872. {
  873. localStart.x = (getWidth() - txt_w) / 2;
  874. }
  875. break;
  876. default:
  877. // GuiControlProfile::LeftJustify
  878. if ( txt_w > getWidth() )
  879. {
  880. // The width of the text is greater than the width of the control.
  881. // In this case we will right justify the text and leave some space
  882. // for the down arrow.
  883. if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
  884. {
  885. // We're making use of a bitmap border, so take into account the
  886. // right cap of the border.
  887. RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
  888. localStart.x = getWidth() - bitmapBounds[2].extent.x - txt_w;
  889. }
  890. else
  891. {
  892. localStart.x = getWidth() - txt_w - 12;
  893. }
  894. }
  895. else
  896. {
  897. localStart.x = mProfile->mTextOffset.x; // Use mProfile->mTextOffset as a controlable margin for the control's text.
  898. }
  899. break;
  900. }
  901. // Do we first draw a coloured box beside the text?
  902. ColorI boxColor;
  903. bool drawbox = getColoredBox( boxColor, mSelIndex);
  904. if ( drawbox )
  905. {
  906. Point2I coloredboxsize( 15, 10 );
  907. RectI boxBounds( offset.x + mProfile->mTextOffset.x, offset.y + ( (getHeight() - coloredboxsize.y ) / 2 ), coloredboxsize.x, coloredboxsize.y );
  908. drawUtil->drawRectFill(boxBounds, boxColor);
  909. drawUtil->drawRect(boxBounds, ColorI(0,0,0));
  910. localStart.x += coloredboxsize.x + mProfile->mTextOffset.x;
  911. }
  912. // Draw the text
  913. Point2I globalStart = localToGlobalCoord( localStart );
  914. ColorI fontColor = mActive ? ( mInAction ? mProfile->mFontColor : mProfile->mFontColorNA ) : mProfile->mFontColorNA;
  915. drawUtil->setBitmapModulation( fontColor ); // was: (mProfile->mFontColor);
  916. // Get the number of columns in the text
  917. S32 colcount = getColumnCount( mText, "\t" );
  918. // Are there two or more columns?
  919. if ( colcount >= 2 )
  920. {
  921. char buff[256];
  922. // Draw the first column
  923. getColumn( mText, buff, 0, "\t" );
  924. drawUtil->drawText( mProfile->mFont, globalStart, buff, mProfile->mFontColors );
  925. // Draw the second column to the right
  926. getColumn( mText, buff, 1, "\t" );
  927. S32 colTxt_w = mProfile->mFont->getStrWidth( buff );
  928. if ( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() )
  929. {
  930. // We're making use of a bitmap border, so take into account the
  931. // right cap of the border.
  932. RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
  933. Point2I textpos = localToGlobalCoord( Point2I( getWidth() - colTxt_w - bitmapBounds[2].extent.x, localStart.y ) );
  934. drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
  935. } else
  936. {
  937. Point2I textpos = localToGlobalCoord( Point2I( getWidth() - colTxt_w - 12, localStart.y ) );
  938. drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
  939. }
  940. } else
  941. {
  942. drawUtil->drawText( mProfile->mFont, globalStart, mText, mProfile->mFontColors );
  943. }
  944. // If we're rendering a bitmap border, then it will take care of the arrow.
  945. if ( !(mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size()) )
  946. {
  947. if (mProfile->mBitmapArrayRects[0].extent.y < baseRect.extent.y)
  948. {
  949. //if our bitmap is smaller than the height of our ctrl, we'll nudge it towards the center
  950. U32 nudge = (baseRect.extent.y - mProfile->mBitmapArrayRects[0].extent.y) / 2;
  951. baseRect.point.y += nudge;
  952. }
  953. // Draw a triangle (down arrow)
  954. S32 left = baseRect.point.x + baseRect.extent.x - 12;
  955. S32 right = left + 8;
  956. S32 middle = left + 4;
  957. S32 top = baseRect.extent.y / 2 + baseRect.point.y - 4;
  958. S32 bottom = top + 8;
  959. PrimBuild::color( mProfile->mFontColor );
  960. PrimBuild::begin( GFXTriangleList, 3 );
  961. PrimBuild::vertex2fv( Point3F( (F32)left, (F32)top, 0.0f ) );
  962. PrimBuild::vertex2fv( Point3F( (F32)right, (F32)top, 0.0f ) );
  963. PrimBuild::vertex2fv( Point3F( (F32)middle, (F32)bottom, 0.0f ) );
  964. PrimBuild::end();
  965. }
  966. }
  967. //------------------------------------------------------------------------------
  968. void GuiPopUpMenuCtrl::closePopUp()
  969. {
  970. if ( !mInAction )
  971. return;
  972. // Get the selection from the text list:
  973. if( !mBackgroundCancel )
  974. {
  975. mSelIndex = mTl->getSelectedCell().y;
  976. mSelIndex = ( mRevNum >= mSelIndex && mSelIndex != -1 ) ? mRevNum - mSelIndex : mSelIndex;
  977. if ( mSelIndex != -1 )
  978. {
  979. if ( mReplaceText )
  980. setText( mEntries[mSelIndex].buf );
  981. setIntVariable( mEntries[mSelIndex].id );
  982. }
  983. }
  984. // Release the mouse:
  985. mInAction = false;
  986. mTl->mouseUnlock();
  987. // Now perform the popup action:
  988. if( mSelIndex != -1 && !mBackgroundCancel )
  989. {
  990. if ( isMethod( "onSelect" ) )
  991. Con::executef( this, "onSelect", Con::getIntArg( mEntries[ mSelIndex ].id ), mEntries[mSelIndex].buf );
  992. // Execute the popup console command:
  993. execConsoleCallback();
  994. }
  995. else if ( isMethod( "onCancel" ) )
  996. Con::executef( this, "onCancel" );
  997. // Pop the background:
  998. GuiCanvas *root = getRoot();
  999. if ( root )
  1000. root->popDialogControl(mBackground);
  1001. // Kill the popup:
  1002. mBackground->removeObject( mSc );
  1003. mTl->deleteObject();
  1004. mSc->deleteObject();
  1005. mBackground->deleteObject();
  1006. mBackground = NULL;
  1007. mTl = NULL;
  1008. mSc = NULL;
  1009. // Set this as the first responder:
  1010. setFirstResponder();
  1011. }
  1012. //------------------------------------------------------------------------------
  1013. bool GuiPopUpMenuCtrl::onKeyDown(const GuiEvent &event)
  1014. {
  1015. //if the control is a dead end, don't process the input:
  1016. if ( !mVisible || !mActive || !mAwake )
  1017. return false;
  1018. //see if the key down is a <return> or not
  1019. if ( event.keyCode == KEY_RETURN && event.modifier == 0 )
  1020. {
  1021. onAction();
  1022. return true;
  1023. }
  1024. //otherwise, pass the event to its parent
  1025. return Parent::onKeyDown( event );
  1026. }
  1027. //------------------------------------------------------------------------------
  1028. void GuiPopUpMenuCtrl::onAction()
  1029. {
  1030. GuiControl *canCtrl = getParent();
  1031. addChildren();
  1032. GuiCanvas *root = getRoot();
  1033. Point2I windowExt = root->getExtent();
  1034. mBackground->resize( Point2I(0,0), root->getExtent() );
  1035. S32 textWidth = 0, width = getWidth();
  1036. const S32 textSpace = 2;
  1037. bool setScroll = false;
  1038. for ( U32 i = 0; i < mEntries.size(); ++i )
  1039. if ( S32(mProfile->mFont->getStrWidth( mEntries[i].buf )) > textWidth )
  1040. textWidth = mProfile->mFont->getStrWidth( mEntries[i].buf );
  1041. S32 sbWidth = mSc->getControlProfile()->mBorderThickness * 2 + mSc->scrollBarThickness(); // Calculate the scroll bar width
  1042. if ( textWidth > ( getWidth() - sbWidth-mProfile->mTextOffset.x - mSc->getChildMargin().x * 2 ) ) // The text draw area to test against is the width of the drop-down minus the scroll bar width, the text margin and the scroll bar child margins.
  1043. {
  1044. textWidth +=sbWidth + mProfile->mTextOffset.x + mSc->getChildMargin().x * 2; // The new width is the width of the text plus the scroll bar width plus the text margin size plus the scroll bar child margins.
  1045. width = textWidth;
  1046. // If a child margin is not defined for the scroll control, let's add
  1047. // some space between the text and scroll control for readability
  1048. if(mSc->getChildMargin().x == 0)
  1049. width += textSpace;
  1050. }
  1051. mTl->setCellSize(Point2I(width, mProfile->mFont->getHeight() + textSpace));
  1052. for ( U32 j = 0; j < mEntries.size(); ++j )
  1053. mTl->addEntry( mEntries[j].id, mEntries[j].buf );
  1054. if ( mSelIndex >= 0 )
  1055. mTl->setSelectedCell( Point2I( 0, mSelIndex ) );
  1056. Point2I pointInGC = canCtrl->localToGlobalCoord( getPosition() );
  1057. Point2I scrollPoint( pointInGC.x, pointInGC.y + getHeight() );
  1058. //Calc max Y distance, so Scroll Ctrl will fit on window
  1059. S32 sbBorder = mSc->getControlProfile()->mBorderThickness * 2 + mSc->getChildMargin().y * 2;
  1060. S32 maxYdis = windowExt.y - pointInGC.y - getHeight() - sbBorder;
  1061. //If scroll bars need to be added
  1062. mRevNum = 0;
  1063. if ( maxYdis < mTl->getHeight() + sbBorder )
  1064. {
  1065. //Should we pop menu list above the button
  1066. if ( maxYdis < pointInGC.y )
  1067. {
  1068. if(mReverseTextList)
  1069. reverseTextList();
  1070. maxYdis = pointInGC.y;
  1071. //Does the menu need a scroll bar
  1072. if ( maxYdis < mTl->getHeight() + sbBorder )
  1073. {
  1074. setScroll = true;
  1075. }
  1076. //No scroll bar needed
  1077. else
  1078. {
  1079. maxYdis = mTl->getHeight() + sbBorder;
  1080. }
  1081. // Added the next two lines
  1082. scrollPoint.set(pointInGC.x, pointInGC.y - maxYdis); // Used to have the following on the end: '-1);'
  1083. }
  1084. //Scroll bar needed but Don't pop above button
  1085. else
  1086. {
  1087. setScroll = true;
  1088. }
  1089. }
  1090. //No scroll bar needed
  1091. else
  1092. {
  1093. maxYdis = mTl->getHeight() + sbBorder;
  1094. }
  1095. RectI newBounds = mSc->getBounds();
  1096. //offset it from the background so it lines up properly
  1097. newBounds.point = mBackground->globalToLocalCoord( scrollPoint );
  1098. if ( newBounds.point.x + width > mBackground->getWidth() )
  1099. if ( width - getWidth() > 0 )
  1100. newBounds.point.x -= width - getWidth();
  1101. newBounds.extent.set( width, maxYdis );
  1102. mSc->setBounds( newBounds );
  1103. mSc->registerObject();
  1104. mTl->registerObject();
  1105. mBackground->registerObject();
  1106. mSc->addObject( mTl );
  1107. mBackground->addObject( mSc );
  1108. mBackgroundCancel = false; // Setup check if user clicked on the background instead of the text list (ie: didn't want to change their current selection).
  1109. root->pushDialogControl( mBackground, 99 );
  1110. if ( setScroll )
  1111. {
  1112. // Resize the text list
  1113. Point2I cellSize;
  1114. mTl->getCellSize( cellSize );
  1115. cellSize.x = width - mSc->scrollBarThickness() - sbBorder;
  1116. mTl->setCellSize( cellSize );
  1117. mTl->setWidth( cellSize.x );
  1118. if ( mSelIndex )
  1119. mTl->scrollCellVisible( Point2I( 0, mSelIndex ) );
  1120. else
  1121. mTl->scrollCellVisible( Point2I( 0, 0 ) );
  1122. }
  1123. mTl->setFirstResponder();
  1124. mInAction = true;
  1125. }
  1126. //------------------------------------------------------------------------------
  1127. void GuiPopUpMenuCtrl::addChildren()
  1128. {
  1129. // Create Text List.
  1130. mTl = new GuiPopupTextListCtrl( this );
  1131. AssertFatal( mTl, "Failed to create the GuiPopUpTextListCtrl for the PopUpMenu" );
  1132. // Use the children's profile rather than the parent's profile, if it exists.
  1133. mTl->setControlProfile( mProfile->getChildrenProfile() ? mProfile->getChildrenProfile() : mProfile );
  1134. mTl->setField("noDuplicates", "false");
  1135. mSc = new GuiScrollCtrl;
  1136. AssertFatal( mSc, "Failed to create the GuiScrollCtrl for the PopUpMenu" );
  1137. GuiControlProfile *prof;
  1138. if ( Sim::findObject( "GuiScrollProfile", prof ) )
  1139. {
  1140. mSc->setControlProfile( prof );
  1141. }
  1142. else
  1143. {
  1144. // Use the children's profile rather than the parent's profile, if it exists.
  1145. mSc->setControlProfile( mProfile->getChildrenProfile() ? mProfile->getChildrenProfile() : mProfile );
  1146. }
  1147. mSc->setField( "hScrollBar", "AlwaysOff" );
  1148. mSc->setField( "vScrollBar", "dynamic" );
  1149. //if(mRenderScrollInNA) // Force the scroll control to render using fillColorNA rather than fillColor
  1150. // mSc->mUseNABackground = true;
  1151. mBackground = new GuiPopUpBackgroundCtrl( this, mTl );
  1152. AssertFatal( mBackground, "Failed to create the GuiBackgroundCtrl for the PopUpMenu" );
  1153. }
  1154. //------------------------------------------------------------------------------
  1155. void GuiPopUpMenuCtrl::repositionPopup()
  1156. {
  1157. if ( !mInAction || !mSc || !mTl )
  1158. return;
  1159. // I'm not concerned with this right now...
  1160. }
  1161. //------------------------------------------------------------------------------
  1162. void GuiPopUpMenuCtrl::reverseTextList()
  1163. {
  1164. mTl->clear();
  1165. for ( S32 i = mEntries.size()-1; i >= 0; --i )
  1166. mTl->addEntry( mEntries[i].id, mEntries[i].buf );
  1167. // Don't lose the selected cell:
  1168. if ( mSelIndex >= 0 )
  1169. mTl->setSelectedCell( Point2I( 0, mEntries.size() - mSelIndex - 1 ) );
  1170. mRevNum = mEntries.size() - 1;
  1171. }
  1172. //------------------------------------------------------------------------------
  1173. bool GuiPopUpMenuCtrl::getFontColor( ColorI &fontColor, S32 id, bool selected, bool mouseOver )
  1174. {
  1175. U32 i;
  1176. Entry* entry = NULL;
  1177. for ( i = 0; i < mEntries.size(); i++ )
  1178. {
  1179. if ( mEntries[i].id == id )
  1180. {
  1181. entry = &mEntries[i];
  1182. break;
  1183. }
  1184. }
  1185. if ( !entry )
  1186. return( false );
  1187. if ( entry->scheme != 0 )
  1188. {
  1189. // Find the entry's color scheme:
  1190. for ( i = 0; i < mSchemes.size(); i++ )
  1191. {
  1192. if ( mSchemes[i].id == entry->scheme )
  1193. {
  1194. fontColor = selected ? mSchemes[i].fontColorSEL : mouseOver ? mSchemes[i].fontColorHL : mSchemes[i].fontColor;
  1195. return( true );
  1196. }
  1197. }
  1198. }
  1199. // Default color scheme...
  1200. fontColor = selected ? mProfile->mFontColorSEL : mouseOver ? mProfile->mFontColorHL : mProfile->mFontColorNA; // Modified the final color choice from mProfile->mFontColor to mProfile->mFontColorNA
  1201. return( true );
  1202. }
  1203. //------------------------------------------------------------------------------
  1204. // Added
  1205. bool GuiPopUpMenuCtrl::getColoredBox( ColorI &fontColor, S32 id )
  1206. {
  1207. U32 i;
  1208. Entry* entry = NULL;
  1209. for ( i = 0; i < mEntries.size(); i++ )
  1210. {
  1211. if ( mEntries[i].id == id )
  1212. {
  1213. entry = &mEntries[i];
  1214. break;
  1215. }
  1216. }
  1217. if ( !entry )
  1218. return false;
  1219. if ( entry->usesColorBox == false )
  1220. return false;
  1221. fontColor = entry->colorbox;
  1222. return true;
  1223. }
  1224. //------------------------------------------------------------------------------
  1225. void GuiPopUpMenuCtrl::onMouseDown( const GuiEvent &event )
  1226. {
  1227. TORQUE_UNUSED(event);
  1228. if( !mVisible || !mActive || !mAwake )
  1229. return;
  1230. onAction();
  1231. }
  1232. //------------------------------------------------------------------------------
  1233. void GuiPopUpMenuCtrl::onMouseUp( const GuiEvent &event )
  1234. {
  1235. TORQUE_UNUSED(event);
  1236. }
  1237. //------------------------------------------------------------------------------
  1238. // Added
  1239. void GuiPopUpMenuCtrl::onMouseEnter( const GuiEvent &event )
  1240. {
  1241. mMouseOver = true;
  1242. }
  1243. //------------------------------------------------------------------------------
  1244. // Added
  1245. void GuiPopUpMenuCtrl::onMouseLeave( const GuiEvent &event )
  1246. {
  1247. mMouseOver = false;
  1248. }
  1249. //------------------------------------------------------------------------------
  1250. void GuiPopUpMenuCtrl::setupAutoScroll( const GuiEvent &event )
  1251. {
  1252. GuiControl *parent = getParent();
  1253. if ( !parent )
  1254. return;
  1255. Point2I mousePt = mSc->globalToLocalCoord( event.mousePoint );
  1256. mEventSave = event;
  1257. if ( mLastYvalue != mousePt.y )
  1258. {
  1259. mScrollDir = GuiScrollCtrl::None;
  1260. if ( mousePt.y > mSc->getHeight() || mousePt.y < 0 )
  1261. {
  1262. S32 topOrBottom = ( mousePt.y > mSc->getHeight() ) ? 1 : 0;
  1263. mSc->scrollTo( 0, topOrBottom );
  1264. return;
  1265. }
  1266. F32 percent = (F32)mousePt.y / (F32)mSc->getHeight();
  1267. if ( percent > 0.7f && mousePt.y > mLastYvalue )
  1268. {
  1269. mIncValue = percent - 0.5f;
  1270. mScrollDir = GuiScrollCtrl::DownArrow;
  1271. }
  1272. else if ( percent < 0.3f && mousePt.y < mLastYvalue )
  1273. {
  1274. mIncValue = 0.5f - percent;
  1275. mScrollDir = GuiScrollCtrl::UpArrow;
  1276. }
  1277. mLastYvalue = mousePt.y;
  1278. }
  1279. }
  1280. //------------------------------------------------------------------------------
  1281. void GuiPopUpMenuCtrl::autoScroll()
  1282. {
  1283. mScrollCount += mIncValue;
  1284. while ( mScrollCount > 1 )
  1285. {
  1286. mSc->autoScroll( mScrollDir );
  1287. mScrollCount -= 1;
  1288. }
  1289. mTl->onMouseMove( mEventSave );
  1290. }
  1291. //------------------------------------------------------------------------------
  1292. void GuiPopUpMenuCtrl::replaceText(S32 boolVal)
  1293. {
  1294. mReplaceText = boolVal;
  1295. }