guiSliderCtrl.cpp 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "console/console.h"
  23. #include "console/consoleTypes.h"
  24. #include "console/engineAPI.h"
  25. #include "gfx/gfxTextureManager.h"
  26. #include "gui/controls/guiSliderCtrl.h"
  27. #include "gui/core/guiDefaultControlRender.h"
  28. #include "gfx/primBuilder.h"
  29. #include "gfx/gfxDrawUtil.h"
  30. #include "sfx/sfxSystem.h"
  31. #include "sfx/sfxTrack.h"
  32. IMPLEMENT_CONOBJECT( GuiSliderCtrl );
  33. ConsoleDocClass( GuiSliderCtrl,
  34. "@brief A control that displays a value between its minimal and maximal bounds using a slider placed on a vertical "
  35. "or horizontal axis.\n\n"
  36. "A slider displays a value and allows that value to be changed by dragging a thumb control along the axis of the "
  37. "slider. In this way, the value is changed between its allowed minimum and maximum.\n\n"
  38. "To hook up script code to the value changes of a slider, use the #command and #altCommand properties. #command is "
  39. "executed once the thumb is released by the user whereas #altCommand is called any time the slider value changes. "
  40. "When changing the slider value from script, however, trigger of #altCommand is suppressed by default.\n\n"
  41. "The orientation of a slider is automatically determined from the ratio of its width to its height. If a slider is "
  42. "taller than it is wide, it will be rendered with a vertical orientation. If it is wider than it is tall, it will be "
  43. "rendered with a horizontal orientation.\n\n"
  44. "The rendering of a slider depends on the bitmap in the slider's profile. This bitmap must be a bitmap array comprised "
  45. "of at least five bitmap rectangles. The rectangles are used such that:\n\n"
  46. "- Rectangle #1: Left edge of slider\n"
  47. "- Rectangle #2: Center piece of slider; this is stretched between the left and right edge\n"
  48. "- Rectangle #3: Right edge of slider\n"
  49. "- Rectangle #4: Thumb button in normal state\n"
  50. "- Rectangle #5: Thumb button in highlighted (mouse-over) state\n\n"
  51. "@tsexample\n"
  52. "// Create a sound source and a slider that changes the volume of the source.\n"
  53. "\n"
  54. "%source = sfxPlayOnce( \"art/sound/testing\", AudioLoop2D );\n"
  55. "\n"
  56. "new GuiSlider()\n"
  57. "{\n"
  58. " // Update the sound source volume when the slider is being dragged and released.\n"
  59. " command = %source @ \".setVolume( $ThisControl.value );\";\n"
  60. "\n"
  61. " // Limit the range to 0..1 since that is the allowable range for sound volumes.\n"
  62. " range = \"0 1\";\n"
  63. "};\n"
  64. "@endtsexample\n\n"
  65. "@see GuiTextEditSliderCtrl\n"
  66. "@see GuiTextEditSliderBitmapCtrl\n\n"
  67. "@ingroup GuiValues"
  68. );
  69. IMPLEMENT_CALLBACK( GuiSliderCtrl, onMouseDragged, void, (), (),
  70. "Called when the left mouse button is dragged across the slider." );
  71. //----------------------------------------------------------------------------
  72. GuiSliderCtrl::GuiSliderCtrl()
  73. : mRange( 0., 1.f ),
  74. mTicks( 10 ),
  75. mRenderTicks(true),
  76. mSnap( false ),
  77. mValue( 0.5f ),
  78. mThumbSize( 8, 20 ),
  79. mShiftPoint( 5 ),
  80. mShiftExtent( 10 ),
  81. mIncAmount( 0.f ),
  82. mDisplayValue( false ),
  83. mMouseOver( false ),
  84. mDepressed( false ),
  85. mMouseDragged( false ),
  86. mHasTexture(false),
  87. mUseFillBar(false),
  88. mFillBarColor(ColorI(255,255,255)),
  89. mBitmapBounds(NULL)
  90. {
  91. }
  92. //----------------------------------------------------------------------------
  93. void GuiSliderCtrl::initPersistFields()
  94. {
  95. docsURL;
  96. addGroup( "Slider" );
  97. addField( "range", TypePoint2F, Offset( mRange, GuiSliderCtrl ),
  98. "Min and max values corresponding to left and right slider position." );
  99. addField( "ticks", TypeS32, Offset( mTicks, GuiSliderCtrl ),
  100. "Spacing between tick marks in pixels. 0=off." );
  101. addField( "snap", TypeBool, Offset( mSnap, GuiSliderCtrl ),
  102. "Whether to snap the slider to tick marks." );
  103. addProtectedField( "value", TypeF32, Offset( mValue, GuiSliderCtrl ),
  104. _setValue, defaultProtectedGetFn,
  105. "The value corresponding to the current slider position." );
  106. addField("useFillBar", TypeBool, Offset(mUseFillBar, GuiSliderCtrl),
  107. "Whether to render the tick marks.");
  108. addField("fillBarColor", TypeColorI, Offset(mFillBarColor, GuiSliderCtrl),
  109. "Whether to render the tick marks.");
  110. addField("renderTicks", TypeBool, Offset(mRenderTicks, GuiSliderCtrl),
  111. "Whether to render the tick marks.");
  112. endGroup( "Slider" );
  113. Parent::initPersistFields();
  114. }
  115. //----------------------------------------------------------------------------
  116. void GuiSliderCtrl::setValue(F32 val, bool doCallback)
  117. {
  118. _updateThumb( val, mSnap, false, doCallback );
  119. }
  120. //----------------------------------------------------------------------------
  121. void GuiSliderCtrl::setActive( bool value )
  122. {
  123. if( !value && mDepressed )
  124. {
  125. // We're in the middle of a drag. Finish it here as once we've
  126. // been deactivated, we are not going to see a mouse-up event.
  127. mDepressed = false;
  128. mouseUnlock();
  129. execConsoleCallback();
  130. }
  131. Parent::setActive( value );
  132. }
  133. //----------------------------------------------------------------------------
  134. bool GuiSliderCtrl::onWake()
  135. {
  136. if( !Parent::onWake() )
  137. return false;
  138. mHasTexture = mProfile->constructBitmapArray() >= NumBitmaps;
  139. if( mHasTexture )
  140. {
  141. mBitmapBounds = mProfile->mBitmapArrayRects.address();
  142. mThumbSize = Point2I( mBitmapBounds[ SliderButtonNormal ].extent.x, mBitmapBounds[ SliderButtonNormal ].extent.y );
  143. }
  144. F32 value;
  145. if( mConsoleVariable[ 0 ] )
  146. value = getFloatVariable();
  147. else
  148. value = mValue;
  149. mValue = mClampF( value, mRange.x, mRange.y );
  150. // mouse scroll increment percentage is 5% of the range
  151. mIncAmount = ( ( mRange.y - mRange.x ) * 0.05 );
  152. if( ( mThumbSize.y + mProfile->mFont->getHeight() - 4 ) <= getExtent().y )
  153. mDisplayValue = true;
  154. else
  155. mDisplayValue = false;
  156. _updateThumb( mValue, mSnap, true );
  157. return true;
  158. }
  159. //----------------------------------------------------------------------------
  160. void GuiSliderCtrl::onMouseDown(const GuiEvent &event)
  161. {
  162. if ( !mActive || !mAwake || !mVisible )
  163. return;
  164. mouseLock();
  165. setFirstResponder();
  166. mDepressed = true;
  167. if (mProfile->isSoundButtonDownValid())
  168. SFX->playOnce(mProfile->getSoundButtonDownProfile());
  169. Point2I curMousePos = globalToLocalCoord( event.mousePoint );
  170. F32 value;
  171. if (getWidth() >= getHeight())
  172. value = F32(curMousePos.x-mShiftPoint) / F32(getWidth()-mShiftExtent)*(mRange.y-mRange.x) + mRange.x;
  173. else
  174. value = F32(curMousePos.y) / F32(getHeight())*(mRange.y-mRange.x) + mRange.x;
  175. _updateThumb( value, mSnap || ( event.modifier & SI_SHIFT ) );
  176. }
  177. //----------------------------------------------------------------------------
  178. void GuiSliderCtrl::onMouseDragged( const GuiEvent &event )
  179. {
  180. if ( !mActive || !mAwake || !mVisible )
  181. return;
  182. mMouseDragged = true;
  183. F32 value = _getThumbValue( event );
  184. _updateThumb( value, mSnap || ( event.modifier & SI_SHIFT ) );
  185. onMouseDragged_callback();
  186. }
  187. //----------------------------------------------------------------------------
  188. void GuiSliderCtrl::onMouseUp( const GuiEvent& event )
  189. {
  190. if ( !mActive || !mAwake || !mVisible )
  191. return;
  192. mouseUnlock();
  193. mDepressed = false;
  194. mMouseDragged = false;
  195. _updateThumb( _getThumbValue( event ), event.modifier & SI_SHIFT );
  196. execConsoleCallback();
  197. }
  198. //----------------------------------------------------------------------------
  199. void GuiSliderCtrl::onMouseEnter(const GuiEvent &event)
  200. {
  201. setUpdate();
  202. if( isMouseLocked() )
  203. {
  204. mDepressed = true;
  205. mMouseOver = true;
  206. }
  207. else
  208. {
  209. if( mActive && mProfile->mSoundButtonOver )
  210. {
  211. //F32 pan = (F32(event.mousePoint.x)/F32(getRoot()->getWidth())*2.0f-1.0f)*0.8f;
  212. if (mProfile->isSoundButtonOverValid())
  213. SFX->playOnce(mProfile->getSoundButtonOverProfile());
  214. }
  215. mMouseOver = true;
  216. }
  217. }
  218. //----------------------------------------------------------------------------
  219. void GuiSliderCtrl::onMouseLeave(const GuiEvent &)
  220. {
  221. setUpdate();
  222. if( isMouseLocked() )
  223. mDepressed = false;
  224. mMouseOver = false;
  225. }
  226. //----------------------------------------------------------------------------
  227. bool GuiSliderCtrl::onMouseWheelUp(const GuiEvent &event)
  228. {
  229. if ( !mActive || !mAwake || !mVisible )
  230. return Parent::onMouseWheelUp(event);
  231. _updateThumb( mValue + mIncAmount, ( event.modifier & SI_SHIFT ) );
  232. execConsoleCallback();
  233. return true;
  234. }
  235. //----------------------------------------------------------------------------
  236. bool GuiSliderCtrl::onMouseWheelDown(const GuiEvent &event)
  237. {
  238. if ( !mActive || !mAwake || !mVisible )
  239. return Parent::onMouseWheelUp(event);
  240. _updateThumb( mValue - mIncAmount, ( event.modifier & SI_SHIFT ) );
  241. execConsoleCallback();
  242. return true;
  243. }
  244. //----------------------------------------------------------------------------
  245. void GuiSliderCtrl::_updateThumb( F32 _value, bool snap, bool onWake, bool doCallback )
  246. {
  247. if( snap && mTicks > 0 )
  248. {
  249. // If the shift key is held, snap to the nearest tick, if any are being drawn
  250. F32 tickStep = (mRange.y - mRange.x) / F32(mTicks + 1);
  251. F32 tickSteps = (_value - mRange.x) / tickStep;
  252. S32 actualTick = S32(tickSteps + 0.5);
  253. _value = actualTick * tickStep + mRange.x;
  254. }
  255. // Clamp the thumb to legal values.
  256. if( _value < mRange.x )
  257. _value = mRange.x;
  258. if( _value > mRange.y )
  259. _value = mRange.y;
  260. // If value hasn't changed and this isn't the initial update on
  261. // waking, do nothing.
  262. if( mValue == _value && !onWake )
  263. return;
  264. mValue = _value;
  265. Point2I ext = getExtent();
  266. ext.x -= ( mShiftExtent + mThumbSize.x ) / 2;
  267. // update the bounding thumb rect
  268. if (getWidth() >= getHeight())
  269. { // HORZ thumb
  270. S32 mx = (S32)((F32(ext.x) * (mValue-mRange.x) / (mRange.y-mRange.x)));
  271. S32 my = ext.y/2;
  272. if(mDisplayValue)
  273. my = mThumbSize.y/2;
  274. mThumb.point.x = mx - (mThumbSize.x/2);
  275. mThumb.point.y = my - (mThumbSize.y/2);
  276. mThumb.extent = mThumbSize;
  277. }
  278. else
  279. { // VERT thumb
  280. S32 mx = ext.x/2;
  281. S32 my = (S32)((F32(ext.y) * (mValue-mRange.x) / (mRange.y-mRange.x)));
  282. mThumb.point.x = mx - (mThumbSize.y/2);
  283. mThumb.point.y = my - (mThumbSize.x/2);
  284. mThumb.extent.x = mThumbSize.y;
  285. mThumb.extent.y = mThumbSize.x;
  286. }
  287. setFloatVariable(mValue);
  288. setUpdate();
  289. // Use the alt console command if you want to continually update:
  290. if ( !onWake && doCallback )
  291. execAltConsoleCallback();
  292. }
  293. //----------------------------------------------------------------------------
  294. void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
  295. {
  296. Point2I pos(offset.x+mShiftPoint, offset.y);
  297. Point2I ext(getWidth() - mShiftExtent, getHeight());
  298. RectI thumb = mThumb;
  299. GFXDrawUtil* drawUtil = GFX->getDrawUtil();
  300. if (mUseFillBar)
  301. {
  302. drawUtil->drawRectFill(RectI(offset.x, offset.y, getWidth() * mValue, getHeight()), mFillBarColor);
  303. renderChildControls(offset, updateRect);
  304. return;
  305. }
  306. if( mHasTexture )
  307. {
  308. if(mTicks > 0 && mRenderTicks)
  309. {
  310. // TODO: tick marks should be positioned based on the bitmap dimensions.
  311. Point2I mid(ext.x, ext.y/2);
  312. Point2I oldpos = pos;
  313. pos += Point2I(1, 0);
  314. PrimBuild::color4f( 0.f, 0.f, 0.f, 1.f );
  315. PrimBuild::begin( GFXLineList, ( mTicks + 2 ) * 2 );
  316. // tick marks
  317. for (U32 t = 0; t <= (mTicks+1); t++)
  318. {
  319. S32 x = (S32)(F32(mid.x+1)/F32(mTicks+1)*F32(t)) + pos.x;
  320. S32 y = pos.y + mid.y;
  321. PrimBuild::vertex2i(x, y + mShiftPoint);
  322. PrimBuild::vertex2i(x, y + mShiftPoint*2 + 2);
  323. }
  324. PrimBuild::end();
  325. // TODO: it would be nice, if the primitive builder were a little smarter,
  326. // so that we could change colors midstream.
  327. PrimBuild::color4f(0.9f, 0.9f, 0.9f, 1.0f);
  328. PrimBuild::begin( GFXLineList, ( mTicks + 2 ) * 2 );
  329. // tick marks
  330. for (U32 t = 0; t <= (mTicks+1); t++)
  331. {
  332. S32 x = (S32)(F32(mid.x+1)/F32(mTicks+1)*F32(t)) + pos.x + 1;
  333. S32 y = pos.y + mid.y + 1;
  334. PrimBuild::vertex2i(x, y + mShiftPoint );
  335. PrimBuild::vertex2i(x, y + mShiftPoint * 2 + 3);
  336. }
  337. PrimBuild::end();
  338. pos = oldpos;
  339. }
  340. S32 index = SliderButtonNormal;
  341. if(mMouseOver)
  342. index = SliderButtonHighlight;
  343. drawUtil->clearBitmapModulation();
  344. //left border
  345. drawUtil->drawBitmapSR(mProfile->getBitmapResource(), Point2I(offset.x,offset.y), mBitmapBounds[SliderLineLeft]);
  346. //right border
  347. drawUtil->drawBitmapSR(mProfile->getBitmapResource(), Point2I(offset.x + getWidth() - mBitmapBounds[SliderLineRight].extent.x, offset.y), mBitmapBounds[SliderLineRight]);
  348. //draw our center piece to our slider control's border and stretch it
  349. RectI destRect;
  350. destRect.point.x = offset.x + mBitmapBounds[SliderLineLeft].extent.x;
  351. destRect.extent.x = getWidth() - mBitmapBounds[SliderLineLeft].extent.x - mBitmapBounds[SliderLineRight].extent.x;
  352. destRect.point.y = offset.y;
  353. destRect.extent.y = mBitmapBounds[SliderLineCenter].extent.y;
  354. RectI stretchRect;
  355. stretchRect = mBitmapBounds[SliderLineCenter];
  356. stretchRect.inset(1,0);
  357. drawUtil->drawBitmapStretchSR(mProfile->getBitmapResource(), destRect, stretchRect);
  358. //draw our control slider button
  359. thumb.point += pos;
  360. drawUtil->drawBitmapSR(mProfile->getBitmapResource(),Point2I(thumb.point.x,offset.y ),mBitmapBounds[index]);
  361. }
  362. else if (getWidth() >= getHeight())
  363. {
  364. Point2I mid(ext.x, ext.y/2);
  365. if(mDisplayValue)
  366. mid.set(ext.x, mThumbSize.y/2);
  367. PrimBuild::color4f( 0.f, 0.f, 0.f, 1.f );
  368. PrimBuild::begin( GFXLineList, ( mTicks + 2 ) * 2 + 2);
  369. // horz rule
  370. PrimBuild::vertex2i( pos.x, pos.y + mid.y );
  371. PrimBuild::vertex2i( pos.x + mid.x, pos.y + mid.y );
  372. // tick marks
  373. if (mRenderTicks)
  374. {
  375. for (U32 t = 0; t <= (mTicks + 1); t++)
  376. {
  377. S32 x = (S32)(F32(mid.x - 1) / F32(mTicks + 1) * F32(t));
  378. PrimBuild::vertex2i(pos.x + x, pos.y + mid.y - mShiftPoint);
  379. PrimBuild::vertex2i(pos.x + x, pos.y + mid.y + mShiftPoint);
  380. }
  381. }
  382. PrimBuild::end();
  383. }
  384. else
  385. {
  386. Point2I mid(ext.x/2, ext.y);
  387. PrimBuild::color4f( 0.f, 0.f, 0.f, 1.f );
  388. PrimBuild::begin( GFXLineList, ( mTicks + 2 ) * 2 + 2);
  389. // horz rule
  390. PrimBuild::vertex2i( pos.x + mid.x, pos.y );
  391. PrimBuild::vertex2i( pos.x + mid.x, pos.y + mid.y );
  392. // tick marks
  393. if (mRenderTicks)
  394. {
  395. for (U32 t = 0; t <= (mTicks + 1); t++)
  396. {
  397. S32 y = (S32)(F32(mid.y - 1) / F32(mTicks + 1) * F32(t));
  398. PrimBuild::vertex2i(pos.x + mid.x - mShiftPoint, pos.y + y);
  399. PrimBuild::vertex2i(pos.x + mid.x + mShiftPoint, pos.y + y);
  400. }
  401. }
  402. PrimBuild::end();
  403. mDisplayValue = false;
  404. }
  405. // draw the thumb
  406. thumb.point += pos;
  407. renderRaisedBox(thumb, mProfile);
  408. if(mDisplayValue)
  409. {
  410. char buf[20];
  411. dSprintf(buf,sizeof(buf),"%0.3f",mValue);
  412. Point2I textStart = thumb.point;
  413. S32 txt_w = mProfile->mFont->getStrWidth((const UTF8 *)buf);
  414. textStart.x += (S32)((thumb.extent.x/2.0f));
  415. textStart.y += thumb.extent.y - 2; //19
  416. textStart.x -= (txt_w/2);
  417. if(textStart.x < offset.x)
  418. textStart.x = offset.x;
  419. else if(textStart.x + txt_w > offset.x+getWidth())
  420. textStart.x -=((textStart.x + txt_w) - (offset.x+getWidth()));
  421. drawUtil->setBitmapModulation(mProfile->mFontColor);
  422. drawUtil->drawText(mProfile->mFont, textStart, buf, mProfile->mFontColors);
  423. }
  424. renderChildControls(offset, updateRect);
  425. }
  426. //----------------------------------------------------------------------------
  427. bool GuiSliderCtrl::resize( const Point2I& newPosition, const Point2I& newSize )
  428. {
  429. if( !Parent::resize( newPosition, newSize ) )
  430. return false;
  431. _updateThumb( mValue, false, true, false );
  432. return true;
  433. }
  434. //----------------------------------------------------------------------------
  435. void GuiSliderCtrl::parentResized( const RectI& oldParentRect, const RectI& newParentRect )
  436. {
  437. Parent::parentResized( oldParentRect, newParentRect );
  438. _updateThumb( mValue, false, true, false );
  439. }
  440. //----------------------------------------------------------------------------
  441. F32 GuiSliderCtrl::_getThumbValue( const GuiEvent& event )
  442. {
  443. Point2I curMousePos = globalToLocalCoord( event.mousePoint );
  444. F32 value;
  445. if( getWidth() >= getHeight() )
  446. value = F32( curMousePos.x - mShiftPoint ) / F32( getWidth() - mShiftExtent ) * ( mRange.y - mRange.x ) + mRange.x;
  447. else
  448. value = F32( curMousePos.y ) / F32( getHeight() ) * ( mRange.y - mRange.x ) + mRange.x;
  449. if(value > mRange.y )
  450. value = mRange.y;
  451. else if( value < mRange.x )
  452. value = mRange.x;
  453. if( mSnap || ( event.modifier & SI_SHIFT && mTicks >= 1 ) )
  454. {
  455. // If the shift key is held, snap to the nearest tick, if any are being drawn
  456. F32 tickStep = ( mRange.y - mRange.x ) / F32( mTicks + 1 );
  457. F32 tickSteps = (value - mRange.x ) / tickStep;
  458. S32 actualTick = S32( tickSteps + 0.5 );
  459. value = actualTick * tickStep + mRange.x;
  460. AssertFatal( value <= mRange.y && value >= mRange.x, "Error, out of bounds value generated from shift-snap of slider" );
  461. }
  462. return value;
  463. }
  464. //=============================================================================
  465. // Console Methods.
  466. //=============================================================================
  467. //-----------------------------------------------------------------------------
  468. DefineEngineMethod( GuiSliderCtrl, getValue, F32, (),,
  469. "Get the current value of the slider based on the position of the thumb.\n"
  470. "@return Slider position (from range.x to range.y)." )
  471. {
  472. return object->getValue();
  473. }
  474. //----------------------------------------------------------------------------
  475. DefineEngineMethod( GuiSliderCtrl, setValue, void, ( F32 pos, bool doCallback ), ( false ),
  476. "Set position of the thumb on the slider.\n"
  477. "@param pos New slider position (from range.x to range.y)\n"
  478. "@param doCallback If true, the altCommand callback will be invoked\n" )
  479. {
  480. object->setValue( pos, doCallback );
  481. }
  482. //----------------------------------------------------------------------------
  483. DefineEngineMethod( GuiSliderCtrl, isThumbBeingDragged, bool, (),,
  484. "Returns true if the thumb is currently being dragged by the user. This method is mainly useful "
  485. "for scrubbing type sliders where the slider position is sync'd to a changing value. When the "
  486. "user is dragging the thumb, however, the sync'ing should pause and not get in the way of the user." )
  487. {
  488. return object->isThumbBeingDragged();
  489. }