guiOffscreenCanvas.cpp 7.0 KB

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  1. #include "gui/core/guiOffscreenCanvas.h"
  2. #include "gfx/gfxDrawUtil.h"
  3. #include "gfx/gfxTextureManager.h"
  4. #include "gfx/gfxAPI.h"
  5. #include "gfx/gfxDebugEvent.h"
  6. #include "console/consoleTypes.h"
  7. #include "console/console.h"
  8. IMPLEMENT_CONOBJECT(GuiOffscreenCanvas);
  9. Vector<GuiOffscreenCanvas*> GuiOffscreenCanvas::sList;
  10. GuiOffscreenCanvas::GuiOffscreenCanvas()
  11. {
  12. mTargetFormat = GFXFormatR8G8B8A8;
  13. mTargetSize = Point2I(256,256);
  14. mTargetName = "offscreenCanvas";
  15. mTargetDirty = true;
  16. mDynamicTarget = false;
  17. mUseDepth = false;
  18. }
  19. GuiOffscreenCanvas::~GuiOffscreenCanvas()
  20. {
  21. }
  22. void GuiOffscreenCanvas::initPersistFields()
  23. {
  24. docsURL;
  25. addField( "targetSize", TypePoint2I, Offset( mTargetSize, GuiOffscreenCanvas ),"" );
  26. addField( "targetFormat", TypeGFXFormat, Offset( mTargetFormat, GuiOffscreenCanvas ), "");
  27. addField( "targetName", TypeRealString, Offset( mTargetName, GuiOffscreenCanvas ), "");
  28. addField( "dynamicTarget", TypeBool, Offset( mDynamicTarget, GuiOffscreenCanvas ), "");
  29. addField( "useDepth", TypeBool, Offset( mUseDepth, GuiOffscreenCanvas ), "");
  30. Parent::initPersistFields();
  31. }
  32. bool GuiOffscreenCanvas::onAdd()
  33. {
  34. if (GuiControl::onAdd()) // jamesu - skip GuiCanvas onAdd since it sets up GFX which is bad
  35. {
  36. // ensure that we have a cursor
  37. setCursor(dynamic_cast<GuiCursor*>(Sim::findObject("DefaultCursor")));
  38. mRenderFront = true;
  39. sList.push_back(this);
  40. //Con::printf("Registering target %s...", mTargetName.c_str());
  41. mNamedTarget.registerWithName( mTargetName );
  42. _setupTargets();
  43. GFXTextureManager::addEventDelegate( this, &GuiOffscreenCanvas::_onTextureEvent );
  44. return true;
  45. }
  46. return false;
  47. }
  48. void GuiOffscreenCanvas::onRemove()
  49. {
  50. GFXTextureManager::removeEventDelegate( this, &GuiOffscreenCanvas::_onTextureEvent );
  51. _teardownTargets();
  52. U32 idx = sList.find_next(this);
  53. if (idx != (U32)-1)
  54. {
  55. sList.erase(idx);
  56. }
  57. mTarget = NULL;
  58. mTargetTexture = NULL;
  59. mTargetDepth = NULL;
  60. Parent::onRemove();
  61. }
  62. void GuiOffscreenCanvas::_setupTargets()
  63. {
  64. _teardownTargets();
  65. if (!mTarget.isValid())
  66. {
  67. mTarget = GFX->allocRenderToTextureTarget();
  68. }
  69. // Update color
  70. if (!mTargetTexture.isValid() || mTargetSize != mTargetTexture.getWidthHeight())
  71. {
  72. mTargetTexture.set( mTargetSize.x, mTargetSize.y, mTargetFormat, &GFXRenderTargetSRGBProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ), 1, 0 );
  73. }
  74. // Update depth if needed
  75. if (mUseDepth && (!mTargetDepth.isValid() || mTargetSize != mTargetDepth.getWidthHeight()))
  76. {
  77. mTargetDepth.set( mTargetSize.x, mTargetSize.y, GFXFormatD24S8, &GFXRenderTargetProfile, avar( "%s() - (line %d)", __FUNCTION__, __LINE__ ), 1, 0 );
  78. mTarget->attachTexture( GFXTextureTarget::RenderSlot(GFXTextureTarget::DepthStencil), mTargetDepth );
  79. }
  80. mTarget->attachTexture( GFXTextureTarget::RenderSlot(GFXTextureTarget::Color0), mTargetTexture );
  81. mNamedTarget.setTexture(0, mTargetTexture);
  82. }
  83. void GuiOffscreenCanvas::_teardownTargets()
  84. {
  85. mNamedTarget.release();
  86. mTargetTexture = NULL;
  87. mTargetDepth = NULL;
  88. mTargetDirty = true;
  89. }
  90. void GuiOffscreenCanvas::renderFrame(bool preRenderOnly, bool bufferSwap /* = true */)
  91. {
  92. if (!mTargetDirty)
  93. return;
  94. #ifdef TORQUE_ENABLE_GFXDEBUGEVENTS
  95. char buf[256];
  96. dSprintf(buf, sizeof(buf), "OffsceenCanvas %s", getName() ? getName() : getIdString());
  97. GFXDEBUGEVENT_SCOPE_EX(GuiOffscreenCanvas_renderFrame, ColorI::GREEN, buf);
  98. #endif
  99. PROFILE_START(OffscreenCanvasPreRender);
  100. #ifdef TORQUE_GFX_STATE_DEBUG
  101. GFX->getDebugStateManager()->startFrame();
  102. #endif
  103. if (mTarget->getSize() != mTargetSize)
  104. {
  105. _setupTargets();
  106. mNamedTarget.setViewport( RectI( Point2I::Zero, mTargetSize ) );
  107. }
  108. // Make sure the root control is the size of the canvas.
  109. Point2I size = mTarget->getSize();
  110. if(size.x == 0 || size.y == 0)
  111. {
  112. PROFILE_END();
  113. return;
  114. }
  115. RectI screenRect(0, 0, size.x, size.y);
  116. maintainSizing();
  117. //preRender (recursive) all controls
  118. preRender();
  119. PROFILE_END();
  120. // Are we just doing pre-render?
  121. if(preRenderOnly)
  122. {
  123. return;
  124. }
  125. resetUpdateRegions();
  126. PROFILE_START(OffscreenCanvasRenderControls);
  127. GuiCursor *mouseCursor = NULL;
  128. bool cursorVisible = true;
  129. Point2I cursorPos((S32)mCursorPt.x, (S32)mCursorPt.y);
  130. mouseCursor = mDefaultCursor;
  131. mLastCursorEnabled = cursorVisible;
  132. mLastCursor = mouseCursor;
  133. mLastCursorPt = cursorPos;
  134. // Set active target
  135. GFX->pushActiveRenderTarget();
  136. GFX->setActiveRenderTarget(mTarget);
  137. // Clear the current viewport area
  138. GFX->setViewport( screenRect );
  139. GFX->clear( GFXClearTarget, LinearColorF(0,0,0,0), 1.0f, 0 );
  140. resetUpdateRegions();
  141. // Make sure we have a clean matrix state
  142. // before we start rendering anything!
  143. GFX->setWorldMatrix( MatrixF::Identity );
  144. GFX->setViewMatrix( MatrixF::Identity );
  145. GFX->setProjectionMatrix( MatrixF::Identity );
  146. RectI contentRect(Point2I(0,0), mTargetSize);
  147. {
  148. // Render active GUI Dialogs
  149. for(iterator i = begin(); i != end(); i++)
  150. {
  151. // Get the control
  152. GuiControl *contentCtrl = static_cast<GuiControl*>(*i);
  153. GFX->setClipRect( contentRect );
  154. GFX->setStateBlock(mDefaultGuiSB);
  155. contentCtrl->onRender(contentCtrl->getPosition(), contentRect);
  156. }
  157. // Fill Blue if no Dialogs
  158. if(this->size() == 0)
  159. GFX->clear( GFXClearTarget, LinearColorF(0,0,0,1), 1.0f, 0 );
  160. GFX->setClipRect( contentRect );
  161. // Draw cursor
  162. //
  163. if (mCursorEnabled && mouseCursor && mShowCursor)
  164. {
  165. Point2I pos((S32)mCursorPt.x, (S32)mCursorPt.y);
  166. Point2I spot = mouseCursor->getHotSpot();
  167. pos -= spot;
  168. mouseCursor->render(pos);
  169. }
  170. GFX->getDrawUtil()->clearBitmapModulation();
  171. }
  172. mTarget->resolve();
  173. GFX->popActiveRenderTarget();
  174. PROFILE_END();
  175. // Keep track of the last time we rendered.
  176. mLastRenderMs = Platform::getRealMilliseconds();
  177. mTargetDirty = mDynamicTarget;
  178. onFrameRendered();
  179. }
  180. void GuiOffscreenCanvas::onFrameRendered()
  181. {
  182. }
  183. Point2I GuiOffscreenCanvas::getWindowSize()
  184. {
  185. return mTargetSize;
  186. }
  187. Point2I GuiOffscreenCanvas::getCursorPos()
  188. {
  189. return Point2I(mCursorPt.x, mCursorPt.y);
  190. }
  191. void GuiOffscreenCanvas::setCursorPos(const Point2I &pt)
  192. {
  193. mCursorPt.x = F32( pt.x );
  194. mCursorPt.y = F32( pt.y );
  195. }
  196. void GuiOffscreenCanvas::showCursor(bool state)
  197. {
  198. mShowCursor = state;
  199. }
  200. bool GuiOffscreenCanvas::isCursorShown()
  201. {
  202. return mShowCursor;
  203. }
  204. void GuiOffscreenCanvas::_onTextureEvent( GFXTexCallbackCode code )
  205. {
  206. switch(code)
  207. {
  208. case GFXZombify:
  209. _teardownTargets();
  210. break;
  211. case GFXResurrect:
  212. _setupTargets();
  213. break;
  214. }
  215. }
  216. DefineEngineMethod(GuiOffscreenCanvas, resetTarget, void, (), , "")
  217. {
  218. object->_setupTargets();
  219. }
  220. DefineEngineMethod(GuiOffscreenCanvas, markDirty, void, (), , "")
  221. {
  222. object->markDirty();
  223. }