guiRectHandles.h 2.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUIRECTHANDLES_H_
  23. #define _GUIRECTHANDLES_H_
  24. #ifndef _GUICONTROL_H_
  25. #include "gui/core/guiControl.h"
  26. #endif
  27. class GuiRectHandles : public GuiControl
  28. {
  29. private:
  30. typedef GuiControl Parent;
  31. protected:
  32. RectF mHandleRect;
  33. S32 mHandleSize;
  34. bool mUseCustomColor;
  35. ColorI mHandleColor;
  36. S32 mHitHandle; // 0 = none, 1-8 = clockwise circle starting upper left, 9 = centre
  37. Point2I mHitPoint;
  38. public:
  39. DECLARE_CONOBJECT(GuiRectHandles);
  40. DECLARE_CATEGORY( "Gui Other" );
  41. DECLARE_DESCRIPTION( "Draws a box with handles for the user to manipulate.");
  42. GuiRectHandles();
  43. virtual ~GuiRectHandles();
  44. static void initPersistFields();
  45. virtual void onMouseUp(const GuiEvent &event);
  46. virtual void onMouseDown(const GuiEvent &event);
  47. virtual void onMouseDragged(const GuiEvent &event);
  48. virtual void onRender(Point2I offset, const RectI &updateRect);
  49. };
  50. #endif